Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1065899 Posts in 43495 Topics- by 35510 Members - Latest Member: devionix

November 23, 2014, 01:01:27 PM
TIGSource ForumsFeedbackDevLogsmoonman
Pages: 1 ... 74 75 [76] 77 78 ... 138
Print
Author Topic: moonman  (Read 726739 times)
poe
Guest
« Reply #1500 on: April 28, 2013, 09:50:25 AM »

Coffee

gams
Logged
happymonster
Level 10
*****



View Profile WWW
« Reply #1501 on: April 28, 2013, 10:15:52 AM »

I posted in the 30's, what do I get?
Moonrock
Logged

SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
DustyDrake
Level 10
*****



View Profile
« Reply #1502 on: April 29, 2013, 04:39:37 PM »

I find this funny:
Take a moonman
Remove his arms.
Give him an extra pair of legs.
Make his legs stubby.
Now by this point the moonman is likely sad and ready to... explode.
Logged

Ashkin
Level 10
*****


meow


View Profile
« Reply #1503 on: April 29, 2013, 04:54:27 PM »

Do I get a badge for being around at the start? Smiley

Yes you do, so does Belimoth, Ashkin, etc. You guys will definitely be getting the game for free. That's the least I can do.. Smiley
yessssssss Cool
finally my habit of looking at other people's games instead of working on my own is paying off
Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #1504 on: April 29, 2013, 10:26:36 PM »

Update: Did more work on the MoonPixel sprite editor, I have two python scripts that are nearly finished. One script processes the MoonPixel save file for moonman, packs the parts into a spritesheet using TexturePacker, etc. The other script converts all the current resources in moonman into MoonPixel format. Because Python has both tar and json support, these scripts were quite simple. And I was glad to see all the Moonman animations working in MoonPixel.



I also made a change from the 'simplified' json format I was using in the engine to the standard json format. It was too hard to write tools etc because of that custom format, so now its just pure json so can be processed much more easily.

Will the moon have Le Petit Prince?

Yeah I love that guy, so maybe.. Smiley

I posted in the 30's, what do I get?

A kick up the bum!


I find this funny:
Take a moonman
Remove his arms.
Give him an extra pair of legs.
Make his legs stubby.
Now by this point the moonman is likely sad and ready to... explode.

Lay off the moonshine man!

yessssssss Cool
finally my habit of looking at other people's games instead of working on my own is paying off

How is that drilling game going btw?! Evil
Logged

DustyDrake
Level 10
*****



View Profile
« Reply #1505 on: April 29, 2013, 10:46:31 PM »

I find this funny:
Take a moonman
Remove his arms.
Give him an extra pair of legs.
Make his legs stubby.
Now by this point the moonman is likely sad and ready to... explode.

Lay off the moonshine man!
Neverrrrr
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1506 on: April 29, 2013, 10:54:10 PM »

icwutudidthar
Logged

Ashkin
Level 10
*****


meow


View Profile
« Reply #1507 on: April 29, 2013, 11:24:14 PM »

yessssssss Cool
finally my habit of looking at other people's games instead of working on my own is paying off

How is that drilling game going btw?! Evil
Deader than two hookers. I'm still working on stuff though, don't worry- maybe I'll put a devlog up for the game I'm doing right now someday.
Logged
siskavard
Level 10
*****


FUTUREBEARD


View Profile WWW Email
« Reply #1508 on: April 29, 2013, 11:49:33 PM »

Update: Did more work on the MoonPixel sprite editor, I have two python scripts that are nearly finished. One script processes the MoonPixel save file for moonman, packs the parts into a spritesheet using TexturePacker, etc. The other script converts all the current resources in moonman into MoonPixel format. Because Python has both tar and json support, these scripts were quite simple. And I was glad to see all the Moonman animations working in MoonPixel.



is this how the entire game is going to look? this sort of paper cutout style?

I hope you say yes
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1509 on: April 29, 2013, 11:52:22 PM »

nope, thats just a filtered screencap. the game just has the purest pixels. Ninja
Logged

KoeWaffle
Level 0
**


While(waffles){hunger=0;};


View Profile
« Reply #1510 on: April 30, 2013, 02:09:09 AM »

I like this combination of old looks, new game mechanics. Instead of having millions of polygons we get a highly dynamic world Smiley Keep up the work, it looks promising! (that moon-creeper-man  Big Laff)
Logged

If (hunger >=1 && !(waffles)){waffles=true;};
poe
Guest
« Reply #1511 on: April 30, 2013, 02:57:58 PM »

I like the pixels better. Will the game allow texture packs or anything like that?
Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #1512 on: April 30, 2013, 03:16:36 PM »

@ashkin do it!
@koewaffle cheers!
@poe me too. game won't directly support skinning; however, it will be possible to add new characters, monsters, etc. it'll be as easy as drawing a few sprites in MoonPixel, creating a Lua script, and a couple of .json specs.
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1513 on: April 30, 2013, 06:21:43 PM »

Update: I simplified how sprites are oriented, now they are just flipped if they are facing the other direction. Previously I had a more complicated system, but it was too hard to maintain. This new method has the side-effect that your held item actually switches hands when you change your facing direction (something that probably happens in most older platformers anyway).
 
Logged

kurtss
Level 5
*****



View Profile Email
« Reply #1514 on: April 30, 2013, 06:48:24 PM »

Update: I simplified how sprites are oriented, now they are just flipped if they are facing the other direction. Previously I had a more complicated system, but it was too hard to maintain. This new method has the side-effect that your held item actually switches hands when you change your facing direction (something that probably happens in most older platformers anyway).
 


Can't you just switch the hand that the held item is in or no?
Logged

eigenbom
Level 10
*****



View Profile WWW
« Reply #1515 on: April 30, 2013, 06:55:26 PM »

Yeah, I got that for free with my old method so I'd need to just add a bit more code that manually switches. I think I like the weapon always being in the front of mm though, so I might leave it as is for now..
Logged

Gimym JIMBERT
Level 10
*****


NOTGAMER ludophile


View Profile Email
« Reply #1516 on: April 30, 2013, 08:56:24 PM »

What's he is hiding with that pourposeful place item? He should not be afraid of nature Well, hello there!
Logged


ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
eigenbom
Level 10
*****



View Profile WWW
« Reply #1517 on: April 30, 2013, 09:13:16 PM »

moonwang?
Logged

poe
Guest
« Reply #1518 on: May 01, 2013, 01:19:03 PM »

moonshoes
Logged
eigenbom
Level 10
*****



View Profile WWW
« Reply #1519 on: May 01, 2013, 08:34:47 PM »

LET'S
GET
MEDIEVAL



« Last Edit: May 01, 2013, 08:46:19 PM by eigenbom » Logged

Pages: 1 ... 74 75 [76] 77 78 ... 138
Print
Jump to:  

Theme orange-lt created by panic