|
eigenbom
|
 |
« Reply #120 on: November 24, 2011, 01:13:59 PM » |
|
Yea, I drew it. Thanks  np, his wang is kinda freaking me out tho...
|
|
|
|
|
Logged
|
|
|
|
|
kamac
|
 |
« Reply #121 on: November 24, 2011, 01:18:08 PM » |
|
Guys, don't fight! No!  Agh! ... Will moonman have any public demo (soon)?
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #122 on: November 24, 2011, 01:21:30 PM » |
|
Will moonman have any public demo (soon)?
My current plan is to have an alpha done by April. I'll put a call out for testers around then. It'll run on windows and mac.
|
|
|
|
|
Logged
|
|
|
|
|
kamac
|
 |
« Reply #123 on: November 24, 2011, 01:25:11 PM » |
|
April... ... 
|
|
|
|
|
Logged
|
|
|
|
|
PompiPompi
|
 |
« Reply #124 on: November 24, 2011, 01:26:07 PM » |
|
Yea, I drew it. Thanks  np, his wang is kinda freaking me out tho... Yea, I kind of reached that area for clean up and thought of doing the usual, alien pelvis, but then I saw it looked like a little wang so I decided to leave it this way. 
|
|
|
|
|
Logged
|
 Kickstarter? no no no... it's Kicksucker...
|
|
|
|
eigenbom
|
 |
« Reply #125 on: November 24, 2011, 01:29:20 PM » |
|
April... ...  Awww don't be like that, have patience. How long does it take you to make a game? ...  @pompipompi I appreciate the fanart. Mind if I include it in the creds?
|
|
|
|
|
Logged
|
|
|
|
|
PompiPompi
|
 |
« Reply #126 on: November 24, 2011, 01:32:26 PM » |
|
April... ...  Awww don't be like that, have patience. How long does it take you to make a game? ...  @pompipompi I appreciate the fanart. Mind if I include it in the creds? Sure, I don't mind.  Edit: I will be honored
|
|
|
|
|
Logged
|
 Kickstarter? no no no... it's Kicksucker...
|
|
|
|
eigenbom
|
 |
« Reply #127 on: November 24, 2011, 01:35:12 PM » |
|
April... ...  Awww don't be like that, have patience. How long does it take you to make a game? ...  @pompipompi I appreciate the fanart. Mind if I include it in the creds? Sure, I don't mind.  Edit: I will be honored Awesome. :D
|
|
|
|
|
Logged
|
|
|
|
|
kamac
|
 |
« Reply #128 on: November 24, 2011, 02:15:16 PM » |
|
Awww don't be like that, have patience. How long does it take you to make a game? ... On Android a shitty game took me one month, for PC i don't know. I never finished one. "I never finished one." ... 
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #129 on: November 24, 2011, 02:22:26 PM » |
|
@kamac Are you addicted to facepalming? Can I try it?  Ooh yeh that felt good... moonman is the biggest game I've ever made so far, I'm working quite hard on it (roughly 3 full days a week), and I think April is a very tight deadline for a playable, non-annoying, and, most importantly, fun, alpha.
|
|
|
|
|
Logged
|
|
|
|
|
thatredant
|
 |
« Reply #130 on: November 24, 2011, 10:17:55 PM » |
|
This looks amazing! I Iove the Ascii-art style. Looks like it takes a lot of inspiration from Minecraft, Terraria, etc.?
|
|
|
|
|
Logged
|
Working on a resource-gathering realtime roguelike!

|
|
|
|
eigenbom
|
 |
« Reply #131 on: November 24, 2011, 10:37:50 PM » |
|
This looks amazing! I Iove the Ascii-art style. Looks like it takes a lot of inspiration from Minecraft, Terraria, etc.?
Thx, those are the main influences, although I've always wanted to build an open world game focused on building and exploration since I was 15 or so (15 years ago!). I think there's heaps more we can do in this space, and moonman is my little take on the genre.
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #132 on: November 28, 2011, 11:43:28 PM » |
|
Smashing some moonman code tomorree ... but until then, feast your oculi on these ... ( BIG version)
|
|
|
|
« Last Edit: November 30, 2011, 11:14:11 PM by eigenbom »
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #133 on: November 29, 2011, 10:43:30 PM » |
|
Update: Got the engine compiled and running on OSX and am ready to smash the moonman input->physics->sprite chain tomorrow.
|
|
|
|
|
Logged
|
|
|
|
|
eigenbom
|
 |
« Reply #134 on: November 30, 2011, 11:13:52 PM » |
|
Update: Input->physics->sprite chain is now linked up. Here's a minicap of me running around, changing weapons and heads. It's almost starting to feel like a game ... 
|
|
|
|
|
Logged
|
|
|
|
|