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891062 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 07:12:07 PM
TIGSource ForumsDeveloperCreativeGames you'd like to make
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Author Topic: Games you'd like to make  (Read 13227 times)
McMutton
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« Reply #75 on: January 26, 2012, 09:50:25 PM »

A game that celebrates humanity and the relationships we form.

Persona?
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John Sandoval
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« Reply #76 on: January 26, 2012, 09:56:54 PM »

A game that celebrates humanity and the relationships we form.

Persona?

I want to make Persona, but have the Social Links be a more integral part of the battle system. For example, becoming true friends with a party member would enable him/her to take finishing blows for you, or do combo attacks, etc. to mirror the strength of your relationship.

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iffi
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« Reply #77 on: January 27, 2012, 12:30:37 AM »

I've been trying for quite a while to think of concepts for a game based on the world of Elephants Dream.
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EchoEternity
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« Reply #78 on: January 27, 2012, 04:45:55 PM »

A glove could detect the orientation of your wrist and the flex and spacing of each of your fingers...
A glove would be possible for a hobbiest to make... A bit pricey for the prototype, but roughly comperable to buying a kinect.

A three axis accelerometer on the back of the hand would give you acceleration, orientation and velocity for the 'wing', and those go for about $20 to $30. A short (2 inch?) flex sensor on each finger (like the ones on the old Nintendo power glove) would give you fine-grain detail about the position of the fingers, and go for $5 to $10 each. Sew the lot together into an arduino lilypad (about $20) with conductive thread, and the whole rig becomes software-programmable. For extra-coolness, you could make the whole lot connect wirelessly with your computer with a xbee or bluetooth adaptor.

Interpreting all that data into usable wing orientations could be a bit of a task though...
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C.D Buckmaster
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« Reply #79 on: January 27, 2012, 06:37:37 PM »

A game that celebrates humanity and the relationships we form.

Persona?

I suppose, I just dislike how many games leave characters unexplored and if there is a meaningful relationship, it's just used as a simple plot device.  I'm not saying all games need to be more meaningful, but I would like to see more.

I really need to buy a PS2 so I can play Persona.
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John Sandoval
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« Reply #80 on: January 27, 2012, 07:59:36 PM »

A game that celebrates humanity and the relationships we form.

Persona?

I suppose, I just dislike how many games leave characters unexplored and if there is a meaningful relationship, it's just used as a simple plot device.  I'm not saying all games need to be more meaningful, but I would like to see more.

I really need to buy a PS2 so I can play Persona.

You can get Persona 3 for the PSP, but Persona 4 requires a PS2/Vita.

I preferred Persona 4; the characters were much more likeable. Also, Margaret>Elizabeth. But both were really good, and changed the paradigm I had for RPGs.



<33333333
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C.D Buckmaster
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« Reply #81 on: January 28, 2012, 06:08:00 AM »

Well I don't have a PSP either.

To Ebay!
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b__o
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« Reply #82 on: February 14, 2012, 12:06:01 PM »

I'd like to make X-com with sort of a fantasy/Tolkien theme instead of aliens.  Start an order of knights and defend the lands from a rising supernatural threat( all of the basic fantasy monsters and their evil human allies). Research better weapons/armor.  Instead of researching stun rods, you research, build, and equip your knights with wooden stakes, mirrors and crosses to defeat vampires, or silver arrow tips to defeat werewolves, blunt weapons for skeletal creatures, etc.  All of the X-com engine stuff included,  building/defending bases, creature containment, get funding from different kingdoms, send out patrols( on land, sea, and in dungeons),  x-com style squad-based tactical combat with morale, inventory, destructible terrain, gravity, etc.  2d with pixel art similar to x-com.

I'm sort of already working on the graphics part of this.  I just need an engine.
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iffi
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« Reply #83 on: February 17, 2012, 01:41:57 AM »

So I had an idea that I was going to post here a few months ago, but then I learned that Dark Souls was essentially what I had in mind but better than I had imagined.

I've also had another idea for a while, but today I realized that Prom Week (nominated for Technical Excellence at this year's IGF) is almost exactly what I was thinking of, the only difference being the setting I had in mind.
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eyeliner
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« Reply #84 on: February 17, 2012, 01:51:43 AM »

A game that celebrates humanity and the relationships we form.

Persona?

I want to make Persona, but have the Social Links be a more integral part of the battle system. For example, becoming true friends with a party member would enable him/her to take finishing blows for you, or do combo attacks, etc. to mirror the strength of your relationship.


Just like Suikoden?
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I'm doing this: Ballin' (held) and Sky Line
havchr
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« Reply #85 on: February 19, 2012, 04:03:59 AM »

cool idea with the bird game, Ive also  had a lust to create a bird game. Actaully everytime I see a bird land, I want to make a physics based bird game.
I did a prototype of a seagull flying, but I lost the files for the project. I only have the web-build of it on a server. Will find it and post it later when Im not on the ipad.

other games I want to make:

Single point of view:
A group of phd students in vision technology has made a camera technology which visualizes the world through a different spectrum. They travel to a remote place to work and do a last party before summer vacation. Everything without the filter, is real handheld video, but when the filter is on, you get controll. When at the location, suddenly all of the light in the world stops working. The only thing you can use to see things, is through the filter. At some points, story is told though real video, when for short glimts, the light of the world reappers. Plays like survival horror/puzzle, feels inspired by handheld direction of cloverfield.

shooter:
just a vertical scrolling shmup Smiley

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Havchr works at Tumbleweed Interactive, a Norwegian independent game developer and he likes pizza and football
Kuppo
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« Reply #86 on: February 21, 2012, 04:25:46 PM »

A Slenderman Adventure Game. Epileptic
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Fuck bourgeois democracy, Property is theft.
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Bones
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Pixel artist, Animator, Programmer


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« Reply #87 on: February 21, 2012, 10:58:47 PM »

Darwinism meets cockfighting.
Also known as realistic pokemon with deaths and battle wounds/scars.
« Last Edit: February 21, 2012, 11:05:55 PM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



EdgeOfProphecy
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« Reply #88 on: February 22, 2012, 02:55:52 AM »

Horror AR adventure game utilizing smart phones.
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PompiPompi
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« Reply #89 on: February 22, 2012, 05:36:16 AM »

Road Rage,
A game where your purpose is to NOT kill things.
You basically drive in your car, there is traffic and pedestration. Then people on the road anger you, and after a certain rage bar fills up, you get into road rage and you need to try not kill anyone. Heh...
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Kickstarter? no no no... it's Kicksucker...
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