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vdek
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« Reply #60 on: September 26, 2011, 06:13:17 AM » |
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I'm going to make an awesome Anti-grav racer in the near future. Along with an epic story driven 4x game similar to Independence War II crossed with Freelancer(When I have the budget for a multi-million dollar game  )
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Woodwolf
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« Reply #61 on: January 19, 2012, 12:17:32 AM » |
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1) Physics based bird flight simulator where the player controls each wing separately.
I see money to be made in this idea. Bird flight is one of the oldest human dreams. Imagine: You get to wear special controller gloves that you can twist and bend and flap. Lots of sensors. And this translates into the shape and motion of the bird's wings. Why not using Kinect? Or two wiimotes/PSMove? 
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peanutbuttershoes
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« Reply #62 on: January 19, 2012, 12:31:06 AM » |
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A game where I'm happy.
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John Sandoval
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« Reply #63 on: January 19, 2012, 12:42:31 AM » |
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katawa shoujo
but in a different style of game
possibly isometric
definitely painterly
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C.D Buckmaster
Level 7

Death via video games
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« Reply #64 on: January 19, 2012, 03:46:29 AM » |
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A game that celebrates humanity and the relationships we form.
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Jasmine
Level 6
Location: England
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« Reply #65 on: January 19, 2012, 04:19:35 AM » |
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Why not using Kinect? Or two wiimotes/PSMove?  That would be about as graceful as using a hang glider with it's two steering strings (ie, not very graceful). A glove could detect the orientation of your wrist and the flex and spacing of each of your fingers, and this would give fine control over the shape and aerodynamics of the wing, making it feel natural and realistic. eg, you could control the degree of twist and arching along the length of the wing, as well as the degree of arching across it's width.
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I ain't pushing no moon buttons.
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gamegeek12
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« Reply #66 on: January 22, 2012, 04:45:00 PM » |
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I imagine a game I'd love to make of a dystopian style point and click game, which involves many challenging sections such as being trapped in a room with very little time to escape.
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swordofkings128
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« Reply #67 on: January 23, 2012, 08:27:57 AM » |
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my goal in life is to make at least one game in every major genre of game. i won't stop even when i'm an old timer.  btw gettin ready to cross classic style adventure game off my list in 2 or 3 months maybe.
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magnum_opus
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« Reply #68 on: January 23, 2012, 04:14:31 PM » |
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A diver on a tropical island spend he free time exploring a reef and finding interesting fish: Ecco the Dolphin meet Tanakas Friendly Adventure, with maybe a splash of animal crossing when she isn't diving.
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TNERB
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« Reply #69 on: January 23, 2012, 05:57:36 PM » |
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A game called "Don't be a hero." Where your main goal is to maintain a shop and sell items to adventurers.
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eigenbom
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« Reply #70 on: January 23, 2012, 06:04:20 PM » |
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A game called "Don't be a hero." Where your main goal is to maintain a shop and sell items to adventurers.
Hmmm ... this idea is ... TOTALLY WICKED!
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XRA
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« Reply #71 on: January 24, 2012, 12:10:42 AM » |
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an FPS-rogue with the same sort of intensity and attitude found in late 80's / early 90's arcade 2.5d railshooters and beat'em'ups. awwwww yeaaa. 
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iffi
Guest
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« Reply #72 on: January 24, 2012, 12:46:13 AM » |
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A game called "Don't be a hero." Where your main goal is to maintain a shop and sell items to adventurers.
This reminds of Recettear: An Item Shop's Tale. Except it's not called "Don't be a hero."
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Xecutor
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« Reply #73 on: January 25, 2012, 05:39:03 AM » |
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A game called "Don't be a hero." Where your main goal is to maintain a shop and sell items to adventurers.
This reminds of Recettear: An Item Shop's Tale. Except it's not called "Don't be a hero." Actually I was thinking about the game with similar theme. But instead of single shop, player should manage whole village around dungeon(s) entrance. Build various facilities, upgrade them, make requests for specific items to heroes. And whole bunch of ai controlled heroes will automatically grind thru dungeons.
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baconman
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« Reply #74 on: January 26, 2012, 04:25:25 PM » |
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A game called "Don't be a hero." Where your main goal is to maintain a shop and sell items to adventurers.
This reminds of Recettear: An Item Shop's Tale. Except it's not called "Don't be a hero." Actually I was thinking about the game with similar theme. But instead of single shop, player should manage whole village around dungeon(s) entrance. Build various facilities, upgrade them, make requests for specific items to heroes. And whole bunch of ai controlled heroes will automatically grind thru dungeons. You devise and manage a 25-screen dungeon-village, including one screen that provides you an abundance of one to three resources (3 farming lots, but you can farm the same item in multiple lots). Clearly, your dungeon is set up to encourage purchase of your items from your (3-item, assistant-maintained) shop; while you venture into/around other player's dungeons to find more resources for trade/sale or to make yourself a general badass. You can also use parts to construct freeform boss enemies to protect your crops, and conquer other players' bosses to raid theirs. You want a Harvest Moon influenced Zelda game, TP fans? THIS is a Harvest Moon Zelda game.
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