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878408 Posts in 32920 Topics- by 24333 Members - Latest Member: blackarm

May 21, 2013, 08:32:52 PM
TIGSource ForumsDeveloperFeedbackDevLogsmoonman (v0.3 win+osx 01/02/13)
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Author Topic: moonman (v0.3 win+osx 01/02/13)  (Read 81789 times)
eigenbom
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« Reply #855 on: July 19, 2012, 02:47:45 PM »

I think mm will be bioluminescent, but the reach of his luminescence will be very short (and done with a simple mask which adds to the current lighting layer). That way you can always see your character and his state, but still be fumbling in the dark if you forget to bring a torch or Mk 5 MoonLantern.

@Cyral The final lighting is fundamentally what I described way back in that quoted post. The main work on it has been making it run in parallel on 16x16 block size "subchunks", mapping the light values to rendered light values, using multiple passes of light, etc. If you tackle this problem, you should start a thread with your progress and I might pop by and suggest some things / steal your ideas. Wink

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Thecoolestnerdguy
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« Reply #856 on: July 20, 2012, 07:00:22 AM »

Musics are on your to do list?  Beg
If yes, you plan they random, like in Minecraft, or there will be a specific music for specific moment?

I think mm will be bioluminescent

There will be neons inside him? (ok, that's not BIOluminescence).
That would be funny.
Or he will be like a firefly?
If he will be like a firefly, you should need to eat luciferase and luciferin to light your way? Facepalm (how idiot my gameplay mechanic ideas can be?).
But maybe that could be a cool game mechanic, to fuel your light you need to eat some luciferase.
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« Reply #857 on: July 20, 2012, 01:57:59 PM »

I'm curious about what you plan to do for the music as well. Do you have an artist already lined up? Smiley
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eigenbom
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« Reply #858 on: July 20, 2012, 03:45:03 PM »

Great idea @thecoolestnerdguy, I like the idea of having to consume something to power your internal light. Smiley

As for music, yep, it will be random short ambient segments like Minecraft. I've been talking with a musician for a few months now, but music really won't make it in for a couple more months. I've also got an idea to sync the musical events with visual events, e.g., a jumping rabbit might jump to the "beat" of the music. I'd really like to do something subtle along those lines, but I guess it just comes down to whether I have the time. :D
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Thecoolestnerdguy
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« Reply #859 on: July 22, 2012, 02:34:40 AM »

I've also got an idea to sync the musical events with visual events, e.g., a jumping rabbit might jump to the "beat" of the music.

Exploring around in MM... Found some rabbits... suddenly ACHIVEMENT UNLOCKED find more than 10 rabbits togheter ... And the rabbits start to jump around in the rythm of the beat...
« Last Edit: July 22, 2012, 06:39:18 AM by thecoolestnerdguy » Logged

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happymonster
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« Reply #860 on: July 22, 2012, 03:19:40 AM »

And then the rabbits grow fangs and try to savage you..

 Shocked
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Thecoolestnerdguy
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« Reply #861 on: July 22, 2012, 09:06:30 AM »

And then you equip your ak-47, switch to architect mode, quickly build a barricade and... (Your turn @happymonster) Wink
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eigenbom
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« Reply #862 on: July 22, 2012, 03:23:57 PM »

Exploring around in MM... Found some rabbits... suddenly ACHIVEMENT UNLOCKED find more than 10 rabbits togheter ... And the rabbits start to jump around in the rythm of the beat...

This sounds like the best game ever conceived! My Word!
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Thecoolestnerdguy
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« Reply #863 on: July 22, 2012, 05:23:33 PM »

Exploring around in MM... Found some rabbits... suddenly ACHIVEMENT UNLOCKED find more than 10 rabbits togheter ... And the rabbits start to jump around in the rythm of the beat...

This sounds like the best game ever conceived! My Word!

Yes, if you do like rabbits. I prefer:

Exploring around in MM... Found some moonpuppies... suddenly ACHIVEMENT UNLOCKED find more than 10 moonpuppies togheter ... And the moonpuppies start to jump around in the rythm of the beat...
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Thecoolestnerdguy
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« Reply #864 on: July 24, 2012, 02:29:42 PM »

Ha ha, I realized today that I was  Hand Any Key constantly refreshing this page to see if someone posted a new reply.
Indie game developers community, you gonna destroy my productivity.  Mock Anger
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eigenbom
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« Reply #865 on: July 24, 2012, 03:04:38 PM »

Oh yeh, don't do that. Give yourself like 10 minutes in the morning to check, then concentrate on making games for the rest of the day. Otherwise before you know it you'll be a level 10 with no good games to your name. Who, Me?

As for me, this week I'm working on another project, but I'll be back on moonman next week!
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Thecoolestnerdguy
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« Reply #866 on: July 24, 2012, 03:16:35 PM »

As for me, this week I'm working on another project, but I'll be back on moonman next week!

Can't wait to the next week  Wink
I will try to concentrate myself in learning Javascript while wait, to not become a:
level 10 with no good games to your name. Who, Me?
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eigenbom
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« Reply #867 on: July 30, 2012, 11:37:11 PM »

Update: Added damage types (slash/mine/blunt/chop), so e.g., an axe has a chop of 8 and a blunt of 2, so is good at chopping down trees (because the wood block has a chop damage type). Started working on the sounds, spent ages looking at different sound libraries online, indiesfx.co.uk didn't look too bad, but I ended just getting a couple from freesound. I added place and break block sounds, and tomorrow will add the weapon-block interaction sounds, and hopefully the remaining few sounds (land,pickup,change item). Also I might have a new music guy, so that's nice.
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Thecoolestnerdguy
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« Reply #868 on: July 31, 2012, 05:50:29 AM »

Started working on the sounds, spent ages looking at different sound libraries online, indiesfx.co.uk didn't look too bad, but I ended just getting a couple from freesound. I added place and break block sounds, and tomorrow will add the weapon-block interaction sounds, and hopefully the remaining few sounds (land,pickup,change item).
I don't noticed the difference that the sound effects make until play Minecraft without sound.
Also, MM should have some cosmic sounds,should't?
Also I might have a new music guy, so that's nice.
Can't wait to listen to some Moon soundtrack.
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« Reply #869 on: July 31, 2012, 11:03:47 AM »

Hey, was just lurking around the forum and stumbled upon this.

It looks fantastic~! Keep it up, I'm eager to see what this game turns out like.
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