yeah, the credits are wrong; he's officially the designer but it was actually woz who did it (it's a famous story). see:
http://en.wikipedia.org/wiki/Breakout_(video_game)#History_and_developmentBreakout, a discrete logic (non-microprocessor) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games.
They had an idea to turn Pong into a single player game, where the player would use a ball to deplete a wall of bricks without missing the ball on its rebound. Bushnell was certain the game would be popular, and the two partnered to produce a concept. Al Alcorn was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs was offered US$750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days.
Jobs noticed his friend Steve Wozniak—employee of Hewlett-Packard—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage. Wozniak had no sketches and instead interpreted the game from its description. To save parts, he had "tricky little designs" difficult to understand for most engineers. Near the end of development, Wozniak considered moving the high score to the screen's top, but Jobs claimed Bushnell wanted it at the bottom; Wozniak was unaware of any truth to his claims. The original deadline was met after Wozniak did not sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a US$5,000 bonus, which Jobs kept secret from Wozniak, instead only paying him $375.[1][2][3][4][5][6]
Atari was unable to use Steve Wozniak's design. By designing the board with as few chips as possible, he also cut down the amount of TTL (transistor-transistor logic) chips to 42. This made the design difficult to manufacture—it was too compact and complicated to be feasible with Atari's manufacturing methods. However, Wozniak claims Atari could not understand the design, and speculates "maybe some engineer there was trying to make some kind of modification to it". Atari ended up designing their own version for production, which contained about 100 TTL chips. Wozniak found the gameplay to be the same as his original creation, and could not find any differences.[2][3][4][5][7][8]
so just think about that: he had his friend make the game in 4 days, during which his friend didn't sleep in any of those days, and *still* stole the $5000 reward from him
i read a longer version of this story in a book on the history of atari, and it gets worse the more details you know about it