Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1029024 Posts in 41340 Topics- by 32941 Members - Latest Member: mfabbri77

August 01, 2014, 10:31:38 PM
TIGSource ForumsFeedbackDevLogsmoonman
Pages: 1 ... 75 76 [77] 78 79 ... 174
Print
Author Topic: moonman  (Read 637331 times)
eigenbom
Level 10
*****



View Profile WWW
« Reply #1140 on: November 13, 2012, 08:47:49 PM »

I played this on my mac. Everything was running great! I have a really new macbook pro running 10.8. Only problem I really ran into was the inventory disappeared at some point. I was pressing lots of buttons to see what was available so perhaps I disabled it...

Oh yeah, another thing that maybe you have disabled. I couldn't place down anything - blocks or items.

Good work!

thx dude. yeh i think 'tab' hides all UI elements. You should be able to place blocks using the right mouse button, but only in a small radius from the player (and if the empty space is not hidden behind another block). At least it works on my mac mini 10.7. Thx for trying it! Now you can send me an alpha of crea in return! Wink
Logged

jmcmorris
Level 1
*



View Profile WWW Email
« Reply #1141 on: November 13, 2012, 09:42:52 PM »

thx dude. yeh i think 'tab' hides all UI elements. You should be able to place blocks using the right mouse button, but only in a small radius from the player (and if the empty space is not hidden behind another block). At least it works on my mac mini 10.7. Thx for trying it! Now you can send me an alpha of crea in return! Wink

Ah, on mac ctrl+click is the right click, which you have assigned to create water. I'm guessing you're using a mouse so you didn't run into that issue. And yeah, tab toggles ui visibility.

I could smuggle you a copy of Crea alpha here in the near future. I'm sure you'll find something to keep yourself occupied in the meantime. Wink
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1142 on: November 13, 2012, 11:01:02 PM »

Ah, on mac ctrl+click is the right click ...

Oh big whoops on my behalf then, yeh i've got a 3 button mouse. Thx for the info :D
Logged

nikki
Level 10
*****


View Profile Email
« Reply #1143 on: November 14, 2012, 01:32:29 AM »

Quote
Maybe Steam for Linux will simplify this matter?

In the sense that it'll only be for Ubuntu ? Wink

I'd say go the same route as the Humble Linux bundle if you want to offer different solutions (.deb/.bin/.tar.gz/.sh),

or maybe go the .tar.gz route only and it'll be fine for everyone who knows how to unpack a file.
actually I guess it depends on if you need to install or only unpack something


could be missing some points I haven't got years of experience in this
Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #1144 on: November 14, 2012, 12:42:38 PM »

@nikki thx for the info, i'll have a look into it down the track sometime
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1145 on: November 14, 2012, 02:16:36 PM »

I forgot to ask.. what do you actually do in Moonman? Smiley
Logged

SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
eigenbom
Level 10
*****



View Profile WWW
« Reply #1146 on: November 14, 2012, 02:30:13 PM »

I forgot to ask.. what do you actually do in Moonman? Smiley

I'm not sure! :D

My main idea at the moment is for it to be a world exploration/sandbox game, in many ways like Dwarf Fortresses Adventurer mode. So the first step on loading the game will be to create a new world, which will likely take several minutes to create. Once this is done you can create a new character within that world, choosing from a number of different moonmen, each with different states, appearances, abilities, starting equipment, etc. In this aspect it's more like Nethack. E.g., the main moonman (the one used throughout this devlog so far) may have the ability to recharge power when the green moon is up, others may get it from eating mushrooms, etc. Eventually there will be goals within the world, but at least until then there will be the implicit goal of "find more stuff to make cool armour/weapons/devices."

Logged

Thecoolestnerdguy
Level 2
**

Can't code without autocomplete.


View Profile
« Reply #1147 on: November 15, 2012, 04:03:25 AM »

I forgot to ask.. what do you actually do in Moonman? Smiley

I'm not sure! :D

My main idea at the moment is for it to be a world exploration/sandbox game, in many ways like Dwarf Fortresses Adventurer mode. So the first step on loading the game will be to create a new world, which will likely take several minutes to create. Once this is done you can create a new character within that world, choosing from a number of different moonmen, each with different states, appearances, abilities, starting equipment, etc. In this aspect it's more like Nethack. E.g., the main moonman (the one used throughout this devlog so far) may have the ability to recharge power when the green moon is up, others may get it from eating mushrooms, etc. Eventually there will be goals within the world, but at least until then there will be the implicit goal of "find more stuff to make cool armour/weapons/devices."



