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878024 Posts in 32900 Topics- by 24324 Members - Latest Member: Fi_designer

May 21, 2013, 03:09:02 AM
TIGSource ForumsDeveloperFeedbackDevLogsHollow's Deep
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Author Topic: Hollow's Deep  (Read 16419 times)
BlueSweatshirt
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the void


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« Reply #15 on: September 22, 2011, 08:47:36 PM »

So is this going to be a PC or Xbox game? Both?  Grin
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ChevyRay
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« Reply #16 on: September 22, 2011, 08:58:39 PM »

Definitely PC, not sure about XBox, as I've never released a console game before. More concerned with just developing+finishing the game right now.
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JaJitsu
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« Reply #17 on: September 22, 2011, 10:56:00 PM »

Looking very cool, Chevy
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roboprez
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« Reply #18 on: September 23, 2011, 05:46:28 AM »

Can't wait to see the animations! Good luck you guys!
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Sam English
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« Reply #19 on: September 23, 2011, 08:58:44 AM »

Beautiful!!! Man, I would LOVE to compose for this game!
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twobitart
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« Reply #20 on: September 24, 2011, 06:17:36 AM »

It is a side-scrolling adventure, a tale of folklore, forests, feuding and fear.

He's just trying to say it's going to be FFFFing awesome.
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Bones
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« Reply #21 on: September 24, 2011, 10:54:34 AM »

As I've already told you this looks promising.
Movement engine is looking very neat, and the editor is shaping up.

Shall be keeping my eye on this one as it develops.
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Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



ChevyRay
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« Reply #22 on: September 27, 2011, 10:20:56 AM »

Here have an art (click for full-size):



On the to-do list today:

  • Add parallax-able backdrops to editor (done now, just tweaking)
  • Add event triggers to editor (done, extending them into different event types and making them work now)
  • Work on animations (Ben is on it Smiley)
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Paul Jeffries
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« Reply #23 on: September 27, 2011, 11:08:48 AM »

This looks cool, I'll be keeping an eye on this.  That new title is pretty nice, although I think I actually prefer the original more stylised one.  The reindeer-thing in the new version doesn't really stand out enough to make it look like part of the lettering, making the curl coming off the 'H' look a bit wimpy and unbalanced.
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Destral
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Climbing that mountain...


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« Reply #24 on: September 27, 2011, 11:56:09 AM »

For some reason I can't unsee the long arm of the W as being slightly.... phallic.  Facepalm
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Currently working on: Sword Surfer
kamac
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« Reply #25 on: September 27, 2011, 12:09:16 PM »

Very impressive artworks.

 Beer!
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Jasper Byrne
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« Reply #26 on: September 27, 2011, 03:06:45 PM »

This is a message of support.
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ChevyRay
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« Reply #27 on: September 27, 2011, 03:52:29 PM »

Hah, thanks Jasper. Actually, considering the game you're working on right now, we should chat sometime, as there are a few visual/aesthetic themes in common. Maybe there's a few things we could bat off each other.

Thanks for the ups people, I think I'm gonna record another video log this evening, as just showing off art is cool... but not really informative, and I'd feel bad if I just posted hype shit with no actual meat & potatoes.

Wyrd.
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BlueSweatshirt
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« Reply #28 on: September 27, 2011, 06:44:14 PM »

I like me some meat 'n' p'taters. Mmmhrrrmmmmmmm.

Much obliged, fine 'sir.


Looking forward to it :3
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Ashkin
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« Reply #29 on: September 27, 2011, 08:28:09 PM »

Well gosh, this looks pretty.
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