Edit:

Sumerian Blood is done and has been released for the Android.
Check more details at:
http://www.SumerianBlood.com/Hi,
Edit: Meta Server Alpha(2012.01.05)A new alpha of the game is ready but I don't put the link publicly yet. I would like you to test and play a bit if you can.
A meta server is a server that keeps a list of hosts, so someone connecting to a meta server might find some stranger to play with. Instead of having to find them on their own.
You will need to download the alpha from
http://dl.dropbox.com/u/8025882/Sumerian/SumerianBlood_2012_01_05.zipYou will need to extract it, and run the exe. You navigate the menus using the arrow keys and enter. Then youneed to select Meta and then Join.
The controls in game are arrows and left control or WASD and B for action.
When connected to the meta server, you type /nick <something> to change the nick(without the <>). /host to host a game. And /join <nick> to join a hosted game.
Even if you don't have time to play, please just try to test the meta server works. If you have time to play, I would greatly appreaciate gameplay feedback, since the gameplay is still being formed.
This is my new 2D Archon like(Rip Of?) game. I made the first game called Fatal Wars like ten years ago. It had very nice 3D pre-rendered 2D animation, and big beautiful characters which also made it hard to play. In addition it had tons of bugs, so it got off the shleves soon after it was released.
This is my second attempt at making an Archon like game. The spiritual succesor of Fatal Wars.
For this game I am abandoning my old faithful bloated base code, and I am developing a new slim and lean framework. I feel really good about this framework and I already have something Demoable(no gameplay yet).
I have some design questions yet to be answered, such as, how fast should characters move. I guess I will find that out with playtesting.
I also not sure about the artwork, but decide to make a compromise between something easy to create and something that is not plain place holders. It's more fun to see real artwork, but it's also not wise to create super good artwork when you don't know how the game will be like at the end.
In Archon there is the light and dark side. In Fatal Wars 2, there is the Hukans(Light) and The Pact(Dark). In the first Fatal Wars the game was quite different from Archon in terms of unit capabilities. Also, each unit had two capabilities in battle.
In this game I am not sure if I am going to have two capabilities or just one.
Here is the first video(I am not sure about the grass color either, I am not too expert with color theory):
http://www.youtube.com/watch?v=nqWax-NND18