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879992 Posts in 33015 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 01:05:08 PM
TIGSource ForumsDeveloperCreativeArtWorkshopAsepl's workshop of improvement
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Author Topic: Asepl's workshop of improvement  (Read 4783 times)
green
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« Reply #15 on: October 11, 2011, 05:01:35 AM »

Your models are coming along nicely. Now I want you to try some textures. Tongue
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nahkranoth
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« Reply #16 on: October 11, 2011, 06:37:11 AM »

me 2!
I like that you see progress, but it's still a very technical process,
throw some more feeling in it.
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Asepl
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« Reply #17 on: October 11, 2011, 06:44:06 AM »

Sure :D Just tell me how should i start out. Should i use blender's built in texturing or UV mapping, and where/how should i start to learn making them. Use gimp or photoshop?
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Asepl
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« Reply #18 on: October 13, 2011, 03:59:53 AM »

And i made a well... Nothing cool, 257 verticies. Also I am not satisfied with the bottom of it. The shades seem to bug a bit. It was supposed to be a destroyed well, if you wouldn't guess Smiley Actually tried to make it more roundlish, but after seeing the effects i decided to make it destroyed Tongue

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thatshelby
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« Reply #19 on: October 13, 2011, 07:37:57 AM »

Will you be using the bed model in a game? If so, why did you model the slats underneath the bed, assuming the won't be seen?
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Asepl
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« Reply #20 on: October 13, 2011, 07:39:29 AM »

I can always delete them, and i probably won't use it.
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Asepl
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« Reply #21 on: November 17, 2011, 11:36:07 AM »

Uhh. Okay. So I am pretty much back (for a while, or maybe longer) to modelling... I had 1 month break, and that's because I was just too lazy. So, now I am thinking of making a 3d scene for school project. I started to create a dragon, but it exceeds my skills greatly (which you can see on the pictures). Just tell me is it worth continuing, because i plan on putting textures after that, and to try animating it a bit. Also, give me advice on which model is better. Smoothed or flat?





And smoothed version.



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nahkranoth
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« Reply #22 on: November 17, 2011, 01:28:24 PM »

It depends on what you want
I think smooth is better if you want a realistic dragon

Look at reference material:


Or try something more simple


(reference pictures are not done by me (although i have moddeled a cartoon dragon, -once))
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Asepl
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« Reply #23 on: November 17, 2011, 02:06:51 PM »

I want a dragon that is pretty possible to exist. As it is based on a legend, the dragon shouldn't look like some chinese ones. And I am not so experienced to make models like 1st one.
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Asepl
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« Reply #24 on: November 19, 2011, 02:09:49 PM »

Alright, this one was intended to be a tryout, but it ended up in using it as original. So here goes the "awesomeness" Tongue


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Asepl
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« Reply #25 on: November 20, 2011, 02:07:32 PM »

Realized my previous dragon sucked badly. So here, I present you my 4 hours of work ^_^









Althought, I am not sure how to fix the stomach when smoothed.
And the model is 1600 poly. Half of it are the fangs.
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nahkranoth
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« Reply #26 on: November 20, 2011, 03:21:10 PM »

this looks a lot better!
Good work, good progress
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kamac
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« Reply #27 on: November 21, 2011, 09:16:42 AM »

It's cool  Smiley Time to make some houses/texture for the dragon.  Smiley
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Asepl
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« Reply #28 on: November 21, 2011, 01:52:58 PM »

I made basic textures for the dragon, and few corrections to the guy.
The guy is 435 verticies now.









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dustin
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« Reply #29 on: November 21, 2011, 02:33:27 PM »

wow the second dragon is so much better then the first!
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