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John Sandoval
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« on: September 09, 2011, 02:04:08 PM » |
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Title: Erhardt Author: John Sandoval Release Date: SUMMER 2012 Tools: Game Maker 8, Photoshop Elements 6, Wacom Bamboo, Mouse, Brain
________________________________________________________________________________ For the uninitiated, Erhardt was (is) a puzzle platformer that I've been working on for some time. The original version ended up being too messy and ugly for me to work on, so I decided to wipe the slate and restart from scratch. http://www.deviantart.com/download/256622112/the_construct_v2_by_john_sandoval-d48saw0.pnghttp://www.deviantart.com/download/256625112/alina_portrait_rough_by_john_sandoval-http://www.deviantart.com/download/257190377/erhardt_screenshot_111_by_john_sandoval-In the game, you control Alina Erhardt, a young, waifish, attractive (possibly vegan) woman with psychokinetic abilities.  Solve puzzles, fight enemies, kill bosses. The game's basic engine is up and running, but it's still extremely early, and there is still a ton of work (especially art-wise) left to do. Hope to post daily or every other day.
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« Last Edit: November 01, 2012, 06:14:09 PM by John Sandoval »
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John Sandoval
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« Reply #1 on: September 09, 2011, 11:17:10 PM » |
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Things I Did Today:  The first part of Alina's standard 3 hit combo. The red thingy is just a placeholder for her sword. Any tips on how to make it better would be appreciated; I'm hardly the world's greatest animator. Also did some work on the combo system. Alina's basic attack is the aforementioned 3 hit combo, but she has two other combat abilities: a dash type attack, and an attack that throws her sword like a boomerang. These, in addition to her psychokinetic abilities, make her a force to be reckoned with. Here's the current version of the status bar.  And here's a screenshot. 
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« Last Edit: September 11, 2011, 08:24:00 PM by John Sandoval »
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John Sandoval
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« Reply #2 on: September 09, 2011, 11:41:26 PM » |
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Weaponry/Item Brainstorm (because i'm a nerd) Combat will consist of switching between weaponry and utilizing the most effective weapon to defeat a given foe. The Edenfall  A curved blade of black metal. Capable of harnessing Alina's psychokinetic energies and focusing their considerable might. Can be used in a simpe 3 hit combo, thrown like a boomerang, and even allow Alina to warp short distances in a slicing attack. Ecstasy's Drop [no image] A massive hammer capable of breaking through the hardest armor. The longer Alina charges this weapon, the more damage it deals. When fully charged, the enemy will be stunned. Tragedy Cannon [no image] A rapid fire machine gun ideal for wiping out those pesky aerial foes Crisis Breaker [no image] A shield that counteracts any enemy projectiles for a moment. Stores the energies and releases them upon activation. Event Horizon [no image] Slows movement of all objects for a limited time. The Witching Cloak [no image] Enables warping in short distances. Double tap to dodge enemy foes.
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John Sandoval
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« Reply #3 on: September 10, 2011, 04:16:32 AM » |
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quadruple posting because i can made a save point  yaaay done for tonight 
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« Last Edit: September 11, 2011, 08:27:22 PM by John Sandoval »
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leonelc29
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« Reply #4 on: September 10, 2011, 05:13:48 AM » |
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look good so far 
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BattleBeard
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« Reply #5 on: September 10, 2011, 05:56:40 AM » |
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I've been waiting for this.
I checked out the original thread without even knowing this existed yesterday. You've made my frickin' day.
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John Sandoval
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« Reply #6 on: September 10, 2011, 03:20:59 PM » |
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 was making more attack animations and this came out instead
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« Last Edit: September 11, 2011, 08:27:31 PM by John Sandoval »
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Gabriel Verdon
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« Reply #7 on: September 10, 2011, 03:36:45 PM » |
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This looks soooooooooooooo cool. Great art and level design.
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Ishi
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« Reply #8 on: September 10, 2011, 04:06:40 PM » |
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Things I Did Today:   The first part of Alina's standard 3 hit combo. The red thingy is just a placeholder for her sword. Any tips on how to make it better would be appreciated; I'm hardly the world's greatest animator. Someone mentioned timing in the pixel thread; thought I'd do an edit as an example:   I didn't mess around with different timings per frame or anything. Just gave the anim more impact. There's a frame of anticipation movement before the attack - the sword moves backwards a little, which makes it even more strong a movement when it swings down. Similarly it bobs downwards on the frame after the attack swing. I made her legs kick forwards more too, in the opposite direction to the sword swing so it looks like she's putting more effort in. I applaud the use of big sprites, and big scenery pieces like the statue head thing. They're more work, but more interesting than small repeated tiles and suchlike.
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« Last Edit: September 10, 2011, 04:25:46 PM by Ishi »
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John Sandoval
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« Reply #9 on: September 10, 2011, 04:21:27 PM » |
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I... I feel so loved 
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thatshelby
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« Reply #10 on: September 10, 2011, 04:24:25 PM » |
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Could you please post non-scaled images? Maybe in addition to the scaled. The cubic interpolation is annoying to me. Maybe there's something I can do with firefox?
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Ishi
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« Reply #11 on: September 10, 2011, 04:26:04 PM » |
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Could you please post non-scaled images? Maybe in addition to the scaled. The cubic interpolation is annoying to me. Maybe there's something I can do with firefox?
Edited with non-scaled images too. 
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thatshelby
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« Reply #12 on: September 10, 2011, 04:34:48 PM » |
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Ooo, I like these graphics. The larger size is a refreshing change. Ishi is right, the timing needs some work.
Watching this. Sounds like my kind of game.
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John Sandoval
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« Reply #13 on: September 10, 2011, 08:32:51 PM » |
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Thanks a bunch for the help, Ishi! Here's the second part of the combo...    (still gotta make the changes to the first part) So the first part is a distance-closing leap strike, the second part is a quick pierce, and the third part will probably be a spin attack or something, I dunno.
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leonelc29
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« Reply #14 on: September 10, 2011, 08:55:50 PM » |
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nicely done! she need to step forward for the 3rd strike, or she will fall down.
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