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1042954 Posts in 42253 Topics- by 33901 Members - Latest Member: exudes

September 16, 2014, 05:31:28 PM
TIGSource ForumsFeedbackDevLogsDungeons & Zombies!!!
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Author Topic: Dungeons & Zombies!!!  (Read 592 times)
WonderlandGames
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« on: July 13, 2014, 05:01:05 AM »

Zombies! Zombies have ravaged the magical lands of Dongard! You're a survivor of this deadly disease that erupted out of nowhere just a few days prior, taking the lands by shock and surprise. Things got dark and deadly very fast, and nobody can be trusted any longer. How long will you live?

Choose a role! Part of the character creation process is the ability to choose a little background about your current situation (a bandit on the run in the desert, for example), and it gives you a different starting location and starting items. You can then play this role as you wish, any way you wish. No adventure should be the same.

Survive! Manage your food, water and rest, or you won't last long! Good thing there's fishing, scavenging, etc. to be done. Be careful, as your death is permanent.

Explore and quest! Travel across the large sandbox world of Dongard and help or hinder those who also live. Be a fantasy angel, or their worst nightmare!

Kick rotting butt! Use magic, swords and more to put down the zombie menace. Of course, zombies aren't your only problem...

Essentially, take Project Zomboid and The Elder Scrolls and mash them together. This will be released when it is finished/I feel comfortable doing so (it is already well on its way), and I am confident it will be done (eventually). The below screenshots are for a game in development, and more are on the way.

https://wonderlandgamesblog.wordpress.com/





EDIT: AUGUST 3rd, 2014. Updated HUD. NOTE: Updated HUD. Health bar will be changed/fixed.



EDIT: August 24th, 2014. Updated HUD again. Newest pics are on bottom.



« Last Edit: August 24, 2014, 02:37:37 AM by WonderlandGames » Logged

8-Bit Ape
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« Reply #1 on: July 15, 2014, 03:52:19 AM »

Quite an interesting style you have here. Are all of the game objects sprites? Will the camera be fixed?

If you don't mind some criticism, I think the GUI elements are a little big... The font isn't so appealing to the eyes either.

On first impressions the GUI put me off a little, but the actual game graphics are pretty cool! Good luck!
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WonderlandGames
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« Reply #2 on: August 03, 2014, 02:07:58 AM »

Thanks, and feedback appreciated! All of the game objects are sprites, and the camera is fixed at this angle (unless people hate it like this!) but you can zoom in and out. Noted on the GUI element sizes and the font. The HUD has been updated and I think it is a bit better, but it still probably needs a few changes.

...

UPDATE: Since Iíve been fairly busy travelling with family (Summer!), work on Dungeons & Zombies!!! has been progressing slowly (yet steadily). Still no release date yet (and there may never really be), but expect it to be free when it comes out. A number of things are being added or worked on.

Horses are being made, which you (and NPCs) can ride around the world to quicken your pace. I plan on making them available in different breeds (in terms of speed, look, etc.) to buy, steal, or tame in the wild.

Iíve worked on filling the world with foods to enjoy and survive off of. In certain parts of the world different types of foods will be available to scavenger, pick, hunt, etc. I may add the ability to cook and manipulate them, and combine them to create even better foods, like cake in Minecraft. Not only do they added plants make the game world a little less empty, and I hope to make it even less so in the days ahead.

Iím revamping my old skills system. The old one was going to have leveling skills through use, like in The Elder Scrolls. However, this has the problem of really unbalancing the game, because eventually you can become a super warrior god that one-hits everything, and I donít want the game to be that easy. Thus, Iíve decided that youíll instead distribute skill points before you start, which can then be upgraded through in-game equipment and scrolls, which can increase stats when read.

Along with this, the world is being expanded, items and monsters are being made, systems are being designed (more on that later!), etc. Itís still in the early stages and itís a lot of promises right now, but eventually I hope it will turn out awesome! Please give feedback if you can. Thanks for your support.

