Been getting my head down ready to release under the new moniker on Wednesday, everything is looking good; of course iOS will be a week or so behind due to the review process, which sucks
I really love the art work and the play is fun. Great job. One comment, which is probably late, and a couple of questions for you.
1) I thought the molecules were a little small for a phone. Even on a iPhone 6 plus it is a bit hard to touch.
2) On level 4 I don't really understand how to get gold. I completed the sludge in 1 molecule and in 4. But I still got silver. Not sure about that. (update: I think I figured it out, you just have to score a certain amount of points as represented by the star guide at the top. For whatever reason level 8 is much easier to get gold than 4,5,6,7. I think it has to do with the number turns you have to take to clear the sludge. Seems a bit out of balance. )
3) How do you get more slides?
4) Probably intentional but you can work on two molecules at the same time which will basically break the first.
Great job again getting it out and done!
Thanks for taking the time to play!
1 - I thought so too, for a while, but after reviewing other grid games like Candy Crush I realised that I'm actually on the large side of things - if you can believe it! CC is a 9x9 grid with a small margin, Button Up! is only a 8x8 with a slightly larger margin - overall a bit bigger. I've had a few people say the same and then that they "get used to it" - if it keeps being an issue let me know
2 - I've re-balanced all the levels, ultimately it comes down to making as big a pattern as you can with the buttons onscreen to score more points, I try to hammer it home on this next release, we'll see how that goes!
3 - Do you mean shuffles and swaps? They're part of the level design so I don't think I'll be adding a premium / purchasable that increases them.
4 - Yep! That becomes a useful puzzle element in later levels