dEnamed, I couldn't find similar problems on the forums. If you ever get another comp to use, try then, I guarantee it'll be worth it.
Thanks for the colour correct batch file, really helped.
Maybe that should be added to the blog post?
I only have really got to play is Lost Isle, and from a personal perspective it is far from perfect.
Using ammo for a weapon for currency as well really frustrates me. I find myself never wanting wanting to use arrows because if I waste them, I have no money to purchase upgrades and items that I may need. Silly form of resource management if you ask me.
I know the game is all about exploration, but I would like a little more direction as to what the hell I'm supposed to be doing. SPOILER: Wandering around the whole place with only a general idea of what to do from the "villagers". I didn't know I could even kill the dragons at the beginning, having them sit behind the spikes gave me an impression that I needed a ranged weapon, ironically.
The first dungeon is severely tedious. Every time you died (which was tons) you must go through numerous mandatory tasks every single time to progress where you were previously. I know you can create shortcuts, but it still takes forever. It wouldn't have been too bad if going to where I left off was easy, but sometimes I can't even get there because I died from enemies along the way. Finally getting to where I was stuck, I die trying to figure out what I am to do. Fuuuuun. I've only been to the first dungeon, so if anyone can confirm that this isn't a recurring theme I would be extremely grateful.
That being said I am enjoying this so far, and it definitely won't sop me from checking the others on the list.
One of the people who created this (DarkFlameWolf) is known for creating quests for experts, so you might have to play other high-rated games by other people to get into it. Once you get used to the physics of the game and can move around well as well as deal with darknut, wizzrobe and fast boomerang-type enemies well(which takes a good number of quests), Lost Isle goes from very hard to just hard enough.
As for using money as ammo, I've played a lot of quests and find that it is one of the few things that give them the right challenge. Arrows are the best item in the game, so good quests are ones that make sure that excessive use of the arrows means no money for more arrows or no money for shop items. The original Zelda 1 did this perfectly, as every time you come to a shop, you probably will never have enough money for the better items every playthrough.
As for getting lost, I'll try to scan what I did in my notebook soon, but ZC quests are always big and you'll need to keep track of everything even in dungeons. Here's a temp paint job:
Click for larger, won't show up large here
Also, nice to see the front page has my post :D
EDIT: The black circle in one of the squares shows the starting screen of the game. I use this in some quests to keep track of notes (1N means 1 screen north of the starting screen). For Lost Isle, you might just want to use co-ordinates as it's got a grid in its map.
Also, a tip: you can find shields and 1/2 health bottles scattered around in chests. If you don't need them (you have a full bottle or the upgraded shield from a previous chest), leave them there and come back when you need them (a Like-Like stole your shield or an area absolutely
required you to use a 1/2 potion.
Another tip: Lost Isle comes with a readme, at the bottom shows how many hearts and heart pieces you can have before each dungeon if you're feeling completist. It also tells you that dialogue in the village changes after every dungeon, so if you're feeling lost and not doing maps, you can go to them.