Shouldn't he go in front of the platforms when climbing the ladder?
I know either way is OK, just that going in front of the platforms seems more traditional..
He goes in front of non-collidable blocks, but those are collidable (they just have an extra sticky-outy bit). Would be too much work to fix that one case, but thanks for the observation
My bi-monthly comment to remind you that you're building art and that this game keeps getting more badass...
Haha, thankyou! See you in a few months.
Update: Hey! This is the last devlog for two weeks, while I take a little time off over xmas. It looks like the mesa build won't be out until mid-January, mainly because we've been doing major overhauls of the human movement, clothing, and animation system. It's going to be a fun build to test though, so I hope to see some of you alpha-testers around then.
This week we've finalised most of the animations and now have around 15 different sets of clothing. Melee now incorporates blocking, which happens automatically if you are not swinging your weapon. We've fixed and refined a lot of small things, for example: when running up a slope you no longer launch into the air at the end; jumping up onto a block is easier (as I've attached little invisible platforms to the edges); and, the hit-boxes for melee now depend on the size of armour and shield you have (for superior combat feelies).
In terms of the new armour sets, we now have full animations for two light armour templates and one heavy armour template. These have been built in a flexible way to support a lot of variety when colour mapping, and we'll get at least 10 sets from each template. Overall, there will be about 12 different templates, and so maybe 100 different sets.
Here are two of the light armour sets and some colour mappings:
I've also implemented some updates to the crossbow system. It now feels better to use and the sprites are different. I decided to change the crossbows into "bows on guns", so I could draw the bow side-on.
I hope you all have a great holiday break. I'll be taking a week off between xmas and new year, but then I'll be back and sprinting to get the mesa build out! The first few months of next year will be super busy and we'll finally start to see huge amounts of content being dropped into the game. We'll need all alpha-testers on deck to help tweak enemy difficulty, AI behaviour, block strength, crafting recipes, level structure, and so on.
See you soon.