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1075910 Posts in 44152 Topics- by 36120 Members - Latest Member: Royalhandstudios

December 29, 2014, 02:24:43 PM
TIGSource ForumsFeedbackDevLogsmoonman
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Author Topic: moonman  (Read 745795 times)
kamac
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« Reply #580 on: April 09, 2012, 01:32:37 AM »

It's getting weird. A bit.  Epileptic
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Nothing to do here
eigenbom
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« Reply #581 on: April 10, 2012, 12:36:52 AM »

Update: World is now split into chunks of 256x256 blocks which are further split into subchunks of 16x16 blocks. This is for a number of reasons, caching the drawing, networking, etc. Experimenting with a different background colour too..
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happymonster
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« Reply #582 on: April 10, 2012, 12:47:55 AM »

 Kiss
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Tixel - Paint with shapes instead of pixels!
http://forums.tigsource.com/index.php?topic=44760.0
BlueSweatshirt
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« Reply #583 on: April 10, 2012, 12:49:16 AM »

The gradient adds nice contrast to the flatly colored foreground.  Hand Thumbs Up Right Sweet!
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eyeliner
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« Reply #584 on: April 10, 2012, 01:39:57 AM »

For the first time in my life I understood the importance of gradient in the background.

It's beautiful.

Thank you.
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Yeah.
eigenbom
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« Reply #585 on: April 10, 2012, 01:41:36 AM »

Thx for the encouragement dudes!
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namragog
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« Reply #586 on: April 10, 2012, 06:34:41 AM »

Wow, I really like that. Especially because his name is Moonman and hat is CLEARLY not the moon. It adds depth and fun.
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eigenbom
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« Reply #587 on: April 10, 2012, 03:07:36 PM »

Update: Shrunk the maximum world width to 0xffff blocks. At a maximum movement speed of 0xf blocks per second, it would take 0x1111 seconds to cross the world.




As moonman stared into the dark, endless abyss, his central ganglion was contemplating theosophy.

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namragog
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« Reply #588 on: April 10, 2012, 03:40:06 PM »

Everything about your last post made me feel really moon-man-y.

Seriously. It's like a new emotion or something.

RAW

UNTAPPED

ENERGY
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SolarLune
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Hmm.


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« Reply #589 on: April 10, 2012, 03:41:33 PM »

Update: Shrunk the maximum world width to 0xffff blocks. At a maximum movement speed of 0xf blocks per second, it would take 0x1111 seconds to cross the world.

Oh... Uh..... Okay. Who, Me? Heh, but the screenshot looks awesome.

EDIT: *Gets out calculator* ... Wow, that's a large world! :O
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FK in the Coffee
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« Reply #590 on: April 10, 2012, 03:44:32 PM »

Update: Shrunk the maximum world width to 0xffff blocks. At a maximum movement speed of 0xf blocks per second, it would take 0x1111 seconds to cross the world.




As moonman stared into the dark, endless abyss, his central ganglion was contemplating theosophy.


So, 0 seconds?
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eigenbom
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« Reply #591 on: April 10, 2012, 03:48:02 PM »

nam -- i'm afraid that you'll turn into moonman any second..

sl - cheers! also you don't need a calculator: 0x1111 seconds ~ 0x1000 = 16^3 = 2^12 = 4096 ~ 60*60 = 1 hr. (i think!)
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namragog
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« Reply #592 on: April 10, 2012, 03:52:12 PM »

nam -- i'm afraid that you'll turn into moonman any second..

sl - cheers! also you don't need a calculator: 0x1111 seconds ~ 0x1000 = 16^3 = 2^12 = 4096 ~ 60*60 = 1 hr. (i think!)

Oh no.

Only 1 hour? In order to fix this, you need to have like a world transporter or something that will take moonman to another land. It should be super hard to build/find though.
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FK in the Coffee
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« Reply #593 on: April 10, 2012, 04:07:23 PM »

An hour to walk across a virtual world is a LONG time.
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eigenbom
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« Reply #594 on: April 10, 2012, 04:08:47 PM »

> Only 1 hour?

It's a decision I'm currently sticking with because it means I'll be able to finish the first prototype quicker, and also make my worlds richer -- instead of allowing the player to walk for ten hours through the same desert. Still, it's big enough to seem infinite to the casual player.
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mokesmoe
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« Reply #595 on: April 10, 2012, 04:14:52 PM »

Works out to about 1.2 hours, so that's pretty accurate.
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FK in the Coffee
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« Reply #596 on: April 10, 2012, 04:16:09 PM »

This is procedurally generated, correct?
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BlueSweatshirt
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« Reply #597 on: April 10, 2012, 04:19:06 PM »

For reference it only takes about a half an hour to walk across skyrim end-to-end.
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eigenbom
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« Reply #598 on: April 10, 2012, 04:42:53 PM »

ms: cheers, that sounds about right.

tpg: it will be script-driven, so the level creator can use procedures (e.g., perlin noise) or load pre-built levels, or mix both. for example, they may pre-design a dungeon, but have procedural terrain and caves around it.

js: yeh true, but there are a LOT of portals to other levels in there.

Instead of being a single big world to explore like Minecraft, Moonman games will likely be goal-driven -- build a machine to divert water here, go find the treasure chest of Mr Poopy, siege your friends castle, etc..

Ultimately I want a game that I can play (in full) for between half an hour and a couple of hours by myself or with a couple of other people. Wanna go raid a skellington dungeon? Sure, let's go! (Loading SkellingtonsRaid mod) (Building World) (Adding Skellingtons) (Player 1 enters) (Player 2 enters) (Game Starts)
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BlueSweatshirt
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« Reply #599 on: April 10, 2012, 04:46:38 PM »

That sounds great  Smiley
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