Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075910 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:24:47 PM
TIGSource ForumsFeedbackDevLogsmoonman
Pages: 1 ... 21 22 [23] 24 25 ... 140
Print
Author Topic: moonman  (Read 745795 times)
eigenbom
Level 10
*****



View Profile WWW
« Reply #440 on: February 06, 2012, 08:40:26 PM »

nam,rek: sorry dudes, you only get to choose 3
imag: well it's a sandbox at its core
jj: true that. that's one of my favourites in the list.
Logged

Ashkin
Level 10
*****


meow


View Profile
« Reply #441 on: February 06, 2012, 09:05:37 PM »

Moving blocks, water, and multiplayer.
Logged
C.D Buckmaster
Level 7
**


Death via video games


View Profile
« Reply #442 on: February 06, 2012, 10:07:43 PM »

Big Enemies, Smart NPCs, Multiplayer.

Logged
Franklins Ghost
Level 10
*****



View Profile WWW
« Reply #443 on: February 06, 2012, 10:31:28 PM »

Water, multiplayer, crazy stuff.
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #444 on: February 07, 2012, 12:22:01 AM »

Moving blocks, water stuff, towns/cities
Logged

Tixel - Paint with shapes instead of pixels!
http://forums.tigsource.com/index.php?topic=44760.0
ZAHZERA
Level 0
*



View Profile Email
« Reply #445 on: February 07, 2012, 06:40:46 AM »

Machines, multiplayer,crazy stuff.
Logged

C:/Users/Zahzera/Signature/<br />Loading...Loading...Loading...
Geeze
Level 5
*****


Totally.


View Profile
« Reply #446 on: February 07, 2012, 07:02:06 AM »

Modding (we can make our own crazy stufg)
Multiplayer (for crazy coop/vs action)
Smart NPCs (to make the wooorld craaazyyyly more interesting)
Logged

mokesmoe
Level 10
*****



View Profile WWW Email
« Reply #447 on: February 07, 2012, 10:52:29 AM »

Multiplayer, smart NPCs, machines.
Logged
Pemanent
Level 3
***



View Profile Email
« Reply #448 on: February 07, 2012, 11:11:53 AM »

towns / cities, easy modding, crazy stuff 
Logged

helgravis
Level 0
***


View Profile Email
« Reply #449 on: February 07, 2012, 11:34:07 AM »

Random map generator and big boss fights!
Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #450 on: February 07, 2012, 08:56:55 PM »

Thanks for all the responses! The poll currently looks like this..


██████ multiplayer: 6
████   moving blocks/machines: 4
███    smart npcs: 3
███    water: 3
██     cities: 2
██     crazy stuff: 2
██     big enemies: 2
██     modding: 2
█      quest: 1
█      castles: 1

Logged

BlueSweatshirt
Level 10
*****

the void


View Profile WWW
« Reply #451 on: February 07, 2012, 09:59:01 PM »

Modding, machines, smart npcs.

Do what Notch did and just make a blank slate and let other people make your game good.  Durr...? Durr...? Durr...? Durr...? Durr...? Durr...?
Logged

SolarLune
Level 10
*****


Hmm.


View Profile WWW Email
« Reply #452 on: February 07, 2012, 10:53:47 PM »

Kinda agree with Jak. If all of the other things can be added, then I suppose modding would be good. Even better would be if you got the best mods together and packaged them in with the official game - that way, everyone gets the best features, and you don't have to work as much.

Multiplayer's pretty key, too, though. So my list would probably be:

1. Multiplayer
2. Modding
3. Quests (I get tired of boring quests, or even worse, a game without quests).
Logged

Garrent
Level 0
**


View Profile
« Reply #453 on: February 08, 2012, 05:41:48 AM »

I mostly play single-player so Quests is the big one for me.
Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #454 on: February 08, 2012, 11:31:21 PM »

Update: Did a massive day of refactoring resource management in the engine. I'm doing a few simultaneous things, like renaming, moving, and editing resources, and slowly smooshing the new resource manager into the old one, while pulling the old one's guts out.

For those who are interested in arbitrary detailia, here's a look at how the resources are laid out in the file-system.

-- in directory core\ --
package.sjson
settings.sjson
theme.sjson
block\
 core.blocklist
 dirt.block
 metal.block
 ...
png\
 bg_ambient_sprites.png
 bg_sprites.png
 blocks.png
 moonman.png
 ...
shader\
 blur_h.glsl
 blur_v.glsl
 darken.glsl
 sky.glsl
 ...
sprite\
 ambient\
   bush.sprite
   tree_alive.sprite
   tree_dead.sprite
 animal\
   rabbit.spritemap
 bg\
   cloud\
     small.sprite
     tiny.sprite
 gui\
   itemgrid_24.sprite
   spinner.sprite
 item\
   potion\
     blue.sprite
     empty.sprite
     green.sprite
     orange.sprite
 moonman\
   head.spritemap
   leftarm.spritemap
   legs.spritemap
   moonman.csprite
   rightarm.spritemap
   torso.spritemap
system\
 help.lua
 main.lua
 registry.lua
 ...
ttf\
 bavarg.ttf


The names of resources is then just the relative file names, e.g., ttf/bavarg refers to a font, sprite/moonman/moonman refers to a composite sprite. You also need to know the type of the resource you are accessing, e.g.,
Code:
resourceManager->get("sprite/moonman/moonman","csprite")
Logged

BlueSweatshirt
Level 10
*****

the void


View Profile WWW
« Reply #455 on: February 09, 2012, 12:27:49 AM »

That is a pretty sweet system.
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #456 on: February 09, 2012, 10:32:49 PM »

Update: Another massive day of refactoring. It's a bloody enormous task, but I think it only needs another couple of days work. Then there will be nice centralised resource access. As for the poll, here's the updated results. I'll try and post my thoughts about the results soon, but for now, I'm exhausted and am going home ... Yawn


███████ multiplayer
█████   moving blocks/machines
█████   modding
████    smart npcs
███     quests
███     water
██      cities
██      crazy stuff
██      big enemies
█       castles
Logged

rek
Level 6
*



View Profile
« Reply #457 on: February 10, 2012, 10:23:43 AM »

Fine:

Cities
Machines
Crazy Stuff
Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #458 on: February 12, 2012, 02:49:30 AM »

I suppose really it's most important what kind of game you want to make - otherwise you will lose interest.
Logged

Tixel - Paint with shapes instead of pixels!
http://forums.tigsource.com/index.php?topic=44760.0
eigenbom
Level 10
*****



View Profile WWW
« Reply #459 on: February 12, 2012, 02:56:48 AM »

I suppose really it's most important what kind of game you want to make - otherwise you will lose interest

Yeh, of course. I think that goes without saying on these forums..
Logged

Pages: 1 ... 21 22 [23] 24 25 ... 140
Print
Jump to:  

Theme orange-lt created by panic