Right, enough lurking, I figure this is the right time, and place, to introduce my project and finally drag it to completion.A bit of History
For this next bit, we need to travel back in time...
The date is the 6th December 2011; I had an idea for an iPhone game that mixed the tile laying mechanics of Carcasonne with some light roleplaying mechanisms, all tied up in a nice Puzzle-type package.
Commence 6 months of fairly pacey work
culminating in the project being put on hold in August 2012.
Fast forward slightly to June 2013
and I decided to resume the project with renewed entusiasm. By July 2014 I had once again cancelled the project - in fact I'd had enough of things in general
This bring us around to present time where, since about October, I've been working on the game again.
(There's a valuable lesson in here somewhere about taking a short break rather than quitting
).About the Game
In One Last Path, you lay tiles in order to reach the exit. You don't control the character directly but instead, once a set time has elapsed, the character will begin to follow the path you have laid.
Along the way you'll need to overcome obstacles. This is done by collecting items, stored in your inventory, which can be used to overcome these obstacles.
For example you may place a bridge to traverse water. You may destroy a wall in order to lay down a new path. You may reverse the direction of the character to take another path.
I plan on the game having a light story which I'll tell through the environment and the npc's you meet.About the Tech & Tools
I'm using cocos2d as the framework for the game.
I'm very much moving onto gameplay as I begin building the early levels. I need artwork and new obstacles to flesh out this gameplay. There remains a fairly subsantial backlog of items in order to get this game into a Beta state.Pics, GIFs and Stuff