Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879653 Posts in 32994 Topics- by 24375 Members - Latest Member: Leumas

May 24, 2013, 02:59:56 PM
TIGSource ForumsDeveloperFeedbackDevLogsErhardt (Mark II)
Pages: 1 ... 13 14 [15]
Print
Author Topic: Erhardt (Mark II)  (Read 14763 times)
kummerspeck
Level 10
*****


bungle bug


View Profile
« Reply #210 on: April 05, 2012, 01:18:46 PM »


this game is an amelie rip off
Logged
John Sandoval
Level 10
*****


i am become death


View Profile WWW
« Reply #211 on: April 05, 2012, 03:00:45 PM »

 Well, hello there!

(caught the reference, did you? thernz +1)
Logged

Ouren
Enjoyed Some Pizza!
Level 4
*


Wolfgame


View Profile WWW Email
« Reply #212 on: April 05, 2012, 10:07:49 PM »

Well, hello there!

(caught the reference, did you? thernz +1)
I didn't even see this screen.
Finish this game already sonny!
Logged

John Sandoval
Level 10
*****


i am become death


View Profile WWW
« Reply #213 on: April 07, 2012, 03:35:25 AM »

Overhauled the menu/inventory system to be easier to use and to look at.

Also wrote a parser that reads dialogue strings and inserts line breaks automatically in appropriate areas (ie, if the length of the line would have extended past the boundaries of the text box). Saves a ton of time, and prevents me from having to put them all in manually... I'm pleased with how I implemented it; makes me feel clever.
« Last Edit: April 07, 2012, 05:32:44 AM by John Sandoval » Logged

John Sandoval
Level 10
*****


i am become death


View Profile WWW
« Reply #214 on: April 09, 2012, 03:38:42 AM »

wip

Logged

mokesmoe
Level 10
*****



View Profile Email
« Reply #215 on: April 09, 2012, 04:39:55 AM »

It's cool to see a crazy god-robot thing in a state of disrepair.
Logged
Udderdude
Level 10
*****



View Profile WWW
« Reply #216 on: May 14, 2012, 01:39:13 PM »

Are the puzzles in this game going to be more like adventure game puzzles?  That's what it seems like to me, with every screen being a completely different set.

If not, how are you planning to make puzzles with the current game mechanics?
Logged
Pages: 1 ... 13 14 [15]
Print
Jump to:  

Theme orange-lt created by panic