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878452 Posts in 32924 Topics- by 24334 Members - Latest Member: zexyu

May 21, 2013, 11:13:19 PM
TIGSource ForumsDeveloperFeedbackDevLogsZombox
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zombox
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« Reply #60 on: January 01, 2012, 08:27:11 AM »

Plenty of new updates to Zombox over the last couple of weeks.

The zombie AI system was completely re-hauled. Instead of having perfect knowledge of the player's whereabouts, zombie intelligence is now sight/sound based. Zombies won't attack targets unless they can see them, and will wander towards nearby sounds. This means you can do things like distract zombies with sound while heading in an opposite direction, or sneak up on zombies from behind. Zombies will also try to break down the doors of a building if they feel there is a viable target inside.

Zombie swarming was also greatly improved to prevent pesky zombie-to-zombie, zombie-to-player and zombie-to-prop intersections.

Other improvements to the game involve preventing weapons from being able to hit zombies/props through walls, and adding an in-icon ammo counter for active items.

Here are some .gifs showcasing some of the above changes to the game. The first two animated .gifs show zombies chasing the player and breaking down the doors of the building the player is inside. The third .gif shows some of the improved swarming (sped up to 200%), and the fourth .gif shows the active item ammo counters (as well as what happens to the icon when the player runs out of ammo).







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Dugan
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« Reply #61 on: January 01, 2012, 09:22:58 AM »

This looks super-fab, the art gives me the same happy vibe as the original Katamari Damacy did.

One suggestion with the hud icons is to not pillow emboss them, it looks a bit out of style with the rest of the art.
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peanutbuttershoes
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« Reply #62 on: January 01, 2012, 11:58:17 AM »

I'd second that notion. They'd look slick and consistent flat.
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laxwolf
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« Reply #63 on: January 01, 2012, 10:39:44 PM »

I agree too. The game looks even better, love the visible damage and the way the zombies crowd around the player is a good step. Great work.
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Solo artist, modeler, designer, and programmer at 3dbitgames!
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« Reply #64 on: January 02, 2012, 07:48:07 AM »

This sounds fun! and the art looks very cool, something different for a change. can't wait to see this released.
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zombox
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« Reply #65 on: January 21, 2012, 12:13:26 AM »

Zombox now features building construction!

Players can now create their own fortifications for fending off the zombie attacks.

Also, I'm working on implementing a crafting system, so players can use debris found throughout the world to construct the objects necessary to create walls and doorways.

Click here to read more about the latest changes on the devblog. Or, view the following animations to see the building system in action!




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laxwolf
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« Reply #66 on: January 21, 2012, 09:54:40 AM »

awesome! Will the play be able to rebuild broken store fronts?
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Chris Pavia
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« Reply #67 on: January 21, 2012, 10:15:05 AM »

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CEDE
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« Reply #68 on: January 21, 2012, 12:42:02 PM »

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Franklins Ghost
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« Reply #69 on: January 22, 2012, 05:16:16 AM »

The new construction element is looking great and will really add a new element to the gameplay. Can't wait to try it out  Smiley
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« Reply #70 on: January 22, 2012, 03:13:45 PM »

This is literally the best thing I've ever seen! D:

I would pay so much money to have this thing now.
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zombox
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« Reply #71 on: January 22, 2012, 04:12:44 PM »

awesome! Will the play be able to rebuild broken store fronts?

Yup!
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zombox
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« Reply #72 on: January 22, 2012, 04:13:37 PM »



Haha! That is SO awesome!
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Angelbait
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« Reply #73 on: January 22, 2012, 06:28:32 PM »

Dude, with every post I die more to play this game.   Wizard of zombies.
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zombox
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« Reply #74 on: January 28, 2012, 02:09:08 AM »

More updates to Zombox this week!

New weapons can be crafted, building supplies can be gathered from fallen debris, the construction tool has been updated with repair/destroy models, and new particle effects have been added.

Watch this video to see all the new features!:



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