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1037017 Posts in 41886 Topics- by 33496 Members - Latest Member: FredRouse14

August 29, 2014, 04:11:11 AM
TIGSource ForumsFeedbackDevLogsCannon Brawl :: Action RTS (alpha released!)
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Author Topic: Cannon Brawl :: Action RTS (alpha released!)  (Read 7021 times)
coupon
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« Reply #15 on: December 11, 2012, 03:24:39 PM »

This is hot.
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Code_Assassin
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« Reply #16 on: December 11, 2012, 03:30:41 PM »

Your visual style looks very original and it fits the style of your game well. If you do get onto Steam it is going to be interesting to see how you compete with Worms Reloaded.
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Box99
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« Reply #17 on: December 11, 2012, 05:11:12 PM »

I've played worms a few times and it was kind of boring to me. But this.
This looks like a good time. I was going to say I would like to see a more creative visual aesthetic than just traditional fantasy/steampunk, but it fits pretty well. 
Even if I don't play this I'll vote for it on Greenlight.
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Seiseki
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« Reply #18 on: December 12, 2012, 04:42:30 AM »

Saw this a while back on IndieDB, looks awesome! Smiley
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Petey
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« Reply #19 on: December 18, 2012, 07:34:55 PM »

Hey guys, thanks for the kind words! Thought you'd like to see the new unit we just put in: the Warhead!

From left to right, top to bottom: Build it, protect it, launch it when it's ready, and watch it wreak havoc.



However, it can be destroyed mid flight if the enemy focuses all his attention on it - high risk, high reward!
 
Hopefully this will allow for some pretty varied play styles, since this unit is pretty different from what we've currently got. I gotta say thanks to our fan Kieran from our facebook page for the inspiration!

Let me know if you guys have any new unit ideas! I'm also hoping to have a playable build out soon!
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My first indie game CannonBrawl on FacebookSteamIndiedb
Petey
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« Reply #20 on: January 18, 2013, 04:56:50 PM »

Here's a look at our second boss battle. You must build up your base and fight a giant flying airship armed with shields and lasers and cannons!

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My first indie game CannonBrawl on FacebookSteamIndiedb
superchop
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« Reply #21 on: January 18, 2013, 10:51:07 PM »

This looks like a blast.  Could you share the general concept of how the destructible environment is implemented with regard to the physics?  I'm curious.
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« Reply #22 on: January 18, 2013, 11:33:13 PM »

sweet!
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Petey
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« Reply #23 on: January 19, 2013, 10:06:42 AM »

This looks like a blast.  Could you share the general concept of how the destructible environment is implemented with regard to the physics?  I'm curious.

Thanks! As far as gameplay the destructible terrain means that if you blast the land out from under a building, the building will drop and take fall damage. Units that walk also can be stopped by digging holes too deep for them to walk up. We have a building that can create land, so you can 'build bridges' back over those holes.

On the tech side, I'm storing the environment as an image and I render holes into it when you shoot it. Everything raycasts against the image to determine if they are supported or about to hit the terrain. For anything that needs to bounce off I wrote a function that can return an averaged normal for a given location on the ground by casting a bunch of rays.

I want to write a big giant tutorial on how to do the destructible terrain once I get some time...
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« Reply #24 on: January 21, 2013, 08:38:50 AM »

Sounds interesting.  I'd definitely love to read your detailed writeup.  Keep up the good work!
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Toby
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« Reply #25 on: January 21, 2013, 02:24:39 PM »

Looks great! How long do matches last? Looks fast-paced enough that it'd be great fun playing against a friend on a big TV.
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cubertron
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« Reply #26 on: January 21, 2013, 07:08:13 PM »

great graphics! I am always a fan of these worm like shooting games
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Petey
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« Reply #27 on: January 22, 2013, 09:49:30 AM »

Looks great! How long do matches last? Looks fast-paced enough that it'd be great fun playing against a friend on a big TV.

Thanks! And yep, it's pretty fast paced - a typical match is about 5-10 minutes.
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Petey
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« Reply #28 on: January 23, 2013, 09:21:03 PM »

I took a break from programming, and tried a new mockup of the king today. He's based on the first version What do you guys think?



All feedback appreciated, I'm still very new to the art side of things Smiley
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Petey
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« Reply #29 on: March 06, 2013, 01:44:28 PM »

Here's a new screenshot to commemorate...



our recently released a playable alpha build. You can try it out here:

Download Alpha (0.9)

I'd love your guys' feedback, especially on our story/characters. Get them cannons brawlin!
« Last Edit: March 06, 2013, 03:54:24 PM by Petey » Logged

My first indie game CannonBrawl on FacebookSteamIndiedb
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