While my siggy'd project is my long-term goal, and designwise I know it's doable; it's still a long ways and a lot of baby steps off. Some of the few (managable/medium-term) things that really come to mind off-hand are:
-Metroid-style game with Sonic-style physics, and MegaMan-style bosses and weapons.
-Zelda-like game with Demon's Souls inspired combat/item management, and alchemy crafting (although not mining).
C.A. Sinclair, this MUST happen.-"Fighting game generator" that takes a set of fundamental game-fighting styles, about 24 of them, and produces commandsets that create a similar-but-unique-iteration of characters every day/week or so. Maybe even two of each type, to give that game that popular "color-swapped-but-still-popular character duos" feeling that - while kinda cheap (it's true), is also a long-standing and quite successful trope in fighters.
-A Puzzle-Versus game where each character defines their opponent's particular puzzle game - so it's basically like two different puzzle games competing against one another; and you play a different puzzle game for every different opponent you face. Balancing will clearly take some work in this regard, but you can't deny that it sounds fun, anyways.
In fact, I have an entire thread of these. Recovering my instrument samples that I was using for Dynamic Music Generator has proven rather atrociously difficult. I have gotten a decent dynamic level generator acting like it should now; so that helps with a lot of these.
Also, the idea that instead of taking these games through different elements (the grassy area, the fire/ice areas, etc.), there would be a focus on taking them through entirely different game settings/themes instead (haunted mansions, ancient ruins, city streets, medieval/renaissance areas, eastern history, wilderness, sci-fi bases/ships, or... maybe grass/fire/ice/water fields still anyways...)
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Really though? I just want to make a game that encompasses the joys of gaming as a whole. Or at least what of it I can pull off in 2D graphics.
At one point, I even thought of making
a "Game Player RPG," where you do chores and jobs (or gamble) via minigames to earn money, then hit arcades, game stores, and tournaments buying various stuff up and playing them, making AI friends and foes in the meantime; although most of what I had in mind was simple/quick demakes of classics (or a small series of each that added stuff like new levels/features as it goes on, released later in the game's timeline). You can also link up for P2P/PvP multiplayer; and in the process, exchange pattern-recognition results to implement AIs and high scores of your friends in one another's games.
That kind of evolved/streamlined to the "develop a video game character capable of playing whatever gaming/genre they chose to develop skills for;" which eventually just boiled it's way to being what iMAGE Zero is now.
Something really effing hard to produce/deliver on.This thread is great, btw. I want to get my car and finances fixed so I can start dev'ing again ASAP.