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877897 Posts in 32895 Topics- by 24321 Members - Latest Member: videogamer1224

May 20, 2013, 04:56:37 PM
TIGSource ForumsDeveloperCreativeDesignWhat features would you remove from modern games...
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Author Topic: What features would you remove from modern games...  (Read 3264 times)
Player Ʒ
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« Reply #30 on: September 09, 2011, 07:54:56 PM »

One thing I really don't like is AI controlled party members in JRPGs or emulating mmoRPG battles in single player games. No! Don't use items to heal! I'm saving those for the non-caster to use. Goddamn it; there you go again casting spells on something we can conserve our MP on. Lemme just go through these menus and set you to auto physical attack for this battle. Get rid of that shit.

Being able to quickly set the party's AI types in Tales of Phantasia really helps a lot when it's set at certain parameters. Couple that with TP recovery and there you go, a nearly unstoppable team. Con of a majority AI team: Once the player is stunned, the party is royally screwed a new anus.
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« Reply #31 on: September 09, 2011, 09:39:30 PM »

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John Sandoval
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« Reply #32 on: September 09, 2011, 09:50:27 PM »

i do not understand

you want games to be less delicious

i do not know
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Belimoth
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« Reply #33 on: September 09, 2011, 10:01:04 PM »

Looting.

From the environment I mean, not from victims. I am all for thievery and murder.
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antymattar
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« Reply #34 on: September 09, 2011, 10:32:39 PM »

Sucksauce.
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Ben_Hurr
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« Reply #35 on: September 13, 2011, 10:07:50 AM »

Handholding and tutorial text.

I just finished playing Lords of Shadow for a bit, holy shit.  Yes, I get that I press X to use grapple points, you don't have to tell me for the five-hundreth time.  Lips Sealed
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Gimym TILBERT
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« Reply #36 on: September 13, 2011, 06:16:25 PM »

I was really thinking about this and would remover either modern or game, only one of them can really stand as the other just hinder it.
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« Reply #37 on: September 14, 2011, 01:05:36 AM »

Overly cinematic gameplay. I mean, impressing looking videos are okay and all, but I hate it when it is stuffed into everywhere in every four seconds  Angry
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Nitromatic
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« Reply #38 on: September 14, 2011, 07:03:30 AM »

Modern games.

Owait, no. But I really hate World War II scenario, regenerating health and especially voice acting.
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Paul Eres
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« Reply #39 on: September 14, 2011, 07:29:59 AM »

modern games vary so much that it's hard to say specifically what i'd remove from all of them, i can only think of it on a case by case basis

but a lot of (but not all) modern games do these things, which i don't like:

1. lack of challenge, too many tutorials, hints, & hand-holding (gamedevs seem afraid to ever kill the player or get the player stuck, because a lot of players can't handle the frustration)

2. lack of genre variety (FPS and TPS together make up about 75% of all of the biggest budget games)

3. lack of good writing (they should hire real writers, stop letting programmers or designers write your story and dialogue)

4. lack of strategy, variety, or allowance for creativity (e.g. in most games all challenges can be completed in only one way, the intended way)

5. linearity (but this was always a problem, not just with modern games but also with games in the past)

but there are notable exceptions to all of these. for instance, starcraft 2 is pretty hard (in multiplayer mode or hard mode in the campaign) and allows strategy and creativity in your play style (although it also suffers from bad writing, hand-holding, and linearity in its campaign mode)
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« Reply #40 on: September 14, 2011, 07:54:02 AM »

2. lack of genre variety (FPS and TPS together make up about 75% of all of the biggest budget games)

Do you have a citation for this?
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rivon
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« Reply #41 on: September 14, 2011, 09:18:19 AM »

http://www.youtube.com/watch?v=d7r9RqWBdl8
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C.A. Sinner
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« Reply #42 on: September 14, 2011, 10:04:16 AM »

Quote
4. lack of strategy, variety, or allowance for creativity (e.g. in most games all challenges can be completed in only one way, the intended way)

5. linearity (but this was always a problem, not just with modern games but also with games in the past)
I see these two as one and the same. Strategy and creativity are a form of nonlinearity imo.

I agree that strategy and openness in games is on the decline, in the "indie scene" almost as much as in the "mainstream." Gilbert Timmy said something about that in some other thread. He contrasts "challenge mentality" (making the player jump through hoops) and "playground mentality" (giving the player the tools to overcome obstacles in their own way) and thinks that "challenge mentality" is more prevalent today, or that's how I understood it at least.
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« Reply #43 on: September 14, 2011, 01:57:30 PM »

If you guys are going to think of adding features as removing not-features this thread will never end.

I think I would remove HUD radar as well. It is hard not to rely on it for navigation and it defeats the purpose of getting a big TV if I'm just going to be staring at 1/16 of the screen the whole time.
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Zaphos
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« Reply #44 on: September 14, 2011, 03:05:39 PM »

2. lack of genre variety (FPS and TPS together make up about 75% of all of the biggest budget games)

Do you have a citation for this?
Here's a top 10 of game budgets as of 2010: http://www.digitalbattle.com/2010/02/20/top-10-most-expensive-video-games-budgets-ever/
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