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1056830 Posts in 42928 Topics- by 34874 Members - Latest Member: felipemaciel

October 24, 2014, 04:01:05 AM
TIGSource ForumsFeedbackDevLogsmoonman
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Author Topic: moonman  (Read 704810 times)
kleiba
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« Reply #1560 on: May 16, 2013, 03:28:34 PM »

All sounds really good! :-) Keep going...
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eigenbom
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« Reply #1561 on: May 17, 2013, 07:39:00 PM »

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siskavard
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FUTUREBEARD


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« Reply #1562 on: May 17, 2013, 08:29:26 PM »

Leo trades in his shell for a katana upgrade
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Panurge
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« Reply #1563 on: May 17, 2013, 09:09:34 PM »

Badass! By the way, I may be in a minority here but I really liked the skeleton blood...
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Gimym JIMBERT
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NOTGAMER ludophile


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« Reply #1564 on: May 17, 2013, 09:35:00 PM »

moonturtle
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
nikki
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« Reply #1565 on: May 18, 2013, 07:28:25 AM »

teenage mutant hero moonman
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eigenbom
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« Reply #1566 on: May 18, 2013, 04:44:55 PM »

Choose your weapon! Shovel, pickaxe, axe, battle axe, flail, hammer, sword, crossbow, diresword, or autobow.

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kurtss
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« Reply #1567 on: May 18, 2013, 05:13:31 PM »

I'll only be happy if the metal ball of the flail swings and has gravity.
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poe
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« Reply #1568 on: May 18, 2013, 05:25:21 PM »

Cookieface or eyebrows?
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eigenbom
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« Reply #1569 on: May 18, 2013, 05:45:03 PM »

kurtss: you expect too much from me!
poe: kookie face
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Gimym JIMBERT
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NOTGAMER ludophile


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« Reply #1570 on: May 18, 2013, 10:18:22 PM »

after kookieman can't wait for megaman and superman
but the cream is eigenbomman
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happymonster
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« Reply #1571 on: May 19, 2013, 01:41:02 AM »

Not so keen on the weapons myself, looking forward to more exploration type stuff. Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
peanutbuttershoes
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wat a hell


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« Reply #1572 on: May 19, 2013, 05:33:54 AM »

I'll only be happy if the metal ball of the flail swings and has gravity.

Read that as

"I'll only be happy if the metal ball of the flail swings and has depravity."

the first time. ha
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wat a hell

eigenbom
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« Reply #1573 on: May 22, 2013, 06:11:22 PM »

Update: Lots more work done: enemies now attack and chase you, objects can be attached to walls (see torches and arrows below), focus direction of humanoids can be different to walking direction (so e.g., you can be walking left but facing and shooting right).





Update2: Works on slopes too, that was a bit trickier..

« Last Edit: May 22, 2013, 07:01:13 PM by eigenbom » Logged

jO
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Adventure awaits!


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« Reply #1574 on: May 23, 2013, 12:21:16 AM »

hahahahahaha thats awesome!
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Quarry
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« Reply #1575 on: May 23, 2013, 06:22:31 AM »

How hacky did it end up being
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eigenbom
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« Reply #1576 on: May 23, 2013, 03:33:17 PM »

How hacky did it end up being

I actually spent a bit more time on it so it wasn't too hacky. An item in the world can be one of three types: projectile, free, or attached.

When a projectile item like the arrow collides with the world geometry I get a callback from Box2D. I then do a quick raycast to get the precise point of intersection, and from that determine the block that the projectile hit. The arrow projectile is then removed and an 'attached' arrow item (a static body) is created at the right position and attached to the block. The system keeps track of blocks that things are attached to, so that when the blocks are destroyed the attached items are unattached and become 'free' items (dynamic bodies). Attached items can also inhabit spaces, so e.g., you can't place a block in the space where a torch is. Also you can mouse-over an attached item to target it and then hit it; once it's health is zero it is destroyed and spawns the free version of itself.

So it took a couple of days but the whole approach is general enough to be used for other things down the line, like wall-mounted levers, grenades that explode on impact, or more complex scripted things like a projectile that drops fire or spiders on impact or something.
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eigenbom
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« Reply #1577 on: May 25, 2013, 11:54:00 PM »

Turned 32. Worked a little on Moon, Strange, and Charmed.

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Belimoth
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high-heeled cyberbully


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« Reply #1578 on: May 25, 2013, 11:55:07 PM »

Very nice, I especially like what you've done with Charmed.
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eigenbom
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« Reply #1579 on: May 25, 2013, 11:58:34 PM »

cheers bel, i originally was trying for faceted but it evolved into that. i have to be careful to stick to my simple aesthetic and not to make things too complex. Would also be cool to have Strange's eye follow you around.. Blink
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