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TIGSource ForumsCommunityDevLogsMoonQuest
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siskavard
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« Reply #2360 on: April 12, 2014, 10:33:59 PM »

looking good as usual!
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Franklin's Ghost
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« Reply #2361 on: April 12, 2014, 10:52:33 PM »

Really nice to see how far this game has come along. Feel like you can really see how much more comfortable you're becoming with your graphics Gentleman
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Rusk
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« Reply #2362 on: April 13, 2014, 07:26:43 AM »


The cape is awesome! When MM runs/jumps backwards it goes by velocity and ignores which way MM is facing? What if it ignored facing when he stands still as well, using a level specific direction instead, wouldn't that give you a cool sensation of wind? Either way, super cool!

The way you draw shadows on armour, the parts in the background are darker. Like there's a spotlight behind MM. It looks a bit weird when he turns around.

What was in the chest? We'll never know!
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Lexonite
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« Reply #2363 on: April 13, 2014, 10:27:28 AM »

I ask "what is the game" almost every night before I fall asleep, in fact it keeps me awake too much.
If you don't want to ask that, then make it a solution. What, is the game. What = Game.
Self-perpetuating questions usually hold their own answers.
btw, this game is looking great. Don't mind my intrusion.
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Ninja Dodo
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« Reply #2364 on: April 13, 2014, 11:28:22 AM »

I'm really liking the new art direction. Smiley
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Erichermit
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« Reply #2365 on: April 13, 2014, 01:14:58 PM »

Like was said just above, I really enjoy the latest art. That cape is beautiful and really adds to the feel of everything to see it reacting to the jump and such.
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eigenbom
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« Reply #2366 on: April 14, 2014, 09:38:51 PM »

Sweet, glad you all like it!

Update: misc art stuff, and working on moons a bit

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_bm
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« Reply #2367 on: April 15, 2014, 06:36:31 AM »

Wow! This just gets better and better!  Tongue
Shouldn't the snowflake particles stop at blocks though...?
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eigenbom
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« Reply #2368 on: April 16, 2014, 06:17:52 PM »

@lemoncreme Yep the particles should stop, its on my list Smiley

Update: New moons and changed sky colours etc.

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Nilanjan
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« Reply #2369 on: April 16, 2014, 10:38:33 PM »

This looks great!
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Trent
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« Reply #2370 on: April 16, 2014, 10:50:52 PM »

Skimming over this entire thread makes me happy development of this has been documented so well. Excellent work!
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Bandreus
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« Reply #2371 on: April 17, 2014, 05:37:53 AM »

Game looks effin' gorgeous  My Word!
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Irock
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« Reply #2372 on: April 17, 2014, 05:56:53 AM »

Oh my god.

How did this become so pretty?
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Rat Casket
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« Reply #2373 on: April 17, 2014, 06:29:29 AM »

Oh my god.

How did this become so pretty?

eigenbom is a robot

a machine crafted in the bowels of a mechanical planet

built only to shame us humans in as many artistic disciplines as possible
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kcbanner
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« Reply #2374 on: April 17, 2014, 09:20:00 AM »

Damn, those sky colours really set the mood!  Wizard
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Noogai03
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« Reply #2375 on: April 17, 2014, 12:21:40 PM »

When I first saw this I thought the basic art style (right at the start) was just because you're no good at art (know that feel bro)...

Aaaaaaaaand then you start churning out awesome art as well.
Goddamn it Ben why are you so good?
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So long and thanks for all the pi
mike_w
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« Reply #2376 on: April 17, 2014, 03:05:42 PM »

To be fair this thread was created in 2011 so he's had like three years to work on his art skills. Though with that said, in three years I don't think I could show that much improvement. Dangit.

When can we play this game anyway?!
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eigenbom
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« Reply #2377 on: April 23, 2014, 07:12:37 PM »

To be fair this thread was created in 2011 so he's had like three years to work on his art skills.

Bahahaha don't remind me it's been that long .. Cry

Yep over 2 years of development and art on MM I hope to have improved a little w.r.t. this style, although looking back at the early days I really like the simplicity. I think I could have shaved a year off development if I had just stuck with that style, but we're here now and the game is quite different to what I first imagined.

Thanks for the feedback as usual, and I'm glad you all like the moons etc.

Update: So it turns out I've been running Moonman on my crappy integrated gfx instead of the Nvidia chipset (on my dual graphics laptop), which I found out because rendering the drop shadow was dropping my fps to 30fps from 60fps. Anyway, switching to the nvidia chipset makes MM run at a smooth 60fps, which means I no longer have to waste time optimisation silly things for a while. Other stuff I did this week: worked a bit more on the moons and backgrounds, fixed my profiler, fixed some misc bugs, made MMs armour arm less stumpy, and redesigned the skeleton enemy.



Here he is in the editor:


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kleiba
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« Reply #2378 on: April 24, 2014, 10:48:43 PM »

Awesome!

So, what's left to do until the game is finished? What's your time schedule for the remaining tasks?
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« Reply #2379 on: April 25, 2014, 01:11:36 AM »

Dude this is looking f'ing awesome!!

I cant wait for it to be released!! Grin
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