Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

877928 Posts in 32895 Topics- by 24322 Members - Latest Member: AgerraTrel

May 20, 2013, 06:29:07 PM
TIGSource ForumsPlayerGamesRom hacks/ZC quests
Pages: 1 [2]
Print
Author Topic: Rom hacks/ZC quests  (Read 4295 times)
dEnamed
Level 4
****


Bored was AmnEn.


View Profile
« Reply #15 on: February 04, 2012, 07:27:44 AM »

Is there some sort of upscaling filter that could allow larger resolutions? Due to bad eyesight, the small windowsize makes it impossible to play. I tried -res startup commands with "big" but that was only a bandaid.

What it currently does on using res:

Code:
------------
|..........|
|..........|
|...GAME...|
|..........|
|..........|
------------

Where . means empty space with nothing but emptiness in it.
What I need:
Code:
------------
|GAAAAAMEEE|
|BLOOOOOODY|
|EVERYWHERE|
|INSIIIIIDE|
|THEWINDOOW|
------------

Any way to do this? Smiley
Logged

Obviously of demonic ancestry. In that case, can I get my wings please?
vinheim3
Level 3
***


vinheim3
View Profile Email
« Reply #16 on: February 04, 2012, 12:17:55 PM »

lol, you could try fullscreen? or the large window option?

if you're using windows 7 and want to do fullscreen, you'll have to make a .bat file with this in it:

Code:
@echo off
@echo ================================================
@echo Welcome to Franpa's Zelda Classic Colour Fix! v1.00
@echo ================================================
@echo Simply place this BAT file into your Zelda Classic folder and execute it instead of the games EXE file,
@echo this will close all instances of Explorer.exe then start the game, when closing
@echo the game, Explorer.exe is reloaded.

@echo off
taskkill /f /IM explorer.exe
Zelda-w.exe -fast
Start explorer.exe

then put it in the same folder as ur .exe, then run it.
Logged
dEnamed
Level 4
****


Bored was AmnEn.


View Profile
« Reply #17 on: February 05, 2012, 02:52:11 PM »

Even in fullscreen, it only takes up a micro portion of the screen and the large flag doesn't do anything on my system. Nevermind then, I'll just skip on this.
Logged

Obviously of demonic ancestry. In that case, can I get my wings please?
John Lee
Level 1
*

nintendonick16@aol.com
View Profile Email
« Reply #18 on: February 06, 2012, 09:32:52 AM »

Maaaaaaaan, I have not played this in FOREVER, and you've reminded me of how great it was. Good to know people still make things in ZC! I'll get to playing a goodly number of these when I get my laptop.
Logged
KennEH!
Level 10
*****


"What, me worry!?!"


View Profile Email
« Reply #19 on: February 06, 2012, 02:12:14 PM »

Thanks for the colour correct batch file, really helped. Beer! Maybe that should be added to the blog post?

I only have really got to play is Lost Isle, and from a personal perspective it is far from perfect.

Using ammo for a weapon for currency as well really frustrates me. I find myself never wanting wanting to use arrows because if I waste them, I have no money to purchase upgrades and items that I may need. Silly form of resource management if you ask me.

I know the game is all about exploration, but I would like a little more direction as to what the hell I'm supposed to be doing. SPOILER: Wandering around the whole place with only a general idea of what to do from the "villagers". I didn't know I could even kill the dragons at the beginning, having them sit behind the spikes gave me an impression that I needed a ranged weapon, ironically.

The first dungeon is severely tedious. Every time you died (which was tons) you must go through numerous mandatory tasks every single time to progress where you were previously. I know you can create shortcuts, but it still takes forever. It wouldn't have been too bad if going to where I left off was easy, but sometimes I can't even get there because I died from enemies along the way. Finally getting to where I was stuck, I die trying to figure out what I am to do. Fuuuuun. I've only been to the first dungeon, so if anyone can confirm that this isn't a recurring theme I would be extremely grateful.

That being said I am enjoying this so far, and it definitely won't sop me from checking the others on the list.
Logged

Madness takes its toll please have exact change.
vinheim3
Level 3
***


vinheim3
View Profile Email
« Reply #20 on: February 07, 2012, 12:32:04 PM »


dEnamed, I couldn't find similar problems on the forums. If you ever get another comp to use, try then, I guarantee it'll be worth it.

Thanks for the colour correct batch file, really helped. Beer! Maybe that should be added to the blog post?

I only have really got to play is Lost Isle, and from a personal perspective it is far from perfect.

Using ammo for a weapon for currency as well really frustrates me. I find myself never wanting wanting to use arrows because if I waste them, I have no money to purchase upgrades and items that I may need. Silly form of resource management if you ask me.

I know the game is all about exploration, but I would like a little more direction as to what the hell I'm supposed to be doing. SPOILER: Wandering around the whole place with only a general idea of what to do from the "villagers". I didn't know I could even kill the dragons at the beginning, having them sit behind the spikes gave me an impression that I needed a ranged weapon, ironically.

