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877137 Posts in 32848 Topics- by 24287 Members - Latest Member: huntingbird3.0

May 18, 2013, 03:31:35 PM
TIGSource ForumsDeveloperFeedbackDevLogsNeon Strikers
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Pemanent
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« Reply #15 on: September 26, 2011, 10:00:02 AM »

glowsuit
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wademcgillis
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« Reply #16 on: September 26, 2011, 10:02:02 AM »

glowchute
glowsuit

My suggestion was Glowshoot. Destral followed up with Glowshuet, adding "hue" to the word.

So where do "chute" or "suit" come in? How are they related to the actual game?
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brothers74
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« Reply #17 on: September 26, 2011, 10:17:39 AM »

do i need to google the word joke for you
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thatshelby
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« Reply #18 on: September 26, 2011, 10:42:22 AM »

Heh, thanks for the suggestions everybody.

Something about Glowshoot I don't like. Glowshuet is clever, but I'm not so big on it either.


I'll think of something, though. Thanks for the suggestions!
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DavidCaruso
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« Reply #19 on: September 26, 2011, 10:57:51 AM »

Neon Strikers
HSL
Overshift
Hue-N Squadron

Seems pretty cool so far. I'd go more the path of Shock Troopers or OutZone and less Geometry Wars for a better game though (from a general game mechanics/level design standpoint more than an art standpoint).
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Destral
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« Reply #20 on: September 26, 2011, 03:40:50 PM »

Hue-N Squadron

I chuckled at this.

How about Shueter? Or Shuet It!. Or just Shuet!
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thatshelby
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« Reply #21 on: September 26, 2011, 04:18:55 PM »

Neon Strikers

I really like this name.

Seems pretty cool so far. I'd go more the path of Shock Troopers or OutZone and less Geometry Wars for a better game though (from a general game mechanics/level design standpoint more than an art standpoint).

Looking at Shock Troopers, I like the idea that you can choose to go alone with higher health or have a squadron and have more diverse weaponry. Perhaps I could give each ship a few different stats, like shifting faster (Or slower, to be more precise?), speed, acceleration, rate of fire, shot-speed, etc.). I like this idea.

Another little idea -
I think I shall make the saturation/value of the color be the health. I feel most people, generally speaking, can better discern when something is brighter than another rather than the greyness.



How about Shueter? Or Shuet It!. Or just Shuet!

Shueter? I hardly know her!
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sonicblastoise
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« Reply #22 on: September 26, 2011, 05:38:02 PM »

How about CMYK? Since you're using hues and all. And then you could come up with a set of fitting (or completely unrelated) words that sounded cool like

Colors May Yield Knowledge
Chromatic Men, Young Killers
Custom Mecha YK
Crazy Mode Yellow Kicks
Cyan Magenta Yellow Key

I dunno.

As for mechanics, I feel like using hue for health would undermine the mechanic you proposed initially? Unless the nature of the game has now changed. I can't really think of another way to visualize health right now (aside from a conventional health bar), but I think attaching it to hue color would make the game much more...boring.

Unless...it introduces some sort of health vs. score management scenario in which you will purposefully take damage to increase your score, or rely on health powerups to reset your hue when new enemies arrive and vice versa. It seems like a much more difficult thing to plan for though since it will be contingent upon the enemy wave design (unless the level design isn't wave-based?), because if it's random then the best bet for the player to get a high score would be to have max health so as to survive longer regardless of combos.

squadron vs. individual is an interesting choice, but how will you be able to control them all if they have independent colors? As a player, in something score-based I hate the feeling of relying on chance for a bulk of my points.

having multiple ship types is a definite must Smiley hahaha
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thatshelby
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« Reply #23 on: September 26, 2011, 05:51:15 PM »

Note I said that I am planning on making the value of the player's color represent the health, not the hue. The hue would make the game erratic and difficult, heheh. It would be annoying being shot at red (Hue value 0) and dying.
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wademcgillis
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« Reply #24 on: September 27, 2011, 06:45:14 PM »

Logo is crap. It screams "I am plain but with rainbows." You should try using a different font.

You're in the Feedback forum, so I'm giving it. Wink
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thatshelby
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« Reply #25 on: September 27, 2011, 06:49:10 PM »

Logo is crap. It screams "I am plain but with rainbows." You should try using a different font.

You're in the Feedback forum, so I'm giving it. Wink

I know, I'm not very good at designing stuff.

actually i'm in the devlogs subforum...
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wademcgillis
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« Reply #26 on: September 27, 2011, 06:50:41 PM »

I know, I'm not very good at designing stuff.
Same here.

actually i'm in the devlogs subforum...
but what forum is this a subforum of?...
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Destral
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« Reply #27 on: September 27, 2011, 07:15:08 PM »

I'm sure the logo will change and look better in time. Right now the important thing is working on the game! I wanna play!  Waaagh!
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Chris Pavia
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« Reply #28 on: September 27, 2011, 07:52:02 PM »

I wants to see this thing in motion. What are you making it in (if you haven't mentioned that yet, didn't see it anywhere)?
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thatshelby
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« Reply #29 on: September 27, 2011, 08:14:02 PM »

Not much done today. I have an excuse but you are probably tired of hearing them. OK maybe you do. I had a lot of schoolwork I was behind on. THERE.

Day 6

Today, I did:
-Wrote a blog post about my game
-Made motion blur 10000% more efficient.
-Took a big long think about my game. I think it has potential but it certainly needs a great deal of work.

Tomorrow, I plan to:
-I don't even know.



Right now the important thing is working on the game! I wanna play!  Waaagh!

I wants to see this thing in motion. What are you making it in (if you haven't mentioned that yet, didn't see it anywhere)?

Keep your pants on! Here's a demo (4mb): http://dl.dropbox.com/u/9942053/neon_strikers.exe

I've made this with Game Maker 8.1. I currently have no plans to port it, though it would probably be simple.
« Last Edit: October 01, 2011, 08:22:22 AM by Theophilus » Logged
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