Cool, so, you'll be free to do what you want on the game, but there are some goals.

Btw, MM ran lovely well on my father's MacBook Pro (gt 320m), but the fps is very unstable. It gets down to 36, and then go up to 60, and then go down to 40...  Roll Eyes

Oh, I forgot what's the command that "creates" water. What is?  Shrug
Logged

Sad minecraft didnt copyright squares
eigenbom
Level 10
*****



View Profile WWW
« Reply #1148 on: November 15, 2012, 01:37:15 PM »

Btw, MM ran lovely well on my father's MacBook Pro (gt 320m), but the fps is very unstable. It gets down to 36, and then go up to 60, and then go down to 40...  Roll Eyes

Oh, I forgot what's the command that "creates" water. What is?  Shrug

Cool, thx for testing it out dude! The fps issue doesn't sound very good, I didn't experience that on my mac mini, so that's weird. Did you have lighting 'L' on at the time?

As for water, I stupidly mapped it to Middle Click or LeftCtrl+LeftClick, which as jmcmorris pointed out gets mapped to Right Click on the mac, which removes the block placing ability - doh! It's fixed now in the code but I won't do another build until 0.3, so you might not be able to place blocks and/or place water (until you plug in a 3 button mouse).
Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #1149 on: November 15, 2012, 01:40:30 PM »

Not to worry, with your fancy time keeping code you can see what's causing the problem.. Wink
Logged

SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
eigenbom
Level 10
*****



View Profile WWW
« Reply #1150 on: November 15, 2012, 01:42:27 PM »

Not to worry, with your fancy time keeping code you can see what's causing the problem.. Wink

Yeh true!

@coolestnerdguy, if you press f1 i think (or f2) you can bring up the profiler. let it average out for a few seconds and then if you don't mind could you either screenshot it or post the results here? cheers!
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1151 on: November 15, 2012, 07:43:36 PM »

Update: Keeping up the updates, even boring ones, gotta keep momentum up and work harder! CEGUI was giving me some aches when getting the OSX build working, but I only use it for a simple debug console, so I disabled it for now and wrote my own console: it word-wraps and scrolls slowly so you have time to read the messages. Piccy as usual.

Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1152 on: November 15, 2012, 10:27:40 PM »

Update: Ladders! (just need to do a climbing anim now). Click image for a gif animation.

Logged

Thecoolestnerdguy
Level 2
**

Can't code without autocomplete.


View Profile
« Reply #1153 on: November 16, 2012, 05:06:12 AM »

Btw, MM ran lovely well on my father's MacBook Pro (gt 320m), but the fps is very unstable. It gets down to 36, and then go up to 60, and then go down to 40...  Roll Eyes

Oh, I forgot what's the command that "creates" water. What is?  Shrug

Cool, thx for testing it out dude! The fps issue doesn't sound very good, I didn't experience that on my mac mini, so that's weird. Did you have lighting 'L' on at the time?

You're welcome  Wink. Independent of the lighting be on or no the fps still the same.  Concerned
When I'm just walking around, it runs about 60, sometimes 70 fps.
When I jump sometimes it drops to 45, but never under that.
When I'm breaking a lot of stuff with the super pickaxe, sometime it drops to 50 fps.

As for water, I stupidly mapped it to Middle Click or LeftCtrl+LeftClick, which as jmcmorris pointed out gets mapped to Right Click on the mac, which removes the block placing ability - doh! It's fixed now in the code but I won't do another build until 0.3, so you might not be able to place blocks and/or place water (until you plug in a 3 button mouse).

Strange... I can place blocks normally, but not wather.


@coolestnerdguy, if you press f1 i think (or f2) you can bring up the profiler. let it average out for a few seconds and then if you don't mind could you either screenshot it or post the results here? cheers!



Sometimes, input goes red. That's a bad signal, right?
Logged

Sad minecraft didnt copyright squares
eigenbom
Level 10
*****



View Profile WWW
« Reply #1154 on: November 16, 2012, 02:09:18 PM »

ok thx dude, could either be the renderer or the physics engine by the sounds of it. i pm'ed you about not being able to see the image.
Logged

Pages: 1 ... 75 76 [77] 78 79 ... 174
Print
Jump to:  

Theme orange-lt created by panic