Hey guys, Dirty Boxers
is the working title for a top down boxing game that my brother and I have been working on over the last month. It started off as a quick prototype inspired by the aerial photo of Muhammad Ali's knockout of Cleveland Williams
, but recently we did a playtest and received an enthusiastic response, so we've decided to move forward with the project and flesh it out into a full game. There are a lot of different directions we can take it, so we'll be exploring various ideas here and see what works.Gameplay:
We're heavily inspired by old school brawlers and fighting games, so we're placing a lot of importance on player reactions, positioning, and reading the opponent, but we still want the game to be accessible enough that anyone can pick it up and have a blast. It's currently 1v1 local/couch multiplayer focused, but we're brainstorming some ideas for single player components and other possible multiplayer modes (2v2, FFA, etc).
Beat 'em ups - Double Dragon, Streets of Rage
Fighting games - Street Fighter Third Strike
Over the top. Very.
Hajime no Ippo
The players automatically face each other as they move around the ring. Players have a quick jab (left hand) as well as a slower straight (right hand) that does twice the damage. Players also have a short dash as well as a block that can deflect an attack if timed correctly. Health is indicated by the status of the faces and players can take 8 jabs/4 straights before getting knocked out. We have a rough initial implementation of a frame based hitbox/hurtbox system in place for attack collision/damage.Engine:
Unity with a 2D setup. There's always the possibility of moving things to 3D, but 2D assets are easier to create right now. We're also trying to keep it lighter on UI at least until Unity 4.6 comes out.Team:KillyactzzzzWhat's next:
In the short term, we're adding in some menu/UI flow as well as more visual effects to help each action stand out. We also want to keep experimenting with some different combat mechanics.
Hope you guys like what you see! We're excited to share this project with you guys and we'll probably upload a build for playtesting later this week.