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1028379 Posts in 41284 Topics- by 32900 Members - Latest Member: tembo

July 31, 2014, 03:28:04 AM
TIGSource ForumsFeedbackDevLogsDirty Boxers [Top Down Multiplayer Boxing Game]
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Author Topic: Dirty Boxers [Top Down Multiplayer Boxing Game]  (Read 129 times)
Killy
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« on: July 30, 2014, 12:34:46 PM »


Hey guys, Dirty Boxers is the working title for a top down boxing game that my brother and I have been working on over the last month.  It started off as a quick prototype inspired by the aerial photo of Muhammad Ali's knockout of Cleveland Williams, but recently we did a playtest and received an enthusiastic response, so we've decided to move forward with the project and flesh it out into a full game.  There are a lot of different directions we can take it, so we'll be exploring various ideas here and see what works.


Gameplay:
We're heavily inspired by old school brawlers and fighting games, so we're placing a lot of importance on player reactions, positioning, and reading the opponent, but we still want the game to be accessible enough that anyone can pick it up and have a blast.  It's currently 1v1 local/couch multiplayer focused, but we're brainstorming some ideas for single player components and other possible multiplayer modes (2v2, FFA, etc).  

Influences:
Beat 'em ups - Double Dragon, Streets of Rage
Fighting games - Street Fighter Third Strike
Punch Out!

Tone:
Over the top. Very.

Influences:
Hajime no Ippo
Rocky

Mechanics:
The players automatically face each other as they move around the ring.  Players have a quick jab (left hand) as well as a slower straight (right hand) that does twice the damage.  Players also have a short dash as well as a block that can deflect an attack if timed correctly.  Health is indicated by the status of the faces and players can take 8 jabs/4 straights before getting knocked out.  We have a rough initial implementation of a frame based hitbox/hurtbox system in place for attack collision/damage.









Engine:
Unity with a 2D setup.  There's always the possibility of moving things to 3D, but 2D assets are easier to create right now.  We're also trying to keep it lighter on UI at least until Unity 4.6 comes out.

Team:
Killy
actzzzz

What's next:
In the short term, we're adding in some menu/UI flow as well as more visual effects to help each action stand out. We also want to keep experimenting with some different combat mechanics.

Hope you guys like what you see! We're excited to share this project with you guys and we'll probably upload a build for playtesting later this week.
« Last Edit: July 30, 2014, 02:01:33 PM by Killy » Logged
Savick
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« Reply #1 on: July 30, 2014, 12:48:12 PM »

Not a fan of the pink floor outside the ring, but I'm sure you have ideas. Top down boxing, you say? Haven't seen that before. Good luck with this. Although, the first thing that comes to mind for me when you say dirty boxers is dirty men's underwear. Might wanna think about that.
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GrahamOfLegend
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« Reply #2 on: July 30, 2014, 12:54:17 PM »

Not a fan of the pink floor outside the ring, but I'm sure you have ideas. Top down boxing, you say? Haven't seen that before. Good luck with this. Although, the first thing that comes to mind for me when you say dirty boxers is dirty men's underwear. Might wanna think about that.

I feel like everything Savick said was just temp graphics / name for now, but incase it's not, I agree. It looks like it'll be fun though for sure Smiley
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Graham Reid.
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« Reply #3 on: July 30, 2014, 02:06:34 PM »

Not a fan of the pink floor outside the ring, but I'm sure you have ideas. Top down boxing, you say? Haven't seen that before. Good luck with this. Although, the first thing that comes to mind for me when you say dirty boxers is dirty men's underwear. Might wanna think about that.

Dev #2 here, thanks for the feedback! Graham is correct -  we already have a couple of actual names we are considering at the moment. Dirty Boxers was initially chosen as the working title because of the double entendre, but we came to the same conclusion.  Grin

As for the pink background, it is a placeholder that we're replacing with a dynamic crowd / fan system that reacts to player performance.
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bombjack
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« Reply #4 on: Today at 01:16:44 AM »

Yeah!!! I'm really fan of the big eyed face of the boxer when he get punched!  Kiss

I agree with others pink is maybe not the better choice for outiside of the ring.
Can't wait to see it replaced by the crowd.
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