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879031 Posts in 32955 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 05:37:01 AM
TIGSource ForumsDeveloperFeedbackDevLogsmoonman (v0.3 win+osx 01/02/13)
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Author Topic: moonman (v0.3 win+osx 01/02/13)  (Read 81933 times)
eigenbom
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« Reply #120 on: November 24, 2011, 01:13:59 PM »

Yea, I drew it. Thanks Smiley

np, his wang is kinda freaking me out tho...
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kamac
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« Reply #121 on: November 24, 2011, 01:18:08 PM »

Guys, don't fight! No!





Agh!

...


Will moonman have any public demo (soon)?
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eigenbom
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« Reply #122 on: November 24, 2011, 01:21:30 PM »

Will moonman have any public demo (soon)?

My current plan is to have an alpha done by April. I'll put a call out for testers around then. It'll run on windows and mac.
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kamac
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« Reply #123 on: November 24, 2011, 01:25:11 PM »

April...


...  Facepalm
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PompiPompi
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« Reply #124 on: November 24, 2011, 01:26:07 PM »

Yea, I drew it. Thanks Smiley

np, his wang is kinda freaking me out tho...
Yea, I kind of reached that area for clean up and thought of doing the usual, alien pelvis, but then I saw it looked like a little wang so I decided to leave it this way.  Cheesy
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Kickstarter? no no no... it's Kicksucker...
eigenbom
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« Reply #125 on: November 24, 2011, 01:29:20 PM »

April...
...  Facepalm

Awww don't be like that, have patience. How long does it take you to make a game? ... Smiley

@pompipompi I appreciate the fanart. Mind if I include it in the creds?
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PompiPompi
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« Reply #126 on: November 24, 2011, 01:32:26 PM »

April...
...  Facepalm

Awww don't be like that, have patience. How long does it take you to make a game? ... Smiley

@pompipompi I appreciate the fanart. Mind if I include it in the creds?
Sure, I don't mind. Smiley

Edit: I will be honored
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Kickstarter? no no no... it's Kicksucker...
eigenbom
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« Reply #127 on: November 24, 2011, 01:35:12 PM »

April...
...  Facepalm

Awww don't be like that, have patience. How long does it take you to make a game? ... Smiley

@pompipompi I appreciate the fanart. Mind if I include it in the creds?
Sure, I don't mind. Smiley

Edit: I will be honored

Awesome. :D
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kamac
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« Reply #128 on: November 24, 2011, 02:15:16 PM »

Quote
Awww don't be like that, have patience. How long does it take you to make a game? ...

On Android a shitty game took me one month, for PC i don't know. I never finished one.

"I never finished one." ... Facepalm
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eigenbom
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« Reply #129 on: November 24, 2011, 02:22:26 PM »

@kamac

Are you addicted to facepalming? Can I try it? Facepalm Ooh yeh that felt good...

moonman is the biggest game I've ever made so far, I'm working quite hard on it (roughly 3 full days a week), and I think April is a very tight deadline for a playable, non-annoying, and, most importantly, fun, alpha.
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« Reply #130 on: November 24, 2011, 10:17:55 PM »

This looks amazing! I Iove the Ascii-art style. Looks like it takes a lot of inspiration from Minecraft, Terraria,  etc.?

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Working on a resource-gathering realtime roguelike!

eigenbom
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« Reply #131 on: November 24, 2011, 10:37:50 PM »

This looks amazing! I Iove the Ascii-art style. Looks like it takes a lot of inspiration from Minecraft, Terraria,  etc.?

Thx, those are the main influences, although I've always wanted to build an open world game focused on building and exploration since I was 15 or so (15 years ago!). I think there's heaps more we can do in this space, and moonman is my little take on the genre.
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eigenbom
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« Reply #132 on: November 28, 2011, 11:43:28 PM »

Smashing some moonman code tomorree ... but until then, feast your oculi on these ...

(BIG version)
« Last Edit: November 30, 2011, 11:14:11 PM by eigenbom » Logged

eigenbom
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« Reply #133 on: November 29, 2011, 10:43:30 PM »

Update: Got the engine compiled and running on OSX and am ready to smash the moonman input->physics->sprite chain tomorrow.
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eigenbom
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« Reply #134 on: November 30, 2011, 11:13:52 PM »

Update: Input->physics->sprite chain is now linked up. Here's a minicap of me running around, changing weapons and heads. It's almost starting to feel like a game ... Crazy
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