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891145 Posts in 33525 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 02:10:05 AM
TIGSource ForumsDeveloperFeedbackDevLogsErhardt (Mark II)
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Author Topic: Erhardt (Mark II)  (Read 15007 times)
SirNiko
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« Reply #30 on: October 14, 2011, 02:12:46 PM »

The insignia on the UI and the floating robot head thing at the top of the most recent screenshot look a lot like stuff from Portal. Coincidence?

The pixel work is gorgeous.
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John Sandoval
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« Reply #31 on: October 15, 2011, 11:18:57 AM »

thank you

and yes portal is the best game
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John Sandoval
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« Reply #32 on: October 16, 2011, 05:15:24 PM »



some enemy concepts

yes spikes are your enemies
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Majestic
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« Reply #33 on: October 16, 2011, 06:00:57 PM »

Looks pretty good John, keep up the good work. Let me know if you audio work.
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http://www.officialmajesticmastermind.com/music - music...just music

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shojin
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« Reply #34 on: October 16, 2011, 07:25:43 PM »

The tracks currently in the game the few that I got to ya? If they are - you want me to polish them a bit more and get some more in the same vein for you?
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mokesmoe
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« Reply #35 on: October 17, 2011, 06:52:35 AM »

yes spikes are your enemies
And apparently yourself as well.
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John Sandoval
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« Reply #36 on: October 17, 2011, 09:36:14 AM »

yes spikes are your enemies
And apparently yourself as well.

its deep man

The tracks currently in the game the few that I got to ya? If they are - you want me to polish them a bit more and get some more in the same vein for you?

yes!
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John Sandoval
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« Reply #37 on: October 22, 2011, 11:52:40 AM »



some more enemy ideas

also i implemented support for moving platforms and finished the code for the basic 3 hit combo
« Last Edit: October 22, 2011, 01:20:26 PM by John Sandoval » Logged

John Sandoval
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« Reply #38 on: October 22, 2011, 06:56:00 PM »

implemented the mana system


Quote from: THE TUTORIAL
Alas, long friendless days spent writing creative fiction have HARDLY prepared you for the rough and tumble of close quarters combat...

Attacking with your 3 hit combo, or using your other offensive abilities will drain 1 Mana with every hit. And when you run out of Mana, you're effectively as useful as your English degree.

Lucky for you, mana will regenerate at a constant rate. Unlike the time you wasted in college...

(THATS GONE FOREVER)

the point of the mana system is to prevent the player from spamming attacks all day, and encouraging them to utilize alina's psychokinetic abilities to spatially manage enemies while her mana is low.

time will tell if the system is fun or not...
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shojin
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« Reply #39 on: October 22, 2011, 08:46:36 PM »

Sounds like the only way to be sure is a play test.... :D
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John Sandoval
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« Reply #40 on: October 25, 2011, 09:56:33 PM »

Sounds like the only way to be sure is a play test.... :D

Soon... soon...

I just want to get the basic combat laid out, and have 1 vaguely legitimate enemy before I show you what I have... at the moment its mostly bare bones that you cant really see all in one piece without using the various hotkeys/commands I've set up for myself.

___________________

After helping Armageddon with his grappling hook/ledge grabbing problems for his Batman fangame, I've decided to implement the code I wrote for him back into my project. Of course, it's a bit more tricky to deal with since I have moving objects, but it shouldn't be too difficult. That's right folks, you heard it here first. Erhardt will have ledge grabbing. Exciting, exciting stuff.

Now to deal with the animations...  Tired

Don't get me wrong, I love doing them, but it always takes me a really long time before the individual frames start to form some semblance of cohesive movement.
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John Sandoval
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« Reply #41 on: October 26, 2011, 01:26:39 AM »

did some work on the logo

here are a few iterations



i like the Rs on the last one so im probably gonna stick with that one (or something like it)



Also I'm wrapping up the last of Alina's animations.

Done with the first frame of her throwing animation.



Now I've just got to finish this one, as well as her climbing and forward jumping animations (as opposed to her purely vertical jump).
« Last Edit: October 26, 2011, 01:43:16 AM by John Sandoval » Logged

John Sandoval
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« Reply #42 on: October 26, 2011, 01:30:03 AM »

btw this is the best song to do work to

http://www.youtube.com/watch?v=wxX3JkGHmDI&feature=autoplay&list=PL12A5BDB0EE0F180C&lf=bf_play&playnext=33
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Gabriel Verdon
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« Reply #43 on: October 26, 2011, 01:44:39 AM »

Oh neat! That's a really nice logo.
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shojin
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« Reply #44 on: October 26, 2011, 05:49:17 AM »


Wrong.

http://www.youtube.com/watch?v=-_fF6P_PQqQ


Also, I like the logo.
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