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880037 Posts in 33018 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 04:00:02 PM
TIGSource ForumsDeveloperFeedbackDevLogsErhardt (Mark II)
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Author Topic: Erhardt (Mark II)  (Read 14767 times)
John Sandoval
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« on: September 09, 2011, 02:04:08 PM »


Title: Erhardt
Author: John Sandoval
Release Date: SUMMER 2012
Tools: Game Maker 8, Photoshop Elements 6, Wacom Bamboo, Mouse, Brain


________________________________________________________________________________

For the uninitiated, Erhardt was (is) a puzzle platformer that I've been working on for some time. The original version ended up being too messy and ugly for me to work on, so I decided to wipe the slate and restart from scratch.



http://www.deviantart.com/download/256622112/the_construct_v2_by_john_sandoval-d48saw0.png
http://www.deviantart.com/download/256625112/alina_portrait_rough_by_john_sandoval-
http://www.deviantart.com/download/257190377/erhardt_screenshot_111_by_john_sandoval-

In the game, you control Alina Erhardt, a young, waifish, attractive (possibly vegan) woman with psychokinetic abilities.



Solve puzzles, fight enemies, kill bosses.

The game's basic engine is up and running, but it's still extremely early, and there is still a ton of work (especially art-wise) left to do.

Hope to post daily or every other day.
« Last Edit: November 01, 2012, 06:14:09 PM by John Sandoval » Logged

John Sandoval
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« Reply #1 on: September 09, 2011, 11:17:10 PM »

Things I Did Today:



The first part of Alina's standard 3 hit combo. The red thingy is just a placeholder for her sword. Any tips on
how to make it better would be appreciated; I'm hardly the world's greatest animator.

Also did some work on the combo system. Alina's basic attack is the aforementioned 3 hit combo, but she has two other combat abilities: a dash type attack, and an attack that throws her sword like a boomerang. These, in addition to her psychokinetic abilities, make her a force to be reckoned with.

Here's the current version of the status bar.


And here's a screenshot.

« Last Edit: September 11, 2011, 08:24:00 PM by John Sandoval » Logged

John Sandoval
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« Reply #2 on: September 09, 2011, 11:41:26 PM »

Weaponry/Item Brainstorm (because i'm a nerd)

Combat will consist of switching between weaponry and utilizing the most effective weapon to defeat a given foe.

The Edenfall


A curved blade of black metal. Capable of harnessing Alina's psychokinetic energies and focusing their considerable might. Can be used in a simpe 3 hit combo, thrown like a boomerang, and even allow Alina to warp short distances in a slicing attack.

Ecstasy's Drop
[no image]

A massive hammer capable of breaking through the hardest armor. The longer Alina charges this weapon, the more damage it deals. When fully charged, the enemy will be stunned.

Tragedy Cannon
[no image]

A rapid fire machine gun ideal for wiping out those pesky aerial foes

Crisis Breaker
[no image]

A shield that counteracts any enemy projectiles for a moment. Stores the energies and releases them upon activation.

Event Horizon
[no image]

Slows movement of all objects for a limited time.

The Witching Cloak
[no image]

Enables warping in short distances. Double tap to dodge enemy foes.
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John Sandoval
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« Reply #3 on: September 10, 2011, 04:16:32 AM »

quadruple posting because i can

made a save point



yaaay

done for tonight   Tired
« Last Edit: September 11, 2011, 08:27:22 PM by John Sandoval » Logged

leonelc29
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« Reply #4 on: September 10, 2011, 05:13:48 AM »

look good so far Shocked
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BattleBeard
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« Reply #5 on: September 10, 2011, 05:56:40 AM »

 I've been waiting for this.

I checked out the original thread without even knowing this existed yesterday. You've made my frickin' day.
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John Sandoval
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« Reply #6 on: September 10, 2011, 03:20:59 PM »



was making more attack animations and this came out instead
« Last Edit: September 11, 2011, 08:27:31 PM by John Sandoval » Logged

Gabriel Verdon
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« Reply #7 on: September 10, 2011, 03:36:45 PM »

This looks soooooooooooooo cool. Great art and level design.
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Ishi
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« Reply #8 on: September 10, 2011, 04:06:40 PM »

Things I Did Today:





The first part of Alina's standard 3 hit combo. The red thingy is just a placeholder for her sword. Any tips on
how to make it better would be appreciated; I'm hardly the world's greatest animator.

Someone mentioned timing in the pixel thread; thought I'd do an edit as an example:





I didn't mess around with different timings per frame or anything. Just gave the anim more impact. There's a frame of anticipation movement before the attack - the sword moves backwards a little, which makes it even more strong a movement when it swings down. Similarly it bobs downwards on the frame after the attack swing. I made her legs kick forwards more too, in the opposite direction to the sword swing so it looks like she's putting more effort in.

I applaud the use of big sprites, and big scenery pieces like the statue head thing. They're more work, but more interesting than small repeated tiles and suchlike.
« Last Edit: September 10, 2011, 04:25:46 PM by Ishi » Logged

John Sandoval
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« Reply #9 on: September 10, 2011, 04:21:27 PM »

I... I feel so loved  Kiss
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thatshelby
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« Reply #10 on: September 10, 2011, 04:24:25 PM »

Could you please post non-scaled images? Maybe in addition to the scaled. The cubic interpolation is annoying to me. Maybe there's something I can do with firefox?
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Ishi
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« Reply #11 on: September 10, 2011, 04:26:04 PM »

Could you please post non-scaled images? Maybe in addition to the scaled. The cubic interpolation is annoying to me. Maybe there's something I can do with firefox?

Edited with non-scaled images too. Coffee
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thatshelby
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« Reply #12 on: September 10, 2011, 04:34:48 PM »

Ooo, I like these graphics. The larger size is a refreshing change. Ishi is right, the timing needs some work.

Watching this. Sounds like my kind of game.
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John Sandoval
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« Reply #13 on: September 10, 2011, 08:32:51 PM »

Thanks a bunch for the help, Ishi!

Here's the second part of the combo...




(still gotta make the changes to the first part)

So the first part is a distance-closing leap strike, the second part is a quick pierce, and the third part will probably be a spin attack or something, I dunno.

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leonelc29
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« Reply #14 on: September 10, 2011, 08:55:50 PM »

nicely done! she need to step forward for the 3rd strike, or she will fall down.
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