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eigenbom
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« Reply #720 on: May 28, 2012, 10:05:43 PM » |
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Update: Carving out some caves with musgrave's ridged multifractal (based on this). Caves get bigger the deeper you go. Looks like I'll need to revisit my lighting system, caves are more scary in the dark ... mwahahaaa Terrain also blends between lowlands and mountains, but is disgustingly homogeneous wrt block types.  click to embiggenScreenshot also shows a little problem with the block hues, the 2d hash is not performing as well as I need it to, but it'll have to go way down on the todo list.
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BlueSweatshirt
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« Reply #722 on: May 28, 2012, 10:38:03 PM » |
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And for today's weather forecast...
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eigenbom
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« Reply #723 on: May 28, 2012, 10:41:06 PM » |
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Something unexpected from my procedural terrain adventures .. (click for wallpaper size) 
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peous
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« Reply #724 on: May 29, 2012, 12:20:04 AM » |
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Yeh i tried some stronger hue changes, but it made the blockiness stand out too much. Oh and the faces are nothing, just a miscellaneous block type. Thx for the comments as usual.  the hue changes are quite visible on the island because orange is quite saturated. but not visible on big gray zone because... it has no saturation ! Maybe you could change lightness a bit in addition to the hue...
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oyog
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« Reply #725 on: May 29, 2012, 09:27:20 AM » |
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Ha ha ha, but really, what are the faces?  This is how moonbabies are made.
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eigenbom
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« Reply #726 on: May 29, 2012, 02:32:00 PM » |
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Yeh i tried some stronger hue changes, but it made the blockiness stand out too much. Oh and the faces are nothing, just a miscellaneous block type. Thx for the comments as usual.  the hue changes are quite visible on the island because orange is quite saturated. but not visible on big gray zone because... it has no saturation ! Maybe you could change lightness a bit in addition to the hue... oh, i lied, it's not really a hue change, just multiplying by a random bright colour, i think the effect on the rocks looks less visible because they have a pattern on them. still i'll look at ramping the colour changes up a little bit.. thx 
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eigenbom
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« Reply #727 on: May 29, 2012, 07:21:12 PM » |
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Update: See the latest mm changes in a video I made. Watch in 1080p for maximum pixelly goodness.  click to video
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« Last Edit: May 29, 2012, 07:27:57 PM by eigenbom »
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SolarLune
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« Reply #728 on: May 29, 2012, 07:43:59 PM » |
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Watched the whole 7 minutes, ragtime and all. Sweet work so far!
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eigenbom
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« Reply #729 on: May 29, 2012, 07:52:47 PM » |
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thx solar, see your cat/s made another appearance? 
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Franklins Ghost
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« Reply #730 on: May 29, 2012, 08:32:42 PM » |
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Great new video and love how open and massive the world feels.
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SolarLune
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« Reply #731 on: May 29, 2012, 08:48:28 PM » |
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thx solar, see your cat/s made another appearance?  Yeah, I did, and I see they continue to be horribly maltreated.  Ha ha ha Thanks for using them, though. 
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eigenbom
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« Reply #732 on: May 30, 2012, 02:16:33 PM » |
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@solar no worries, thx for drawing it! @fg cheers, yeh it's definitely feeling more vibrant these days, but there's still a LONG way to go before I'll be happy.  And yay, now over 30,000 views since I started the devlog, eight or so months ago. Can't believe in 4 months a whole year would have passed... :S
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Pixelulsar
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« Reply #733 on: May 30, 2012, 02:52:38 PM » |
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Game looks cool, do you think there will be a playable beta or something like that?
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eigenbom
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« Reply #734 on: May 30, 2012, 03:28:36 PM » |
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@pixelulsar yeh there will be a playable alpha in a couple of months. I'll change the topic title when it's ready. after that it'll have a rolling release, with the latest available to those who purchase the beta. that's the plan, anyway .. who knows how it'll actually turn out. update: i got a dislike on my video! aw no! My game is an affront to someone's sensibilities ... 
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