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890992 Posts in 33519 Topics- by 24761 Members - Latest Member: beertree

June 18, 2013, 04:00:24 PM
TIGSource ForumsDeveloperFeedbackDevLogsmoonman
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Author Topic: moonman  (Read 86559 times)
SoHaunted
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« Reply #795 on: June 13, 2012, 01:06:03 PM »

more tweakage

Yes.
That looks beautiful and amazing

I agree, that is the perfect amount of levels and tones. Looks great Smiley
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eigenbom
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« Reply #796 on: June 13, 2012, 06:58:29 PM »

I've decided to post a help wanted ad..

Pixel Artist/Artistic Collaborator needed!
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DustyDrake
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« Reply #797 on: June 13, 2012, 07:10:16 PM »

I want to but I hate animations and every project I touch withers and dies.
 Cry
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BlueSweatshirt
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« Reply #798 on: June 13, 2012, 07:19:53 PM »

Considering.
[edit] I emailed you because I'm a cheeky bastard
« Last Edit: June 13, 2012, 08:58:35 PM by Jack Sanders » Logged

Pixelulsar
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« Reply #799 on: June 20, 2012, 09:51:50 AM »

Will there only be one world, with a ship to fly around it, or will it be multiple worlds that you fly in between with a space ship?  Just asking because I saw a ship inventory somewhere in this devlog. 
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eigenbom
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« Reply #800 on: June 27, 2012, 07:37:50 PM »

hey pixelulsar - atm moonman is heading towards a "short story" format, each story/scenario will have its own world, so e.g., there will be a story with an island with villages, a central volcano with branching dungeons/caves off that, all surrounded by sea. The ship story will be one of the bigger stories - moonman crashes on a planet and has to fix his ship to get home, in that scenario the ship is a static entity with an inventory and special inventory slots that you have to fill with certain items to complete the scenario. There's also going to be an open-ended/sandbox story, in which the game plays more like minecraft (where there's no real goal).
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eyeliner
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« Reply #801 on: June 28, 2012, 07:33:15 AM »

Free or commercial?

Do you prefer apples over oranges?

Will the inventory items be available from the start or will the player have to find / fight for them?

What's your opinion on ramen noodles?
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I'm doing this: Ballin' (held) and Sky Line
namragog
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« Reply #802 on: June 29, 2012, 07:33:16 AM »

I would like that many questions...  Crazy
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sb3dgraph
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« Reply #803 on: July 02, 2012, 10:52:19 AM »

Any plans to put here some early build of the game? Beg I'd like to poke her by my hands.
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eigenbom
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« Reply #804 on: July 02, 2012, 02:42:58 PM »

@eyeliner commercial; i'm allergic to oranges, so apples; inventory may be traditional roguelike, starting with a few random items; we call them 2-minute noodles in australia. thx for the q's. Wink

@sb3dgraph for sure, i'm working on it Smiley
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nuchon
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« Reply #805 on: July 02, 2012, 03:22:07 PM »

I love this project, congratulations!   Gomez
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eigenbom
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« Reply #806 on: July 02, 2012, 10:34:54 PM »

thx nuchon Smiley

Update: working on a basic sprite viewer so I can fix some issues with the animations. the spriteviewer opens a package and lets you view each of the sprites in it, showing the pivots and anchors (the pink square), allows zooming right in, slowing down the anim, etc... uses fltk for rapid but ugly gui goodness.



(solar cat by solarlune)
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eyeliner
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« Reply #807 on: July 06, 2012, 03:05:40 AM »

Nice, you also make the tools for your game. That's boss.
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I'm doing this: Ballin' (held) and Sky Line
kamac
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« Reply #808 on: July 06, 2012, 07:02:04 AM »

That's nice GUI eigenbom! Do you use some library for it or...?

Would be nice if you could share with us how did you achieve it  Smiley
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DustyDrake
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« Reply #809 on: July 06, 2012, 11:11:38 AM »

uses fltk for rapid but ugly gui goodness.
He uses something called fltk I guess.
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