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eigenbom
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« Reply #440 on: February 06, 2012, 08:40:26 PM » |
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nam,rek: sorry dudes, you only get to choose 3 imag: well it's a sandbox at its core jj: true that. that's one of my favourites in the list.
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Ashkin
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« Reply #441 on: February 06, 2012, 09:05:37 PM » |
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Moving blocks, water, and multiplayer.
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C.D Buckmaster
Level 7

Death via video games
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« Reply #442 on: February 06, 2012, 10:07:43 PM » |
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Big Enemies, Smart NPCs, Multiplayer.
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Franklins Ghost
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« Reply #443 on: February 06, 2012, 10:31:28 PM » |
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Water, multiplayer, crazy stuff.
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happymonster
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« Reply #444 on: February 07, 2012, 12:22:01 AM » |
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Moving blocks, water stuff, towns/cities
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ZAHZERA
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« Reply #445 on: February 07, 2012, 06:40:46 AM » |
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Machines, multiplayer,crazy stuff.
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C:/Users/Zahzera/Signature/<br />Loading...Loading...Loading...
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Geeze
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« Reply #446 on: February 07, 2012, 07:02:06 AM » |
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Modding (we can make our own crazy stufg) Multiplayer (for crazy coop/vs action) Smart NPCs (to make the wooorld craaazyyyly more interesting)
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GM can do anything.
It's magic.
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mokesmoe
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« Reply #447 on: February 07, 2012, 10:52:29 AM » |
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Multiplayer, smart NPCs, machines.
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Pemanent
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« Reply #448 on: February 07, 2012, 11:11:53 AM » |
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towns / cities, easy modding, crazy stuff
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helgravis
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« Reply #449 on: February 07, 2012, 11:34:07 AM » |
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Random map generator and big boss fights!
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eigenbom
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« Reply #450 on: February 07, 2012, 08:56:55 PM » |
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Thanks for all the responses! The poll currently looks like this..
██████ multiplayer: 6 ████ moving blocks/machines: 4 ███ smart npcs: 3 ███ water: 3 ██ cities: 2 ██ crazy stuff: 2 ██ big enemies: 2 ██ modding: 2 █ quest: 1 █ castles: 1
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BlueSweatshirt
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« Reply #451 on: February 07, 2012, 09:59:01 PM » |
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SolarLune
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« Reply #452 on: February 07, 2012, 10:53:47 PM » |
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Kinda agree with Jak. If all of the other things can be added, then I suppose modding would be good. Even better would be if you got the best mods together and packaged them in with the official game - that way, everyone gets the best features, and you don't have to work as much.
Multiplayer's pretty key, too, though. So my list would probably be:
1. Multiplayer 2. Modding 3. Quests (I get tired of boring quests, or even worse, a game without quests).
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Garrent
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« Reply #453 on: February 08, 2012, 05:41:48 AM » |
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I mostly play single-player so Quests is the big one for me.
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eigenbom
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« Reply #454 on: February 08, 2012, 11:31:21 PM » |
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Update: Did a massive day of refactoring resource management in the engine. I'm doing a few simultaneous things, like renaming, moving, and editing resources, and slowly smooshing the new resource manager into the old one, while pulling the old one's guts out. For those who are interested in arbitrary detailia, here's a look at how the resources are laid out in the file-system. -- in directory core\ -- package.sjson settings.sjson theme.sjson block\ core.blocklist dirt.block metal.block ... png\ bg_ambient_sprites.png bg_sprites.png blocks.png moonman.png ... shader\ blur_h.glsl blur_v.glsl darken.glsl sky.glsl ... sprite\ ambient\ bush.sprite tree_alive.sprite tree_dead.sprite animal\ rabbit.spritemap bg\ cloud\ small.sprite tiny.sprite gui\ itemgrid_24.sprite spinner.sprite item\ potion\ blue.sprite empty.sprite green.sprite orange.sprite moonman\ head.spritemap leftarm.spritemap legs.spritemap moonman.csprite rightarm.spritemap torso.spritemap system\ help.lua main.lua registry.lua ... ttf\ bavarg.ttf
The names of resources is then just the relative file names, e.g., ttf/bavarg refers to a font, sprite/moonman/moonman refers to a composite sprite. You also need to know the type of the resource you are accessing, e.g., resourceManager->get("sprite/moonman/moonman","csprite")
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BlueSweatshirt
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« Reply #455 on: February 09, 2012, 12:27:49 AM » |
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That is a pretty sweet system.
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eigenbom
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« Reply #456 on: February 09, 2012, 10:32:49 PM » |
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Update: Another massive day of refactoring. It's a bloody enormous task, but I think it only needs another couple of days work. Then there will be nice centralised resource access. As for the poll, here's the updated results. I'll try and post my thoughts about the results soon, but for now, I'm exhausted and am going home ...  ███████ multiplayer █████ moving blocks/machines █████ modding ████ smart npcs ███ quests ███ water ██ cities ██ crazy stuff ██ big enemies █ castles
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rek
Level 6
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« Reply #457 on: February 10, 2012, 10:23:43 AM » |
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Fine:
Cities Machines Crazy Stuff
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happymonster
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« Reply #458 on: February 12, 2012, 02:49:30 AM » |
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I suppose really it's most important what kind of game you want to make - otherwise you will lose interest.
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eigenbom
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« Reply #459 on: February 12, 2012, 02:56:48 AM » |
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I suppose really it's most important what kind of game you want to make - otherwise you will lose interest Yeh, of course. I think that goes without saying on these forums..
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