|
|
|
Tokyoma
|
 |
« Reply #1 on: September 25, 2011, 05:00:53 AM » |
|
Rules That Have Made It
This list will contain all of the set rules as they are chosen. Edit: Some rules may be slightly edited for brevity's sake. ################# You must include at least one jellyfish.
You may NOT break the fourth wall.
You may choose 1 rule to disobey.
You must have a skippable intro before the main menu.
Deaths must have some positive influence, however this may not be the victory condition.
All collectible objects must serve an essential purpose, aside from or in addition to, variable increasing/decreasing.
The game must have at least one reoccurring or omnipresent friendly npc.
You must make at least 1 sexual innuendo.
You must use at least one, but no more than 3 color palettes from here.
Your game must center around one of the themes found here.
|
|
|
|
« Last Edit: October 01, 2011, 11:13:39 AM by Tokyoma »
|
Logged
|
|
|
|
|
Geeze
|
 |
« Reply #2 on: September 25, 2011, 07:04:23 AM » |
|
"You must include at least one character who is based on someone on TIGForums." "You must have a skip-able intro before main menu" "Gamer should be able to complete your game under 5 hours of gameplay ( Don't forget possibility of warp zones!)"
And the last one: "You can choose 1 rule to not obey!"
|
|
|
|
|
Logged
|
|
|
|
|
Tokyoma
|
 |
« Reply #3 on: September 25, 2011, 10:57:15 AM » |
|
"You must include at least one character who is based on someone on TIGForums." "You must have a skip-able intro before main menu" "Gamer should be able to complete your game under 5 hours of gameplay ( Don't forget possibility of warp zones!)"
And the last one: "You can choose 1 rule to not obey!"
Keep each separate rule in a separate post. We want quality over quantity here, so think more about the specific rules you really want. Also, you just made the list. :3
|
|
|
|
|
Logged
|
|
|
|
|
Filth
Guest
|
 |
« Reply #4 on: September 25, 2011, 11:47:48 AM » |
|
You must benefit from the death of something you can control. This can't be a victory condition.
|
|
|
|
|
Logged
|
|
|
|
|
Ashking
|
 |
« Reply #5 on: September 25, 2011, 09:27:46 PM » |
|
I am so in.
Your game shall not have collectibles (coins, rings, etc.) unless they are a legitimate and useful part of gameplay/mechanic (ammo, health-based pickups, etc.).
|
|
|
|
|
Logged
|
|
|
|
|
Tokyoma
|
 |
« Reply #6 on: September 25, 2011, 09:56:13 PM » |
|
@Ashkin: Nice one!
|
|
|
|
|
Logged
|
|
|
|
|
Xion
|
 |
« Reply #7 on: September 25, 2011, 11:06:11 PM » |
|
The game must have at least one recurring or omnipresent friendly npc.
|
|
|
|
|
Logged
|
|
|
|
|
Ashking
|
 |
« Reply #8 on: September 25, 2011, 11:25:19 PM » |
|
You must combine one pair of rules into a single coherant rule. Example: Jellyfish + omnipresent NPC = omnipresent jellyfish
This might not be a good idea, it's up to you whether to add it or not.
|
|
|
|
|
Logged
|
|
|
|
|
Tokyoma
|
 |
« Reply #9 on: September 26, 2011, 12:21:37 AM » |
|
You must combine one pair of rules into a single coherant rule. Example: Jellyfish + omnipresent NPC = omnipresent jellyfish
This might not be a good idea, it's up to you whether to add it or not.
Eh, a good part of the judging will be how well the developers meld and twist these rules together. No need in adding such a rule as this, since an omnipresent jellyfish would just be a fucking amazing idea; period. I'm sure many people will try to knock out several rules with one or two elements of their game that just happen to be that tightly knitted together, and to those people more power to them. I'm sure it will reflect when judgment day comes. 
|
|
|
|
|
Logged
|
|
|
|
|
Geeze
|
 |
« Reply #10 on: September 26, 2011, 12:22:17 AM » |
|
We should have an additional "Rules that didn't make it"-list. Just for inspiration and additional "challenge" 
|
|
|
|
|
Logged
|
|
|
|
|
Mikademus
|
 |
« Reply #11 on: September 26, 2011, 12:26:36 AM » |
|
Rule: All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.
|
|
|
|
|
Logged
|
\\\"There\\\'s a tendency among the press to attribute the creation of a game to a single person,\\\" says Warren Spector, creator of Thief and Deus Ex. --IGN<br />My compilation of game engines for indies
|
|
|
|
Tokyoma
|
 |
« Reply #12 on: September 26, 2011, 12:35:42 AM » |
|
Rule: All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.
I feel this particular rule limits text too much, especially for games that may be shooting for little, or brief and concise text. It's also a lot of extra work for some people who may struggle with dialogue in the first place. If you want to personally engage this rule, the by all means proceed. However, for everyone else's sake, I'm going to let this one fall to the wayside.
|
|
|
|
|
Logged
|
|
|
|
|
Ashking
|
 |
« Reply #13 on: September 26, 2011, 12:36:26 AM » |
|
Rule: All dialogue, text etc must be either in poetic meter (pentameter, hexameter or haiku form), or rhyming badly.
Now that's just cruel.
|
|
|
|
|
Logged
|
|
|
|
|
Tokyoma
|
 |
« Reply #14 on: September 26, 2011, 12:36:55 AM » |
|
We should have an additional "Rules that didn't make it"-list. Just for inspiration and additional "challenge"  There's a good chance this may come up in one form or another.
|
|
|
|
|
Logged
|
|
|
|
|