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TIGSource ForumsCommunityDevLogsMoonQuest
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happymonster
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« Reply #2640 on: September 14, 2014, 11:33:51 PM »

Looking great!!

It's all looking more and more different to the original ANSI style, but still very good. Smiley
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karlozalb
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« Reply #2641 on: September 15, 2014, 01:18:36 AM »

woah that water shader is amazing :O (Is it a shader??)
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eigenbom
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« Reply #2642 on: September 15, 2014, 10:23:04 PM »

Thanks guys, karlo yeah its a simple shader, actually the whole thing is composited in shaders, in two passes, so doing an effect like that is pretty easy - just perturb your texture lookup by some amount when you are rendering a water pixel. I also have other effects like gamma, vignette, glow, tone-mapping, etc. All fairly subtle, but adjustable.

Update: v1.0 is much closer now that we can all stand on tables
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standardcombo
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« Reply #2643 on: September 15, 2014, 11:38:34 PM »

I finally caught up on your log, whew... NOW IT ALL MAKES SENSE
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eigenbom
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« Reply #2644 on: September 17, 2014, 06:13:34 PM »

Update: More stuff.



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Slader16
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« Reply #2645 on: September 17, 2014, 06:41:09 PM »

You totally got to have console ports as a stretch goal, PS4/Vita would be perfect for moonman! (imo)
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« Reply #2646 on: September 17, 2014, 10:33:45 PM »

even though I have no idea what this game is, I like it. Are there any longer gameplay videos?
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« Reply #2647 on: September 18, 2014, 05:42:35 AM »

You totally got to have console ports as a stretch goal, PS4/Vita would be perfect for moonman! (imo)

I also think that Moonman could have a ton of potential for consoles, assuming the control scheme doesn't overly require a mouse?
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Flatgub
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« Reply #2648 on: September 19, 2014, 02:08:59 AM »

Well...
After spending pretty much all of my day till now reading this entire devlog from start to finish, not skipping a page (I woke up at 11:00am and i started reading around 12:30pm and its now 8:00pm  Who, Me?), all I can say is...
WOW!  Epileptic
From where it started this game has changed so much, and even thought it looked really good when it had that ansi, it looks COMPLETELY BEAUTIFUL now!  Hand Clap Smiley
Also the devlog was entertaining, definitely worth  the 7 and a half hours i spent reading!
Will definitely purchase! Keep up the fantastic work!

My attempt at smiley-based Moonman
Pixel 30Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 30
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 0FPixel 1APixel 1APixel 0FPixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 0FPixel 0FPixel 0FPixel 0FPixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 0FPixel 0FPixel 1APixel 1APixel 1A
Pixel 30Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 30
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Gamedragon
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« Reply #2649 on: September 19, 2014, 02:11:41 AM »

Well...
After spending pretty much all of my day till now reading this entire devlog from start to finish, not skipping a page (I woke up at 11:00am and i started reading around 12:30pm and its now 8:00pm  Who, Me?), all I can say is...
WOW!  Epileptic
From where it started this game has changed so much, and even thought it looked really good when it had that ansi, it looks COMPLETELY BEAUTIFUL now!  Hand Clap Smiley
Also the devlog was entertaining, definitely worth  the 7 and a half hours i spent reading!
Will definitely purchase! Keep up the fantastic work!

My attempt at smiley-based Moonman
Pixel 30Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 30
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 0FPixel 1APixel 1APixel 0FPixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 0FPixel 0FPixel 0FPixel 0FPixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 0FPixel 0FPixel 1APixel 1APixel 1A
Pixel 30Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 30

While I may not have shown as much dedication to read the entire devlog in a day this is still completely awesome and a must buy for me.
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eigenbom
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« Reply #2650 on: September 19, 2014, 03:46:21 PM »

Well...
After spending pretty much all of my day till now reading this entire devlog from start to finish, not skipping a page (I woke up at 11:00am and i started reading around 12:30pm and its now 8:00pm  Who, Me?), all I can say is...
WOW!  Epileptic
From where it started this game has changed so much, and even thought it looked really good when it had that ansi, it looks COMPLETELY BEAUTIFUL now!  Hand Clap Smiley
Also the devlog was entertaining, definitely worth  the 7 and a half hours i spent reading!
Will definitely purchase! Keep up the fantastic work!

My attempt at smiley-based Moonman
Pixel 30Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 30
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 0FPixel 1APixel 1APixel 0FPixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 1A
Pixel 1APixel 1APixel 0FPixel 0FPixel 0FPixel 0FPixel 1APixel 1A
Pixel 1APixel 1APixel 1APixel 0FPixel 0FPixel 1APixel 1APixel 1A
Pixel 30Pixel 1APixel 1APixel 1APixel 1APixel 1APixel 1APixel 30

Shift the mouth up one pixel Smiley thanks for reading the whole thing, I can't believe you did that, it's pretty long now.. Shocked

As for psvita etc, I've been thinking more and more about making it controller compatible, so if I figure that out (right now it's quite dependant on mouse) then the next obvious step is to start testing a ps vita version I suppose! But this would be a long time away, my ultimate first priority is to get it released on steam for PC .. All other platforms come second. Smiley

krux - the game is basically a mission driven Terraria-style world exploration game. I'm working towards running a KS atm, and that will have a lot of footage. Stay tuned.
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kleiba
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« Reply #2651 on: September 20, 2014, 02:12:22 AM »

Update: More stuff.



Aww... some of these snowflakes remind me of the winters of my youth in 1930's Germany.
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Zorg
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« Reply #2652 on: September 20, 2014, 07:35:00 AM »




Keep up the excellent work! Smiley
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Rusk
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« Reply #2653 on: September 20, 2014, 11:15:13 AM »

Shift the mouth up one pixel

:D After all this time you know that face as well as your own!
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Carrion
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« Reply #2654 on: September 20, 2014, 05:44:17 PM »




Keep up the excellent work! Smiley

Yes.
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standardcombo
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« Reply #2655 on: September 20, 2014, 06:06:58 PM »

The head also seems more vertical on the character, but I suppose it's not designed to be seen dead center.
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erebusman
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« Reply #2656 on: September 20, 2014, 07:42:50 PM »

Is there no background on the last one? Otherwise those look super cool. Good work!  Grin

I really like the use of color here and the pixel work is very nice!
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Infernohawke Entertainment
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« Reply #2657 on: September 22, 2014, 09:53:09 AM »

Noooooooooooo not houselegs nooooooooo  Cry
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nikki
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« Reply #2658 on: September 22, 2014, 10:08:37 AM »

oohh those atmospheric images from 2 pages ago are beatifull!

and did I read something about releasing the animation tool (looked for some fitting smiley couldnt find one maybe these 3 together) Well, hello there! Who, Me? Beg
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Low_Chance
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« Reply #2659 on: September 22, 2014, 10:27:51 AM »

As for psvita etc, I've been thinking more and more about making it controller compatible, so if I figure that out (right now it's quite dependant on mouse) then the next obvious step is to start testing a ps vita version I suppose! But this would be a long time away, my ultimate first priority is to get it released on steam for PC .. All other platforms come second. Smiley

One other advantage to getting the game to be controller-compatible is that it makes local co-op a possibility where it wouldn't be with keyboard/mouse inputs only.

Because if there's one thing Moonman needs, it's a larger scope Smiley
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