A big hello from Sturdy Helmet Games! I'm new here, so be gentle General
After making a game called GemDrop
last year I've been prototyping a lot of games and decided to follow through with a simple puzzle platformer game idea I've been developing on-off since 2011. I thought starting a devlog would be nice, because last time the only way to follow my progress was looking at the Mercurial revision graph Story
The game's working title is Meatball on the Verge of a Nervous Breakdown
(Don't ask). It tells a story of a perfectly normal meatball that is suddenly turned sentient and wants to return back to his original form as cattle. To achieve this he has to travel around the world collecting meat and surviving the threat of hungry animals to be transformed back to cattle. Of course it's not that straightforward - there will be puzzles. And platforming.Mechanics
It's a semi-traditional tile-based platformer with touch controls and touch-based puzzles. The main character has constant movement (it's rolling around automatically) and is controlled by gestures. The levels' puzzle-objects can be interacted in various ways by touching. Think of Kirby Canvas Curse without the drawing mechanic but with more control by swiping the screen. It's going to be a simple but challenging game with a number of puzzle concepts that are used in various ways. I'm also considering adding boss fights to each world and some minigames. Some of the game design is still open for debate.Platforms
The game is intended to be released for Android and iOS platforms. A Windows/Mac/Linux versions are also a possibility if I get the controls right. At this moment it's best played on an iPad or Android tablets. Also I would love nothing more than to port and release it on all the major home and portable consoles but that's a pipe dream for me at this point.Schedule
The game will be done when it is done. I'm not giving any estimates at this point. The major problem I have is that I'm working full time and can work on this game only in my free time. But I'm very dedicated to finishing this game and I love feedback so here it is!