A bunch of people seemed curious about the gameplay and we are kind of torn about this matter. We don't want to keep people completely in the dark but yet not spoil what is unique and interesting with Pavilion. Not that we want to keep the ideas to ourselves while in production but we think that the experience of the player will be much more profound when not knowing about certain fundamental things.
And on the other hand we feel that we have something kind of new here, and there isn't really any other games that has explored our ideas in the way we are doing. So it would be extremely hard to expalin what we are doing without being too specific and spoiling things.
It is like if you found a Mammoth and had to describe it to a friend who has never heard of a Mammoth before..
-Yeah, it's like a hairy elephant...
Just by saying that your friend would have a pretty good idea of what the Mammoth is.
But if you would have to describe a completely new animal that is unlike anything anyone has ever seen, then you would probably have to be more specific about things...
Of course, Pavilion isn't unlike anything anyone has ever seen, especially not on the visual surface, but it is still hard to describe and is probably best undiscribed to a certain degree.
The first (old)idea had a lot of similarities with Lemmings, different characters with different abilities. You basically commanded a bunch of robots/beings to move and use their abilities to open up a path through a labyrinth environment. Could most likely have been a solid puzzle game if taken further.
But it was when we started to think about who was traversing that open path that we really found something interesting.
Especially if the player wouldn't control the traversing character.
The image (purely explanational) shows the puzzle that kind of got us to scrap the whole Lemming idea and focus on the traversing character instead. It was a simple puzzle to begin with, but we found that it carried a lot of depth when we started to disect it. The image shows two solutions to the same puzzle, but that singel puzzle can harbour more solutions than that. And that was the starting point that opened up something completely new to us.
Just as nature has laws of gravity and things like that, we found that it could be applied to human actions as well....