eigenbom
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« Reply #1560 on: May 18, 2013, 04:44:55 PM » |
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Choose your weapon! Shovel, pickaxe, axe, battle axe, flail, hammer, sword, crossbow, diresword, or autobow.
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Kurt
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« Reply #1561 on: May 18, 2013, 05:13:31 PM » |
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I'll only be happy if the metal ball of the flail swings and has gravity.
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poe
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« Reply #1562 on: May 18, 2013, 05:25:21 PM » |
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Cookieface or eyebrows?
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eigenbom
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« Reply #1563 on: May 18, 2013, 05:45:03 PM » |
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kurtss: you expect too much from me! poe: kookie face
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gimymblert
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« Reply #1564 on: May 18, 2013, 10:18:22 PM » |
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after kookieman can't wait for megaman and superman but the cream is eigenbomman
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happymonster
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« Reply #1565 on: May 19, 2013, 01:41:02 AM » |
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Not so keen on the weapons myself, looking forward to more exploration type stuff.
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:^)
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« Reply #1566 on: May 19, 2013, 05:33:54 AM » |
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I'll only be happy if the metal ball of the flail swings and has gravity.
Read that as "I'll only be happy if the metal ball of the flail swings and has depravity." the first time. ha
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jO
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« Reply #1568 on: May 23, 2013, 12:21:16 AM » |
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hahahahahaha thats awesome!
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Quarry
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« Reply #1569 on: May 23, 2013, 06:22:31 AM » |
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How hacky did it end up being
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eigenbom
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« Reply #1570 on: May 23, 2013, 03:33:17 PM » |
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How hacky did it end up being
I actually spent a bit more time on it so it wasn't too hacky. An item in the world can be one of three types: projectile, free, or attached. When a projectile item like the arrow collides with the world geometry I get a callback from Box2D. I then do a quick raycast to get the precise point of intersection, and from that determine the block that the projectile hit. The arrow projectile is then removed and an 'attached' arrow item (a static body) is created at the right position and attached to the block. The system keeps track of blocks that things are attached to, so that when the blocks are destroyed the attached items are unattached and become 'free' items (dynamic bodies). Attached items can also inhabit spaces, so e.g., you can't place a block in the space where a torch is. Also you can mouse-over an attached item to target it and then hit it; once it's health is zero it is destroyed and spawns the free version of itself. So it took a couple of days but the whole approach is general enough to be used for other things down the line, like wall-mounted levers, grenades that explode on impact, or more complex scripted things like a projectile that drops fire or spiders on impact or something.
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eigenbom
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« Reply #1571 on: May 25, 2013, 11:54:00 PM » |
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Turned 32. Worked a little on Moon, Strange, and Charmed.
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Belimoth
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« Reply #1572 on: May 25, 2013, 11:55:07 PM » |
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Very nice, I especially like what you've done with Charmed.
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eigenbom
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« Reply #1573 on: May 25, 2013, 11:58:34 PM » |
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cheers bel, i originally was trying for faceted but it evolved into that. i have to be careful to stick to my simple aesthetic and not to make things too complex. Would also be cool to have Strange's eye follow you around..
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Belimoth
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« Reply #1574 on: May 26, 2013, 12:05:57 AM » |
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Yeah, and/or blink once every few minutes.
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eigenbom
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« Reply #1575 on: May 26, 2013, 12:13:06 AM » |
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ooh that could be cool..
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Franklin's Ghost
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« Reply #1576 on: May 26, 2013, 12:36:07 AM » |
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Turned 32. Worked a little on Moon, Strange, and Charmed. Those look really nice and go well with the moonman aesthetic. Like the blink and follow idea. And happy 32nd birthday, you beat me by a few days. Turn 31 on wednedsay.
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happymonster
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« Reply #1577 on: May 26, 2013, 01:20:13 AM » |
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Happy Birthday! Like the new moons..
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Ashkin
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« Reply #1578 on: May 26, 2013, 01:49:02 AM » |
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Agh, the thought of that moon staring down at me... Creepy. Especially if its eye started darting everywhere crazily, having a seizure, when you use your moon powers. And suddenly a bunch of other eyes opening on it and aaaaaaaagh
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rundown
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« Reply #1579 on: May 27, 2013, 03:46:32 AM » |
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What will the eye focus on? The player? Would be fun to feel like you're being watched!
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