In my spare time I'm making a "one button game".
When I started out I was sure I wanted to do a classic platformer. arrow controls and jump button. Had just played "super meat boy" and was really excited about that game.
But after a while I decided that there was no reason why I the gamemaker shouldn't decided what direction you are going.
Also, I've been playing a lot of iPhone/iPad games and find that simpler controls are the way to go. It will also be easier to do ports for web/iPhone/Android with just button or screen to tab.
Making it all simpler is also a challenge so... CHALLENGE Accepted!!
I've been working on this on and off for a while and finally I have something to show.The Story:
You control a Robot trapped in a factory, and he wants cake. (yeah I know, but it works for me)
He starts moving when you enter a level and you make him jump.
He walljumps and collects coins.
I have four worlds planedThe 4 worlds (not suited for robots)
2 Outside in the woods
3 Underground Rocket base
4 Rocket going into space
Each world will have 2 chapters with 10-15 levels.
When you enter a chapter you have accesses to all levels in that chapter.
To unlock a new chapter get enough coins.
At the moment I have only one trap, a saw, hit it and you die.
I just added a Super Mario style coinbox.
and a treadmill.
When you run over a treadmill that points opposite direction, you are going, you turn around. Same direction it adds 10 to speed for 2 sec.
Already with these few elements I got some pretty fun Level.On my to do list.
Rocket jump. Disappearing floor, portals, destructible planks.
Check out this video of gameplay or play the DEMO.http://b-evil.dk/NPFR/game.htmlhttp://www.youtube.com/watch?v=GGe6tqYjTIA