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March 29, 2024, 07:06:55 AM

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TIGSource ForumsCommunityDevLogsMoonQuest
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Thecoolestnerdguy
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« Reply #1380 on: February 04, 2013, 03:35:43 PM »

Oh right, what are the specs of your machine? About This Mac -> More Info

Hummm... not exactly MY machine, but anyways... here are the specs http://support.apple.com/kb/SP583

I put the commands in the same post as the link to the original osx download.

Oh, sorry, I don't paid attention to that...

Sorry to hear that lighting doesn't work, boh! But actually I'm considering not using it now, but instead having a fog of war with some simpler lighting effects.

I personally think that lighting isn't a important feature to have, but you already have spent a lot of time making a lighting system, so, maybe see it working would be cool?
But, seriously, instead of spending time making lighting, make some houselegs  Tongue
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eigenbom
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« Reply #1381 on: February 04, 2013, 04:24:56 PM »

well it does work, just not for u. Tongue
thx for the info, and one day i'll make some houselegs.

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Vovosunt
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« Reply #1382 on: February 16, 2013, 09:58:53 AM »

I was just blown away by this:
http://blog.tojicode.com/2012/07/sprite-tile-maps-on-gpu.html#more
http://en.sfml-dev.org/forums/index.php?topic=10505.0
http://en.sfml-dev.org/forums/index.php?topic=9937.0

It looks exactly like what you need for your terrain rendering (since you have no overlapping blocks)  Wink
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eigenbom
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« Reply #1383 on: February 16, 2013, 12:46:26 PM »

sweet, thanks for the link, i'll have a think about it :D
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poe
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« Reply #1384 on: February 21, 2013, 05:17:42 PM »

Any progress? Smiley
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eigenbom
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« Reply #1385 on: February 21, 2013, 06:01:27 PM »

Any progress? Smiley

Quote from: me
The bad news is that I'm taking a month long hiatus on moonman, in order to get my ios game finished and published. The good news is that once that's finished I'll be spending much more time on moonman, sprinting towards releasing the first commerical version in June/July. Exciting and busy times!

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poe
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« Reply #1386 on: February 21, 2013, 06:02:43 PM »

Oh my bad, good luck with the ios game!
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Thecoolestnerdguy
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« Reply #1387 on: February 23, 2013, 05:17:22 PM »


Quote from: Ben
The bad news is that I'm taking a month long hiatus on moonman, in order to get my ios game finished and published. The good news is that once that's finished I'll be spending much more time on moonman, sprinting towards releasing the first commerical version in June/July. Exciting and busy times!

Just... more... seven.. days...
Don't... freak.. out...
Forget Moonman... just... for.. SEVEN FREAKING DAYS...
Seven days... and... and it will be... finally :




MOONMAN TIME!
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eigenbom
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« Reply #1388 on: February 23, 2013, 05:36:13 PM »

Might be a couple more weeks before i'm back on mm. Droop But the time will fly.
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poe
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« Reply #1389 on: February 23, 2013, 06:07:07 PM »

In Moontime it's only like five hours.
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Thecoolestnerdguy
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« Reply #1390 on: February 24, 2013, 03:06:06 AM »

Might be a couple more weeks before i'm back on mm. Droop But the time will fly.

WHAT!?
Ok, so I gonna definetely freak out...

In Moontime it's only like five hours.

I hope so...

P.S: Ben, what's the game you're working on? Will it have a Android port?

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eigenbom
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« Reply #1391 on: February 24, 2013, 01:01:25 PM »

The game is a children's puzzle game called Shade Dogs. I'll probably do a mini devlog or announcement thread on tigs when I get a chance. Still so much work to do on it, but I've got to finish it completely so I can concentrate back on making MM super awesome. Evil
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gimymblert
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« Reply #1392 on: February 24, 2013, 11:09:14 PM »

Majora's Mask ... MoonMan ... those eyes, this smile   D:>
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eigenbom
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« Reply #1393 on: March 02, 2013, 09:45:17 PM »

Hey guys, I've started a short devlog for my other game: Shade Dogs. The target market is young children, but you might be interested in checking it out anyway. Smiley
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kleiba
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« Reply #1394 on: March 03, 2013, 04:57:30 PM »

I'm taking a month long hiatus on moonman, in order to get my ios game finished and published. The good news is that once that's finished I'll be spending much more time on moonman, sprinting towards releasing the first commerical version in June/July.

Hey guys, I've started a short devlog for my other game: Shade Dogs.

We are only a few weeks away from publishing it on the App Store

Does that mean the mm hiatus will be extended for that time?
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eigenbom
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« Reply #1395 on: March 03, 2013, 05:10:56 PM »

YEP! Sad
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kleiba
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« Reply #1396 on: March 03, 2013, 05:24:55 PM »

 Cry ...but good luck with your shady game!
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eigenbom
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« Reply #1397 on: March 21, 2013, 09:16:15 PM »

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DustyDrake
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« Reply #1398 on: March 21, 2013, 09:21:23 PM »

AAAAAAA
KILL IT WITH FIRE
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kleiba
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« Reply #1399 on: March 21, 2013, 09:22:46 PM »

You should have posted that five days ago, fella!
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