The first dungeon is severely tedious. Every time you died (which was tons) you must go through numerous mandatory tasks every single time to progress where you were previously. I know you can create shortcuts, but it still takes forever. It wouldn't have been too bad if going to where I left off was easy, but sometimes I can't even get there because I died from enemies along the way. Finally getting to where I was stuck, I die trying to figure out what I am to do. Fuuuuun. I've only been to the first dungeon, so if anyone can confirm that this isn't a recurring theme I would be extremely grateful.

That being said I am enjoying this so far, and it definitely won't sop me from checking the others on the list.

One of the people who created this (DarkFlameWolf) is known for creating quests for experts, so you might have to play other high-rated games by other people to get into it. Once you get used to the physics of the game and can move around well as well as deal with darknut, wizzrobe and fast boomerang-type enemies well(which takes a good number of quests), Lost Isle goes from very hard to just hard enough.

As for using money as ammo, I've played a lot of quests and find that it is one of the few things that give them the right challenge. Arrows are the best item in the game, so good quests are ones that make sure that excessive use of the arrows means no money for more arrows or no money for shop items. The original Zelda 1 did this perfectly, as every time you come to a shop, you probably will never have enough money for the better items every playthrough.

As for getting lost, I'll try to scan what I did in my notebook soon, but ZC quests are always big and you'll need to keep track of everything even in dungeons. Here's a temp paint job:


Click for larger, won't show up large here

Also, nice to see the front page has my post :D

EDIT: The black circle in one of the squares shows the starting screen of the game. I use this in some quests to keep track of notes (1N means 1 screen north of the starting screen). For Lost Isle, you might just want to use co-ordinates as it's got a grid in its map.

Also, a tip: you can find shields and 1/2 health bottles scattered around in chests. If you don't need them (you have a full bottle or the upgraded shield from a previous chest), leave them there and come back when you need them (a Like-Like stole your shield or an area absolutely required you to use a 1/2 potion.

Another tip: Lost Isle comes with a readme, at the bottom shows how many hearts and heart pieces you can have before each dungeon if you're feeling completist. It also tells you that dialogue in the village changes after every dungeon, so if you're feeling lost and not doing maps, you can go to them.
« Last Edit: February 07, 2012, 01:01:47 PM by vinheim3 » Logged
vinheim3
Level 3
***


vinheim3
View Profile Email
« Reply #21 on: February 12, 2012, 11:25:08 AM »

I've got some pics up of how I do my maps. This is just in case people might get frustrated and lost due to the nature of Zelda 1 overworld exploration. It also helps with the completist value in the games as it's easier to navigate and get to all those new places that can be unlocked with a new item. I've also got some great new quests to recommend.


This shows how I draw maps and paths.


Just like every metroidvania, keeping a list of obstacles around the world helps. For ZC games, marking things down on maps is easier because it's grid-based with nothing fancy added like Metroid's and Lyle in Cube Sector's multiple screens in one room.


Souls of Wisdom
Closely themed with Ocarina of Time, you have 3 dungeons to go to before an event occurs which forces you to go find 8 triforce pieces which are associated with a sage. It has a light and dark world like A Link to The Past, with a light world of around 3 overworlds, so it's pretty big. What it lacks in dungeon exploration (quite linear, easy to remember where obstacles are without drawing a map), it makes up for in dungeon design. It doesn't have the usual screens with 4 walls around, but is decorated to look like there are multiple screens in one room and there are sometimes rooms that are outdoors.

Can be found at http://www.zeldaclassic.com/viewquest.php?q=411



It's recommended to play it on ZC 2.5 whichever latest build you can download at http://shardstorm.com


End of Time DX
The game doesn't have much appeal at the start. It gives you this sense that the overworld is mostly filler, empty and easy to travel through. This is because you can get the 1st item in a minute and then the 1st dungeon in a minute. There are only like 5 rooms to explore before the 1st dungeon. Once you get past the first 2 dungeons, the quality picks up quickly, playing somewhat like Hero of Dreams (if you've played it). The dungeons have great design and exploration as well as block puzzles and tight battle sequences (mostly in the last 3 or 4 dungeons).

Can be found at http://www.zeldaclassic.com/viewquest.php?q=400 and uses ZC 2.10




Tropicana Island
Plays very frustrating at first as dying before the 1st dungeon takes you back to the beginning and the actual distance is quite long. Once you get the 1st dungeon item, shortcuts are made making future exploration easier. The quest plays like Oracle of Seasons, you have stumps scattered around and can change to any season. It's very different to other ZC quests as there is little to no metroidvania in it. It is made fun purely from the exploration: exploring as much as possible in one season, noting down new stumps, making sure you've explored as much as possible on each stump with each season, as well as the twisting paths (one of the seasons has been mapped as the 1st image in this post). The dungeon uses stumps too (it mixes with the overworld). I say dungeon because I've been to 2 "dungeons" that have turned out to be separate entrances to the 1 dungeon.

Can be found at http://www.zeldaclassic.com/viewquest.php?q=420 and uses ZC 1.92 build 184 (The 184 player)




Also, I wouldn't recommend playing Lost Isle first, it's long and winding and if you get used to drawing maps from other quests, it becomes easier (though still difficult)
« Last Edit: February 12, 2012, 01:49:44 PM by vinheim3 » Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic