Sorry but how can that be a coincidence? I mean, I dunno... I guess it's good for you right? But at the same time I feel like they stole something from you a little bit. Those guys already have enough going for them so it kinda makes me angry.
They're both hawaiian girls. They've got flowers in their hair. 'Leilani' is a flower name, and a girl's name, and a hawaiian name.
It's basically the 'italian named mario' level of stereotype based design.
I've had things actually blatantly stolen in the past and this just doesn't feel like that to me. Like Jad says, Leilani's name and general design are about as generic as you can get for a Hawaiian girl character. How about Princess Leilani
from Adventure Island, a character I didn't learn about until I'd already started work on this game.
I will work harder on integrating my own Leilani's character (grumpy) and design (anything green and pink
) into the game!
Ishi, when the shellthing rolls, I just want it to completely lose the shell opening and become a spiked wheel. I just adore that kind of stylization of motion. So I'm throwing that out there to see if you're charmed by the idea. Also I love this game. I want to play it now!! Can I play it now?
That's a pretty good shout, I have been a little on the lazy side of making the rolling look cool considering it's such an integral mechanic in the game. Simplifying the detail and shapes and adding motion blur (like with Leilani's roll animation) would be really cool. I try to stylise things where I can. I'm not sure when I will get around to doing a polish pass on these things but will bear it in mind. Thanks
Life is busy but still chipping away towards a playable demo, thanks for being patient!
Probably a dumb question but your game have big levels or it's just little action like in your gif ?
I love those springy ropes!! Do you lose your balance after standing still for a while?
Also, I would love to see some more camera movement, are all levels seperated in single screens?
The levels are bigger with camera scrolling, it's just that a static camera makes the gifs way smaller in size! This gif is the best example of a full level that I have. It's just a blocked out level, so the environment graphics are *not* final.
As for the ropes, Leilani can only travel on them by rolling, otherwise she falls through. It hasn't been playtested yet really so it's subject to change, but I really want rolling to be a core interaction with many elements in the game.
How dare they preemptively steal this character?!
Never heard this band and I like a bit of 80s music. Thanks
Right, time to get some work done before bed...