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WonderlandGames
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« Reply #3 on: August 24, 2014, 02:35:44 AM »



UPDATE:

NOTE: The clothing is placeholder in these pictures.

Work on the game (the last few weeks) has been steady. I thought Iíd get more free-time to get more done this summer, but I guess not. Part of this is due to the busyness of summer in general, and some of it has to do with my surgery, in which I lost a bit of time. Ah, but enough excuses you say! Tell me whatís up!

Well, the HUD has changed again, probably not for the last time. You may notice a lot less clutter up top. This was actually a huge overhaul of a system, and while it will take some work, it will greatly improve the game in the end. My original idea was stupid and clumsy (and I forgot to talk about it earlier when it was in use, thank goodness). I intended you to equip things with the arrow keys in-game, thus, the clutter. This means that each equipment slot needed its own HUD section and button. Now Iím going to simply let you equip things in the menu screen as per usual. Imagine the awkwardness of hitting a key to scroll through dozens of pieces of equipment, only to accidentally go past it, etc.

Items now have weight (everything is currently one weight unit to keep it simple Ė that may or may not change as I havenít decided) and you can only carry so much. Along with this, items can now be dropped, but due to the items system of the engine I am using, Engine 001, items dropped in the scaled world map and the towns, dungeons, etc. have to be the same size. That may be a good thing, as an immersion hit isnít as bad as not having a clue what item is now on the ground. More items have been made as well.



A lot of other smaller tweaks, features and systems were made or are in the process of being made. Sound is being added, both in sound effects, like a munch for when you eat, to orchestral music for exploring to. A help menu option is being worked on, where you can choose what you want to hear about. I think itís best this way, as you can use it as you need it, instead of having a tutorial shoved down your throat, or having no help at all. You can now drink out of the sea and the lakes if youíre thirsty (but the seawater is salty and doesnít help you much). Your survival skills automatically allow you to tame wild animals if that stat is high enough, but animals turn hostile if you attack them. Items and armor can now break. Along with all this, you can now eat human meat from corpses (cannibalism FTW!) but youíll take a hit from your soul stat Ė more on that later.

Thatís a summary of the biggest changes Iíve made in the past few weeks. I thank you for your continued interest and support, and encourage you to give feedback. Thanks!
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WonderlandGames
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« Reply #4 on: September 14, 2014, 05:41:28 AM »

Oh boy, what a month-ish.

-So like you might have heard me say, IndieGraph (the indie games blog I wrote and worked for) recently fell apart. There goes my last ties to the site. It was dying anyway, but Iím sad to see it go. I guess it was hacked.

-Not long after that, my cat got shaved. Doom and gloom. Poor thingís so skinny now, but she was so knotted up, it really had to be done. Why does that matter? It doesnít really, but what happened after did.

-When I got back from the vet, I went on to enjoy some League of Legends, and halfway through my computer crashed. Like, just froze up, died and restarted. When it came on, it gave a message telling me my hard drive crapped out. After some investigation, it didnít seem like a particularly easy fix, especially after seeing that none of the files on it were readable, so I ditched it and ordered a new one off of Dell Canada.

NOTE: I had my game backed-up on USBs. Iím not that nooby!

-The new computer was a good deal, with the price, graphics card (well, itís integrated, but itís a lot better than my old Windows 7 one!) and everything being great. Only downside was it came with Windows 8.1. Anyways, it took a couple weeks to arrive, and I then got all my old Steam stuff and whatever loaded on again. Back to game development again? Not quite!

-High School was once again back in and things were super busy, and I didnít have the time to play around with my new computer much after that, andÖ

-When I finally did get to mess around with my new computer more, I soon found out that A: my Twitter account was hacked and I had to fix that, and B: Windows 8.1 and my game Iím developing donít mix well together I guessÖ:

(Compare the screenshot below to the other screenshots I have posted Ė this doesnít look right!)



So, what does all this mean for the game? Well, I have to sort this issue out first, and then find some time to work on it. So, in other words, progress has slowed down quite a bit, and all this homework isnít help. Thanks again for your interest and support.
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