WARNING: strong opinion
@eigenbom : since you originally use an ascii character as head , and many straight Code page 437 characters you ought to keep yourself constrained more.
I mean your already way ahead of the roguelike scene by
*working in layers.
*moving in float/px instead of character sizes.
*having box2d under the hood
No need at all to go overboard with shaders, bloom fx, and all those fancy rendering techniques your playing with. Actually I've given the first test version a go originally, since I have an older laptop there where many problems (which where fixed) but the later version introduces many more graphic horror problems, And imo this sort of game needn't be so processor/graphiccard heavy at all.
It looks like your getting sidetracked quite regularly by graphic plans, to eventually
* make the game unneccesary heavier
* roughly come back where you started
as experiments I understand that completely, and as learning exercises.
But if the goal is to create this game I feel it's not usefull .
Don't take this post as agression or anything like that, I just fear I won't be playing this game any time soonish, and you won't be making the *game* better. Just prettier in some opinion.
actually I could have posted
less is more
and would've practice what I preach here