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891338 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 02:04:48 PM
TIGSource ForumsDeveloperCreativeGames you'd like to make
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Danmark
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« Reply #135 on: May 23, 2012, 12:49:57 PM »

Ever since seeing a video of the Duke Nukem 3D level Lunatic Fringe (never cared for the game), I've wanted to make a shooter with complex non-Euclidean environments, where your ability to navigate & tactically consider the world is strained.


6. RTS Battleships (meets Neptunes Pride)
...

Half the ideas in your post are bewildering, but I like this one alot.
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Muz
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« Reply #136 on: May 28, 2012, 06:44:41 AM »

Hmm.. I'd like to make a MUD/MMO with lots of sex and violence. But the sex is the main gameplay element, and the violence is the mini-game, unlike how it works in most games. And actually have it fit into the gameplay, with coded rules, not MUSH style roleplaying.

The 'score' would be to have a bunch of different types of characters who are high leveled at sex, rather than having a bunch of different characters who kick ass. Though they can do both.

And it shouldn't be overrun by furries or BDSM freaks (but probably have some kind of vampire-lycanthrope plot thing to let them play out that kind of stuff).


I'm thinking something that captures the feel/mood of Oglaf (NSFW) rather than just a typical sleazy AIF with multiplayer.
« Last Edit: May 30, 2012, 08:21:49 AM by Muz » Logged
pixhead
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« Reply #137 on: May 28, 2012, 08:53:20 AM »

Im not home right now but I have an entire text file filled with these. Ill be sure to post them once I get back.
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"Games are made by artists, so to not consider them art is an insult to the artists who work on them." - Some guy on IGN.
oyog
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« Reply #138 on: June 17, 2012, 09:42:10 AM »

Watching grasshoppers scatter as I hiked yesterday I decided, if I ever develop the skills, I'd like to make a quick, silly, first person grasshopper game.

You'd have two buttons, one to control each hind leg. In order jump straight you'd have to hit both buttons at the same time.  The more out of synch you hit the buttons the more ridiculously out of control your jump would be.

I imagine a couple of ways gameplay could work;
Survival requires jumping away from some predator as quickly and precisely as possible.
Tricks requires learning to jump in ways that cause you to flip and spin and landing on your feet earns points. (controls for adjusting center of gravity? controls for short flight?)
And a relaxed game of jumping around trying to find every kind of food (grasshoppers eat everything. Nasty.)
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Muz
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« Reply #139 on: August 03, 2012, 01:16:55 AM »

An ol' school first person dungeon crawler ala Wizardry for a mobile phone.
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indietom
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« Reply #140 on: August 03, 2012, 01:36:45 AM »

A mega man rippof.
Or a sandbox, steampunk, apoclypse.
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Code::Blocks
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Panurge
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« Reply #141 on: August 03, 2012, 02:39:40 AM »

Hmm.. I'd like to make a MUD/MMO with lots of sex and violence. But the sex is the main gameplay element, and the violence is the mini-game, unlike how it works in most games. And actually have it fit into the gameplay, with coded rules, not MUSH style roleplaying.

The 'score' would be to have a bunch of different types of characters who are high leveled at sex, rather than having a bunch of different characters who kick ass. Though they can do both.

And it shouldn't be overrun by furries or BDSM freaks (but probably have some kind of vampire-lycanthrope plot thing to let them play out that kind of stuff).


I'm thinking something that captures the feel/mood of Oglaf (NSFW) rather than just a typical sleazy AIF with multiplayer.

I was in total opposition to your idea until that last line. I would sell my thumbs to play an Oglaf RPG.
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impulse9
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« Reply #142 on: August 06, 2012, 05:44:43 PM »

A Diablo-style hack and slash / RPG.
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edh
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« Reply #143 on: August 06, 2012, 07:56:27 PM »

Hmm.. I'd like to make a MUD/MMO with lots of sex and violence. But the sex is the main gameplay element, and the violence is the mini-game, unlike how it works in most games. And actually have it fit into the gameplay, with coded rules, not MUSH style roleplaying.

The 'score' would be to have a bunch of different types of characters who are high leveled at sex, rather than having a bunch of different characters who kick ass. Though they can do both.

And it shouldn't be overrun by furries or BDSM freaks (but probably have some kind of vampire-lycanthrope plot thing to let them play out that kind of stuff).


I'm thinking something that captures the feel/mood of Oglaf (NSFW) rather than just a typical sleazy AIF with multiplayer.

A game about Bonobos
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HitStop
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« Reply #144 on: August 09, 2012, 03:31:55 AM »

I find myself wanting to make games in the genres that I most enjoy. JRPGs, fighting games, 3rd person action games a la Devil May Cry. And there's always an urge to "fix" games that I have played.
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Muz
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« Reply #145 on: August 12, 2012, 02:48:28 AM »

I want to make a casual game (as in < 1-2 hours a day) that doesn't suck. Not the sissy Diner Dash kind, but something where you get your ass kicked from the start. It doesn't hold your hand, but doesn't force you to sit down for a long contiguous period of time to have fun either.

Probably going to start on it, now that I have some kind of idea what to make Smiley

Going to be a casual nation sim, with a focus on internal politics (elections/revolutions/riots), external stuff (wars/diplomacy/trade), and emergent gameplay.
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EvilASh
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« Reply #146 on: August 12, 2012, 06:55:09 AM »

Ever since seeing a video of the Duke Nukem 3D level Lunatic Fringe (never cared for the game), I've wanted to make a shooter with complex non-Euclidean environments, where your ability to navigate & tactically consider the world is strained.

There's a 1997 Russian game MadSpace that does that. It gets to you after a while & sometimes becomes aggravating.
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peanutbuttershoes
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« Reply #147 on: August 12, 2012, 07:14:55 AM »

A war game where you could do some actual hacking into servers to steal intel that would be applicable in-game. Like to steal turret designs to find weak spots, or to find blueprints for buildings, or player rosters, schedules.

To defend bases players would have to "Clock in" to work defending the building, or to discuss plans. Third Party software would be encouraged, like cryptocat for discussion. The server for the level would always be running and people would need to dedicate time otherwise they lose.

Finding Suppliers (Guns, ammo, bullet proof vests, etc) via email with addresses given through the devs website, there would be a group of writers that would talk back and forth that you would have to bargain with, the writers would have specific rules.

Death would be permanent.

META GAME GAME OF A GAME IS A GAME BUT REAL
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baconman
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« Reply #148 on: August 13, 2012, 09:27:58 PM »

Lately, I've really been wanting to take my own personal stabs at producing a DDR title (by that, I primarily mean gameplay modes and courses, that sort of thing), or my own rendition of SFxT/TxSF (as a mutual fan of both series, that kinda doubts either side will get it "right").
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Graham.
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« Reply #149 on: August 13, 2012, 09:33:24 PM »

The one I'm making right now.
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