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eigenbom
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« Reply #585 on: April 10, 2012, 01:41:36 AM » |
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Thx for the encouragement dudes!
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namragog
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« Reply #586 on: April 10, 2012, 06:34:41 AM » |
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Wow, I really like that. Especially because his name is Moonman and hat is CLEARLY not the moon. It adds depth and fun.
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Namragog. I love you. Be creepy forever. 
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eigenbom
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« Reply #587 on: April 10, 2012, 03:07:36 PM » |
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Update: Shrunk the maximum world width to 0xffff blocks. At a maximum movement speed of 0xf blocks per second, it would take 0x1111 seconds to cross the world.
As moonman stared into the dark, endless abyss, his central ganglion was contemplating theosophy.
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namragog
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« Reply #588 on: April 10, 2012, 03:40:06 PM » |
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Everything about your last post made me feel really moon-man-y.
Seriously. It's like a new emotion or something.
RAW
UNTAPPED
ENERGY
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Namragog. I love you. Be creepy forever. 
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SolarLune
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« Reply #589 on: April 10, 2012, 03:41:33 PM » |
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Update: Shrunk the maximum world width to 0xffff blocks. At a maximum movement speed of 0xf blocks per second, it would take 0x1111 seconds to cross the world.
Oh... Uh..... Okay.  Heh, but the screenshot looks awesome. EDIT: *Gets out calculator* ... Wow, that's a large world! :O
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ThePortalGuru
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« Reply #590 on: April 10, 2012, 03:44:32 PM » |
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Update: Shrunk the maximum world width to 0xffff blocks. At a maximum movement speed of 0xf blocks per second, it would take 0x1111 seconds to cross the world.
As moonman stared into the dark, endless abyss, his central ganglion was contemplating theosophy. So, 0 seconds?
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eigenbom
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« Reply #591 on: April 10, 2012, 03:48:02 PM » |
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nam -- i'm afraid that you'll turn into moonman any second..
sl - cheers! also you don't need a calculator: 0x1111 seconds ~ 0x1000 = 16^3 = 2^12 = 4096 ~ 60*60 = 1 hr. (i think!)
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namragog
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« Reply #592 on: April 10, 2012, 03:52:12 PM » |
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nam -- i'm afraid that you'll turn into moonman any second..
sl - cheers! also you don't need a calculator: 0x1111 seconds ~ 0x1000 = 16^3 = 2^12 = 4096 ~ 60*60 = 1 hr. (i think!)
Oh no. Only 1 hour? In order to fix this, you need to have like a world transporter or something that will take moonman to another land. It should be super hard to build/find though.
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Namragog. I love you. Be creepy forever. 
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ThePortalGuru
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« Reply #593 on: April 10, 2012, 04:07:23 PM » |
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An hour to walk across a virtual world is a LONG time.
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eigenbom
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« Reply #594 on: April 10, 2012, 04:08:47 PM » |
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> Only 1 hour?
It's a decision I'm currently sticking with because it means I'll be able to finish the first prototype quicker, and also make my worlds richer -- instead of allowing the player to walk for ten hours through the same desert. Still, it's big enough to seem infinite to the casual player.
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mokesmoe
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« Reply #595 on: April 10, 2012, 04:14:52 PM » |
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Works out to about 1.2 hours, so that's pretty accurate.
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ThePortalGuru
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« Reply #596 on: April 10, 2012, 04:16:09 PM » |
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This is procedurally generated, correct?
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BlueSweatshirt
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« Reply #597 on: April 10, 2012, 04:19:06 PM » |
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For reference it only takes about a half an hour to walk across skyrim end-to-end.
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eigenbom
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« Reply #598 on: April 10, 2012, 04:42:53 PM » |
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ms: cheers, that sounds about right.
tpg: it will be script-driven, so the level creator can use procedures (e.g., perlin noise) or load pre-built levels, or mix both. for example, they may pre-design a dungeon, but have procedural terrain and caves around it.
js: yeh true, but there are a LOT of portals to other levels in there.
Instead of being a single big world to explore like Minecraft, Moonman games will likely be goal-driven -- build a machine to divert water here, go find the treasure chest of Mr Poopy, siege your friends castle, etc..
Ultimately I want a game that I can play (in full) for between half an hour and a couple of hours by myself or with a couple of other people. Wanna go raid a skellington dungeon? Sure, let's go! (Loading SkellingtonsRaid mod) (Building World) (Adding Skellingtons) (Player 1 enters) (Player 2 enters) (Game Starts)
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BlueSweatshirt
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« Reply #599 on: April 10, 2012, 04:46:38 PM » |
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That sounds great 
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