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891072 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 07:48:45 PM
TIGSource ForumsDeveloperFeedbackDevLogsSpider and friends
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Mr Dumle
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« on: September 22, 2011, 10:32:37 AM »

Spider and friends






Ever since I played Edmunds Tri-Achnid I wanted to make a game about a spider.
I don't know how it will play yet. I'm hoping that will come as I go.

My goal is to release this game so I'll try not to work on it forever
but I've worked on it on and off for a month now and I've come pretty far.

Stay tune fellow tigers!
_____________________________

Web physics test
http://vimeo.com/29476716
« Last Edit: October 04, 2011, 06:34:03 AM by Mr Dumle » Logged

Zack Bell
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« Reply #1 on: September 22, 2011, 11:03:39 AM »

Are all those webs just static art and part of a mockup? Or are these in-game shots and you have amazing physics?  Shocked
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Belimoth
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« Reply #2 on: September 22, 2011, 11:11:56 AM »

Are all those webs just static art and part of a mockup? Or are these in-game shots and you have amazing physics?  Shocked

It is too good to be true.
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Zack Bell
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« Reply #3 on: September 22, 2011, 11:12:26 AM »

Are all those webs just static art and part of a mockup? Or are these in-game shots and you have amazing physics?  Shocked

It is too good to be true.

That's exactly what I was thinking too  Cry

EDIT: If the end product has webs like that and they are affected by physics (can bend, snap, etc), I'd be happy to pay for it.
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Mr Dumle
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« Reply #4 on: September 22, 2011, 11:39:52 PM »

Are all those webs just static art and part of a mockup? Or are these in-game shots and you have amazing physics?  Shocked

That is not a mockup. The game is in flash so the amount of web on the screen is very limited. On my computer I can have about as much web as in the screenshot before it start's lagging.

Quote
If the end product has webs like that and they are affected by physics (can bend, snap, etc), I'd be happy to pay for it.

Good to know!  Grin
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Mr Dumle
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« Reply #5 on: September 23, 2011, 04:54:47 AM »

Now there's video proof! Check first post!
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Destral
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« Reply #6 on: September 23, 2011, 07:14:03 AM »

Wow...  Shocked

WOW!  Kiss

Loving the art, and that web-spitting action is sexy as all heck. Insta-following this  Hand Thumbs Up Left
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Currently working on: Sword Surfer
Zack Bell
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« Reply #7 on: September 23, 2011, 07:17:58 AM »

Now there's video proof! Check first post!

HOLY SHIT.  Kiss

YES.

When can I buy?


Do you think you could do a tutorial or explain how you accomplished that? Super impressive.
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thatshelby
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« Reply #8 on: September 23, 2011, 07:20:01 AM »

OOOOOOOOOOOOHHHHHHHHHOOOOOOOOOOO
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Theon
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Pew!


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« Reply #9 on: September 23, 2011, 07:31:18 AM »

Love it.
Please make a metroidvania with some original web-throwing mechanics! Kiss
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ThePortalGuru
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« Reply #10 on: September 23, 2011, 05:52:25 PM »

Just curious, what physics engine did you use for the rope?  Because it's gorgeous.
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Jared C
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« Reply #11 on: September 23, 2011, 05:56:52 PM »

This looks amazing. Kiss Keepin' my eye on this.
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C
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« Reply #12 on: September 23, 2011, 05:59:29 PM »

This terrifies me.  I don't ever want to see it again.
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mooosh
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« Reply #13 on: September 23, 2011, 06:33:22 PM »

this delights me.
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Mr Dumle
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« Reply #14 on: September 24, 2011, 02:12:45 AM »

This terrifies me.  I don't ever want to see it again.

Haha, nice.

I don't know of any physics engines that does ropes naturally and since I'm not a programmer I've done the simplest solution I could think of; a series of small joints in box2d.

The creation of the rope/web was easy once I got my head around as3 but I'm having large problems with the deletion of web. It's terribly slow. Maybe box2d has not been optimized for rapid removal of bodies and joints but I'm hoping it's me who's a bad coder. If anyone has insight or experience on this, please share it.

Thanks for the support everyone! Beer!
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