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891132 Posts in 33523 Topics- by 24768 Members - Latest Member: Stome

June 19, 2013, 01:05:17 AM
TIGSource ForumsDeveloperFeedbackFinishedFog and Thunder - freaky roguelike
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Author Topic: Fog and Thunder - freaky roguelike  (Read 1981 times)
tequibo
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« on: October 01, 2011, 02:47:34 PM »




Peculiar dungeon crawler with procedural generation and permanent death where everything is affected by light. Outsmart foes. Be stealthy and cautious, because you are super fragile.

Play!


Update 06.08.2012:
- fixing bug with spawning in void - attempt #2. now if player is nowhere level will be generated again
- added fix for case if player is not nowhere, but somewhere he is not supposed to be
- maximum number of health points is now 3
- some changes to user interface
- balance tweaks

Update 04.08.2012:
- sonar recharges faster
- hopefully fixed bug with spawning in a darkness
- fixed bug where game would crash on victory in some cases
- fixed room with level generation
- bombs will collide with walls now
- ghosts will interact with white cells now
- removed fps meter

------- Initial post below -------

It's a game about place. About place that once was ordinary, but after some event it has changed. And now this place if filled with artifacts and strange creatures.



some characters(WIP)


Video http://www.youtube.com/watch?v=mbFxwqzt-k8

Light is a part of game mechanics. For example, when certain creature(scull) is illuminated it starts to wake up. When it does it attacks closest target. Which can be player or another creature.
Also there is a detector which blinks and beeps more often when player is close to the target.(I always wanted to have something like this in Minecraft to find ore)
And there is a some revealing device, which shows hidden objects or helps see through disguise. And there is crafting, or, rather witchcrafting, not sure, you place materials on a floor, like on a grid, in some shape, and cast a spell that way.


« Last Edit: August 06, 2012, 06:25:13 AM by tequibo » Logged

Chris Pavia
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« Reply #1 on: October 01, 2011, 02:55:07 PM »

Looks interesting, I kind of wish the environment art was stylized more like your characters are.
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tequibo
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« Reply #2 on: October 01, 2011, 03:03:30 PM »

Looks interesting, I kind of wish the environment art was stylized more like your characters are.
Thanks!
I havent worked on a graphics too much yet, so most of it are just drafts.
And I'm not sure yet, what I am gonna do with tiles.
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tequibo
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« Reply #3 on: July 30, 2012, 09:11:07 AM »

So, recently I've decided finish two of my old projects, and this is one of them.
Alpha build released






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Panurge
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« Reply #4 on: July 30, 2012, 12:44:41 PM »

Mind-spankingly gorgeous. Intriguing ideas for mechanics too. I think I would like to play this.

(EDIT: Just seen there's an alpha build - I think I will play this.)
« Last Edit: July 30, 2012, 12:50:31 PM by Panurge » Logged

tequibo
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« Reply #5 on: July 31, 2012, 06:22:32 AM »

Updated game a bit, added some help, sounds, tweaked difficulty.
Feedback much appreciated. Is it too hard? Too confusing?


http://tequibo.com/games/fog-and-thunder/
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tequibo
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« Reply #6 on: August 01, 2012, 12:56:37 PM »

Updated again - with some help and tips, balance tweaking.
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Sharkoss
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« Reply #7 on: August 01, 2012, 06:49:10 PM »

Awesome.
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Sharkoss
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« Reply #8 on: August 01, 2012, 07:13:43 PM »

Ok, so I played it and it's super fun.  Subscribed.
I really like the lightning power-up thingy, I wish there were more of them or they weren't one-offs.
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tequibo
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« Reply #9 on: August 04, 2012, 08:48:20 AM »

Thanks!

Game has been updated.
- sonar recharges faster
- hopefully fixed bug with spawning in a darkness
- fixed bug where game would crash on victory in some cases
- fixed room with level generation
- bombs will collide with walls now
- ghosts will interact with white cells now
- removed fps meter

While first version did not do great on kongregate, probably due to being confusing, I posted about slightly updated version on reddit (sucessful) and asked freeindiegam.es guys via twitter if my game is interested enough for they site, it is!
Followed mentions:
http://jayisgames.com/archives/2012/08/fog_and_thunder.php
http://www.edge-online.com/features/fog-and-thunder-disturbing-roguelike
http://oujevipo.fr/index.php?option=com_content&view=article&id=749:fog-and-thunder&catid=37:20-minutes&Itemid=56


Now reuploaded latest version on kongregate, support is appreciated!  Gentleman
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Sharkoss
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« Reply #10 on: August 04, 2012, 09:35:27 AM »

- hopefully fixed bug with spawning in a darkness
I still got it Sad

Quote
- bombs will collide with walls now
Cool, I was hoping you'd add this.
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tequibo
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« Reply #11 on: August 04, 2012, 10:13:47 AM »

- hopefully fixed bug with spawning in a darkness
I still got it Sad

Damn. I think there is something extensional about this bug. And mysterious.

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tha_Chiller
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« Reply #12 on: August 04, 2012, 10:36:01 AM »

very minimalist, should make a bit more Gothic it could really bring out the theme, I enjoy the environment but a little more definition could bring out the character of the game.
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tequibo
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« Reply #13 on: August 05, 2012, 02:28:56 PM »

Update 06.08.2012:
- fixing bug with spawning in void - attempt #2. now if player is nowhere level will be generated again
- added fix for case if player is not nowhere, but somewhere he is not supposed to be
- maximum number of health points is now 3
- some changes to user interface
- balance tweaks
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ziznak
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« Reply #14 on: August 06, 2012, 04:27:00 AM »

Cool little roguelike!  gonna keep my eye on this one.
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