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TIGSource ForumsCommunityDevLogsMoonQuest
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nikki
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« Reply #2620 on: September 07, 2014, 12:32:10 PM »

Quote
I should have used flash/blender/spriter or some other tool to do my sprite animation instead of developing my own (which will be updated and publicly available soon!).
Gomez
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eigenbom
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« Reply #2621 on: September 08, 2014, 05:35:31 PM »

Update: Updated backgrounds/moons and worked on the colours a bit.

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_bm
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« Reply #2622 on: September 08, 2014, 05:59:31 PM »

Is there no background on the last one? Otherwise those look super cool. Good work!  Grin
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eigenbom
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« Reply #2623 on: September 08, 2014, 06:12:40 PM »

Nope, it's high up on the peak of a mountain, so it'll be background-less. Smiley Thx lemony!
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Scott
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« Reply #2624 on: September 08, 2014, 06:18:30 PM »

I love it; it's very pretty!
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happymonster
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« Reply #2625 on: September 08, 2014, 11:35:13 PM »

Very nice Smiley
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Jad
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« Reply #2626 on: September 09, 2014, 06:11:43 AM »

gotta say im a little tired of people being pedantic about pixel art rules, especially when the results actually look really good.

That's cool. I think people should stop using so much pixel art if they don't give a shit about the pixels being pixels.

Isn't it fun how we both have opinions about a thing.

Anyways, I don't mind with moonman. Moonman is alright. <3
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absenter
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« Reply #2627 on: September 09, 2014, 07:16:48 AM »

Wow, this gets better and better. Super impressed.
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ndke
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« Reply #2628 on: September 09, 2014, 07:52:47 AM »

Amazing!
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CasePortman
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« Reply #2629 on: September 09, 2014, 08:05:27 AM »

Them backgrounds are beautiful, I could stare at them all day!
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Canotico
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« Reply #2630 on: September 09, 2014, 10:15:31 AM »

Oh God  Shocked  those backgrounds are beautiful!!! I wish I was that good! Hand Clap
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Green Gospod
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« Reply #2631 on: September 09, 2014, 10:33:04 AM »

Bah, each background has a moon, that's all you know to do. Moons. What is this, some kind of moon game?  Durr...?
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kleiba
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« Reply #2632 on: September 09, 2014, 10:47:25 AM »

Zoltan predicts a successful kickstarter.  Wizard
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« Reply #2633 on: September 09, 2014, 01:26:38 PM »

Awesome to see such an impressive devlog with such progress! Looking forward to the kickstarter. Followed!
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Blambo
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« Reply #2634 on: September 09, 2014, 02:49:29 PM »

gotta say im a little tired of people being pedantic about pixel art rules, especially when the results actually look really good.

That's cool. I think people should stop using so much pixel art if they don't give a shit about the pixels being pixels.

Isn't it fun how we both have opinions about a thing.

Anyways, I don't mind with moonman. Moonman is alright. <3

this is true

though in the end we all die alone

Edit:

wait i didn't mean to be dogmatic about anything, i just meant to say that sometimes things drawn in pixels that break the "pixel art rules" are really cool looking and fit an aesthetic, ie moonman.
« Last Edit: September 09, 2014, 05:26:58 PM by BLAMBO » Logged
eigenbom
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« Reply #2635 on: September 09, 2014, 04:32:56 PM »

Thanks everyone. Great to hear you like the backgrounds. Smiley

As for the art style - I'm happy to not call it pixel art. Actually I think I've referred to it as post-ANSI art most of the way through this devlog Tongue but now it's not that either. The square elements that make up the sprites are post-pixels, pixels that have broken their rectilinear shackles and who now feel the freedom of arbitrary linear transformation. At first it was an economic decision to 'break the grid' with the many items and weapons requiring different sprites for different orientations, but then I added rotations and scaling to the plants and scaling effects when you hit an enemy. [:D]
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JustRadek
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« Reply #2636 on: September 10, 2014, 07:27:37 AM »

Love the idea of the different moons and the overall look (regardless of its origins). I just hope the head-ducking makes it in -- it looked quirky and fun, and there's something offbeat and appealing about it. I think it's the fact that it was automated and didn't slow down the player's movement; just an extra adaptive touch touch to environment traversal.
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jmcmorris
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« Reply #2637 on: September 10, 2014, 06:31:43 PM »

As always, loving this thread. Great stuff eigenbom! When you start putting together your Kickstarter hit me up and I'd be more than happy to help out. Cheers Smiley
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eigenbom
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« Reply #2638 on: September 14, 2014, 08:20:28 PM »

Update: New fluid style and many other edits (e.g., new stone bricks). Haven't dropped a gif in a while, so here is one just for you.

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rj
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« Reply #2639 on: September 14, 2014, 10:51:05 PM »

it really shows a lot when i can't do much but sit here and say "yeah, damn, this looks pretty good"
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