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1065423 Posts in 43462 Topics- by 35488 Members - Latest Member: chaosemerald

November 21, 2014, 04:10:34 PM
TIGSource ForumsFeedbackDevLogsmoonman
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eigenbom
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« Reply #1460 on: April 17, 2013, 05:50:07 PM »

Update: Completed more work on the sprite editor. The screenshot shows 2 parts (body, sword) and 1 composite (man), with the anchors 'a' and pivot '1' showing in the individual parts, and you can see they line up in the composite. The composite will be editted just through the table on the right, manually entering part names and specifying z-orders and pivots. The widgets also update based on their dependencies, so e.g., you can draw on the sword and the man composite updates immediately.

click to embiggen
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eigenbom
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« Reply #1461 on: April 22, 2013, 10:46:52 PM »

Update: Did a bunch more work on the sprite editor. E.g., Saving and Loading project files is now supported. The file format is just a .tar file (shown on the right) which contains all the sprite frames as pngs and the part and composite specifications as a json file (the program preferences are also saved.) If there's interest I'll definitely try to release this either as a free standalone sprite editor, or packaged with moonman for user modding.

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jO
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« Reply #1462 on: April 22, 2013, 11:00:55 PM »

If there's interest I'll definitely try to release this either as a free standalone sprite editor, or packaged with moonman for user modding.

INTEREST!  Gentleman

Preferably as a standalone - this looks super helpful.
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DAISHI
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« Reply #1463 on: April 22, 2013, 11:07:31 PM »

Very nice. I have no talent for sprite art unfortunately. I've tried, I've failed, hah.
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The Golden Anvil - A Handdrawn Adventure Game

http://forums.tigsource.com/index.php?topic=32975.0
surt
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« Reply #1464 on: April 22, 2013, 11:40:40 PM »

If it'll be usable for sprites bigger than 6x5 pixels then I'll be interested.
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« Reply #1465 on: April 23, 2013, 12:08:38 AM »

The screenshot already contains sprites that are bigger than 6x5 pixels.
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eigenbom
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« Reply #1466 on: April 23, 2013, 02:28:03 AM »

Thx guys, @surt - you can have any size you like, but it's built for low-res sprite work, like the ones I'm showing. There are other tools like Spriter which would work better for bigger sprites.

Here's a few more parts I drew tonight, combined in different ways..

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Carrion
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« Reply #1467 on: April 23, 2013, 03:05:48 AM »

This game looks insane. I don't know if it's just me but there's something so psychotic about the visuals. I fucking love it, make more!
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kurtss
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« Reply #1468 on: April 23, 2013, 12:10:05 PM »

You should release that before Ludum Dare, because it MIGHT just be helpful
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eigenbom
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« Reply #1469 on: April 23, 2013, 10:22:03 PM »

@Carrion Thanks! Hopefully the game ends up being a bit off-kilter.
@kurtss Yeah I was thinking about that.. but I don't think it'll be ready. It'll probably be released with the proper mm beta.

Update: Started work on animating composites within the sprite editor. Here's three dancing chaps, demonstrating the re-use of animated parts within a comp. Taken from a screencast of the editor. The second guy is wearing red speedos I think.

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happymonster
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« Reply #1470 on: April 23, 2013, 11:27:21 PM »

Very clever, albeit disturbing..  WTF
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
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« Reply #1471 on: April 24, 2013, 12:42:17 PM »



Besides the fact that this dacing animation is probably the best animation I have ever seen... the 3rd picture puzzles me.
Let me get this straight... The guy, the hat and the trident are 3 different entities.
How do you manage to make the hat overlap the body, the body overlap the trident (hand) and the trident overlap the hat? What kind of magic is this?  Shocked
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poe
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« Reply #1472 on: April 24, 2013, 01:12:10 PM »

Moonmagic
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eigenbom
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« Reply #1473 on: April 24, 2013, 01:35:55 PM »



Besides the fact that this dacing animation is probably the best animation I have ever seen... the 3rd picture puzzles me.
Let me get this straight... The guy, the hat and the trident are 3 different entities.
How do you manage to make the hat overlap the body, the body overlap the trident (hand) and the trident overlap the hat? What kind of magic is this?  Shocked

The separate parts are: the body, the arm on the right, the head, the hat, the trident. So it's no moonmagic: the arm holding the trident could overlap everything to give that result, but its actually not overlapping the trident, the trident merely has a 1-pixel space where the hand grabs it.
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Cloudiest Nights
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« Reply #1474 on: April 24, 2013, 06:22:47 PM »

Alright, the game looks intriguing, and the sprite editor looks SEXY  Kiss Sign me up for the standalone release too, please!
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eigenbom
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« Reply #1475 on: April 24, 2013, 06:37:48 PM »

Cheers, and I will!
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surt
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« Reply #1476 on: April 24, 2013, 08:15:07 PM »

Very clever, albeit disturbing..  WTF
Surf life savers do have a life outside of work you know.
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Thecoolestnerdguy
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« Reply #1477 on: April 25, 2013, 02:27:35 AM »

99 pages, 77259 views...
This is getting big  Shocked
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« Reply #1478 on: April 25, 2013, 02:28:53 AM »



Please tell me that is mooman's idle animation  Beg
« Last Edit: April 25, 2013, 09:23:26 AM by Thecoolestnerdguy » Logged

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« Reply #1479 on: April 26, 2013, 12:59:33 PM »

Wow, you have an awesome sprite system here. With separate sprites on a character you can do some cool stuff, like capes and hair affected by the wind and such. Although I guess there is no wind on the moon.
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