Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1135025 Posts in 47661 Topics- by 39004 Members - Latest Member: Farinan

July 03, 2015, 10:59:21 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsFeedbackDevLogsThy Sword - 2D Fantasy action/rpg platformer
Pages: 1 [2]
Print
Author Topic: Thy Sword - 2D Fantasy action/rpg platformer  (Read 2627 times)
Bahototh
Level 0
***



View Profile Email
« Reply #20 on: June 11, 2015, 09:36:32 am »

Time for a brief introduction to the emerging storyline of "Thy Sword".

----------------------------------------------------------------------
The lands of Nhâastans.

A lone adventurer seeks to break the tyranny of the Dark Overlord.
In his quest, he is told that the ancient runes of power will be the key
to overcoming the Dark Overlords minions and his rule.

Can you be that hero? Can you fulfil the destiny of greatness and bring deliverance
to these shadowed lands? The answer lies in your heart...and Thy Sword!
--------------------------------------------------------------------------------

Logged
cibram
Level 0
*


View Profile
« Reply #21 on: June 11, 2015, 09:38:56 am »

Best trailer ever!!!  Cheesy  Hand Thumbs Up Left Hand Thumbs Up Right
Logged

Bluebutton
Level 0
***



View Profile WWW
« Reply #22 on: June 11, 2015, 11:22:18 am »

Awesome trailer! Looks really fun.
Logged

Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #23 on: June 13, 2015, 04:48:42 am »

Hello fellow gamedevs,

Not every day is epic progress day. But at least there are some icons done!





Logged
Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #24 on: June 14, 2015, 02:45:32 am »

Loot! I repeat, we have loot.
Get those goodies.


Logged
Bahototh
Level 0
***



View Profile Email
« Reply #25 on: June 14, 2015, 10:22:45 am »

Logged
Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #26 on: June 15, 2015, 12:19:13 pm »

Well now:

We're planning and implementing level formulas today.
Trying to come up with a smart way of spawning the monsters...
Filling the early levels with low level monsters, then it gets harder from there.




The prototype we're building at the moment is mainly for getting a balanced combat system.

We still have lots of work to do, but anyone who's interested
in playtesting later on, drop us a line or comment below!

//Gamephase
Logged
Rolkus
Level 0
**


View Profile WWW
« Reply #27 on: June 18, 2015, 03:59:34 am »

Looks great!
Logged

@rolkus

Break and Enter
Travancore
Raze: Universe
Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #28 on: June 19, 2015, 03:43:11 am »

- Updated the company info -

//The GamePhase Team
Logged
Octurnip
Level 0
**



View Profile Email
« Reply #29 on: June 19, 2015, 06:23:17 am »

I can't help but be a sucker for tiny pixels, especially ones and distinct as these! I really love the palette and compositions
Logged

@octurnip - Check out our game Cassus!
Bahototh
Level 0
***



View Profile Email
« Reply #30 on: June 19, 2015, 11:38:23 am »

Thank You! Nice to hear that pixels, even as tiny as these, are to your liking.

/Bahototh
//GamePhase
Logged
Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #31 on: June 19, 2015, 10:55:22 pm »

[Video]Supporters rallying to the cause...
http://www.gamephase.net/?p=335

Can you do it, even more epic? Post your video!
Logged
DizzyDoo
Level 0
***


making gams


View Profile WWW
« Reply #32 on: June 20, 2015, 01:04:37 am »

Particularly loving that bow implementation, looks like it'll really encourage skill shots.
Logged

Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #33 on: June 20, 2015, 10:33:25 pm »

Thank you DizzyDoo!
Yes, you'll have a clear advantage if you practice your shots.
Of course, you'll need a steady supply of arrows in your quiver.
Logged
Bahototh
Level 0
***



View Profile Email
« Reply #34 on: June 25, 2015, 12:14:45 pm »

Hello, I'm the friendly merchant. I bring you today's news.


Planning the different areas/levels. As you may guess from the screenshots caves and mountains are where we're dweling atm. What would you like to see?
Logged
Mr. Levich
Level 0
**



View Profile
« Reply #35 on: June 25, 2015, 12:49:09 pm »

The game looks pretty cool. I don't why, but I'm getting BlackThorne vibes. Must all the green little goblises and brown backgrounds Wink

As for the locations - maybe some sort of huge outdoors construction site? Pyramids or something like that. It could have all the platforms and ladders you can imagine. This could also allow to add the inside of the pyramids as a second location and switch between them. I don't know, of course, how good that is for your game setting Wink

Trees with platforms are a really old concept, but could also work. The inside of the huge trees would go vertically rather than horizontally, but maintain all the same concepts.

Mountains with ledges?

Ooh! Ooh! Goblin or dwarven mines! Haven't seen those in a long time Grin
Logged

Gamephasenet
Level 0
**



View Profile WWW Email
« Reply #36 on: June 26, 2015, 08:32:25 pm »

@mk: arrows are just left scattered around after they've been fired atm.
The levels are pretty straight forward right now, so yet no need of using arrows. Yet...?

@Mr. Levich: Thank you, good suggestions! Pyramids are always nice. We were going for a forest theme, so you nailed that one.


Logged
witchmaster
Level 0
*



View Profile WWW Email
« Reply #37 on: July 02, 2015, 04:23:39 am »

We are making the soundtrack for the game partly with SID-Wizard for the Commodore 64, thanks to a modified version of the exporter I managed to get noise free recordings.


Logged

Perfection is Achieved Not When There Is Nothing More to Add, But When There Is Nothing Left to Take Away
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic