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1045277 Posts in 42345 Topics- by 34062 Members - Latest Member: mikarten

September 22, 2014, 10:20:19 PM
TIGSource ForumsFeedbackDevLogsVale - First Demo
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yaomon17
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« on: June 17, 2014, 04:31:24 AM »

To be honest most people who care enough about this probably already checked the link but I guess making this topic won't hurt anyone too much since I just released another patch and from what I can tell, each patch has more bugs than the last so some play testing would be appreciated.


https://dl.dropboxusercontent.com/u/48945867/Vale/index.html
Vale is a 2D turn based RPG that originally had its origins from a TI-84 (not Silver Edition). Eventually it made its way onto Construct 2 somehow, who knows. Anyway, the game is run-based where you start by picking a class, fight enemies until you are powerful enough and then take on the boss, earning a score based on the number of battles you needed before you could beat the boss (and some other factors). As of right now, there is not boss yet since I work like a slug, slow and steady and making sure I breed a lot of bugs into the game. This is where I need help! The bugtesting has been hell on Earth (mainly just confined to my house though) and I could use a bit of assistance. Any assistance is appreciated. Misc Game Info below:
Extra keyboard shortcuts:

D/F - Lower/Raise Volume
QWER in Battle - Select Ability
A in Battle - Attack
Number Keys in Shop - Buy Items
1/2 in Battle - Potions
Shift - Toggle Fullscreen
Tab - Cycle game speed
Space - Skip stuff that can be skipped
Backspace - Go back in Shop/Skills

Plans:
More Enemies (5 right now, maybe 10 on release)
Enemy Variants (More/Less HP and Damage so it would be 10 unique enemies and 30 overall)
More Stages (3 right now, maybe 7 on release)
Multiplayer (waiting on C2 for this one though not completely necessary since it is turn based).
Adventure mode (think FTL but battles are the battles in this game. Random Skills and Stat raises)
Gauntlet mode (All RNG removed, fight enemies in order and reach boss)
4 Bosses (No additional details)
Skins and other cosmetic stuff (bought with diamonds, earned in game and IAP (on mobile))
More Classes (Don't know how much planned. I have ideas for like 50 more but realistically it would be closer to 5)

All suggestions welcome.
Blog at : Valedev.tumblr.com
Follow for updates!
Screens:







Update. Desktop Versions:

Windows
OSX
Linux
« Last Edit: September 05, 2014, 06:04:19 PM by yaomon17 » Logged

yaomon17
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« Reply #1 on: June 18, 2014, 06:57:03 AM »


Going to update the shopkeeper soon.
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yaomon17
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« Reply #2 on: June 19, 2014, 03:24:32 AM »

Adventure Mode Preview

Another mode consists of gameplay similar to that of FTL. The player travels from beacon to beacon and earns stats and upgrades before encountering the boss. Here are examples of the semi random beacon generation.



The beacon events are also based on their colors. They are also animated!



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yaomon17
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« Reply #3 on: August 23, 2014, 09:47:53 PM »

https://dl.dropboxusercontent.com/u/48945867/AdvEventStimH/index.html
Event simulation for Adventure Mode
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yaomon17
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« Reply #4 on: August 25, 2014, 10:45:02 PM »


Animation for new class.
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yaomon17
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« Reply #5 on: September 05, 2014, 06:04:02 PM »


Pumping out sprites  SMB Mario
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dez
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^_^


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« Reply #6 on: September 15, 2014, 10:41:28 AM »

I LOVE the pixel art style you have used.
The sort of semi-deformed muscle guys are awesome! Hand Thumbs Up Right
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PureBredGentleman
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« Reply #7 on: September 17, 2014, 04:31:06 PM »

That is quite the wonderful style you have there! Very unique, very crisp, and yet strangely amorphous, but in a good way. Smiley

 I'm very much looking forward to seeing more!
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yaomon17
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« Reply #8 on: September 21, 2014, 11:17:37 PM »

Thanks for the comments! Current version is in closed beta. Screens from current version. A lot of new skills and 3rd tiers on most of the original skills! Also updated the Victory/Death screens. Taking suggestions for the finding gold screen for when  you choose to continue.
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bugo
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Boom!


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« Reply #9 on: September 21, 2014, 11:26:34 PM »

Pretty cool pixel art, mind if I ask what software are you using to animate those?
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yaomon17
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« Reply #10 on: September 21, 2014, 11:59:50 PM »

Spriter is used for most animations. Some are drawn frame by frame in Graphics Gale.
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Moth
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« Reply #11 on: Today at 02:22:16 AM »

Really love the concept of this game! Do I see you overshot your 10 enemy goal with all those sprites? Smiley I'd love to be a beta tester if you were interested!
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« Reply #12 on: Today at 06:02:18 AM »

I love the look! Hand Money Left
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yaomon17
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« Reply #13 on: Today at 10:16:50 AM »

Really love the concept of this game! Do I see you overshot your 10 enemy goal with all those sprites? Smiley I'd love to be a beta tester if you were interested!
I'm going to try for over 10 enemies on release. When the next version of the beta is ready, I'll give you a link Smiley
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