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1038151 Posts in 41950 Topics- by 33562 Members - Latest Member: nought

September 01, 2014, 05:50:32 PM
TIGSource ForumsFeedbackDevLogsUltima Ratio Regum - roguelike/Borges/Eco, v0.5 released!
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The Monster King
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« Reply #15 on: November 07, 2011, 08:43:51 PM »

i think we both have similar ideas about certain elements of combat
ill be watching this
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Ultima Ratio Regum
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« Reply #16 on: November 08, 2011, 10:22:27 AM »

Thanks both! Let me know if you have any feedback on the thoughts so far; I'm very keen to get other perspectives Smiley
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Ultima Ratio Regum
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« Reply #17 on: November 14, 2011, 04:05:40 PM »

So, I've spent the past little while working on world generation! I've finally got it to a point where I'm pretty happy with the world map.



Check out the latest devblog (with a full size version) @ http://www.ultimaratioregum.co.uk/game/2011/11/15/cartography-in-the-land-of-ultima-ratio-regum/. Let me know what you all think Smiley! Now I just need to get cities, territories, and random things like caves, dungeons etc spawning. That shouldn't take anywhere near as long, though...
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Ultima Ratio Regum
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« Reply #18 on: November 21, 2011, 03:29:14 PM »

New devblog entry @ http://www.ultimaratioregum.co.uk/game/2011/11/21/to-quest-or-not-to-quest/! Some talk about 'quests', individuals, factions, and why there's no such thing as an Ultima Ratio Regum quest journal. Let me know what you all think! Smiley
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baconman
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« Reply #19 on: November 25, 2011, 08:07:36 AM »

There's this thing about questing in adventure games now, where you're always going off to get stuff for other lazyasses, in return for some modest thing you could easily just buy with the cash you got for looting the place to begin with. But this beckons the question to me:

Why are you digging this stuff for other people, rather than simply going out to get something for yourself?
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Ultima Ratio Regum
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« Reply #20 on: December 01, 2011, 12:19:41 PM »

There's this thing about questing in adventure games now, where you're always going off to get stuff for other lazyasses, in return for some modest thing you could easily just buy with the cash you got for looting the place to begin with. But this beckons the question to me:

Why are you digging this stuff for other people, rather than simply going out to get something for yourself?

I totally agree. There aren't going to be any "Get item X from place Y" quests of the sort; they're all going to be much larger, and much more open, and involve changing nations, and rulers, and armies, and things of that sort. The kind of things these lazy people can't do themselves!
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Ultima Ratio Regum
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« Reply #21 on: December 02, 2011, 12:46:52 PM »

New blog entry on THE Z-AXIS!!!! http://www.ultimaratioregum.co.uk/game/2011/11/28/adventures-on-the-z-axis/ - I've also added some updates to the site, re-done the design slightly, and added Twitter & Facebook links to the right so they're easier to find. I'm also going to widen the comments area soon, I think. And thus we edge slowly closer to an alpha...
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Ultima Ratio Regum
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« Reply #22 on: December 05, 2011, 07:44:42 AM »

Just a quick update to say that I've started what will hopefully be a series of entries about the many CREATURES in Ultima Ratio Regum, beginning with the not-so-humble Cyclops in today's devblog:

http://www.ultimaratioregum.co.uk/game/2011/12/05/polyphemus-and-friends/

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burning
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« Reply #23 on: December 05, 2011, 04:44:49 PM »

What you've shown so far looks very pretty and you've blogs are talking about some cool stuff. Definitely very interested and will keep checking back!
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Ultima Ratio Regum
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« Reply #24 on: December 06, 2011, 02:44:47 AM »

What you've shown so far looks very pretty and you've blogs are talking about some cool stuff. Definitely very interested and will keep checking back!

Thanks! I update this thread whenever I get a new devblog entry out, and there are probably going to be more creature profiles in the near future. Let me know if you have any thoughts on the aspects of the game I've written about so far Smiley
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Ultima Ratio Regum
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« Reply #25 on: December 12, 2011, 07:08:38 AM »

A quick update this week, but one with a RELEASE SCHEDULE in it! Excitement.

http://www.ultimaratioregum.co.uk/game/2011/12/12/mini-monday-post/
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Ultima Ratio Regum
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« Reply #26 on: December 19, 2011, 03:14:25 AM »

New devblog entry on the mysterious appearance of the Penrose River... or, more world gen stuff!

http://www.ultimaratioregum.co.uk/game/2011/12/19/the-case-of-the-penrose-river-2/

Here's how rivers look at the moment (without any current or indicator of flow shown, currently):

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JimmyJ
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« Reply #27 on: December 20, 2011, 01:25:05 AM »

The scale of this really appeals to me, I am very very interested in the game, it sounds most excellent. The world map is to be static, as I understand? Or is it going to be a randomly generated affair?
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Ultima Ratio Regum
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« Reply #28 on: December 26, 2011, 06:22:05 AM »

The scale of this really appeals to me, I am very very interested in the game, it sounds most excellent. The world map is to be static, as I understand? Or is it going to be a randomly generated affair?

Thanks for the feedback! The world is entirely randomly generated, from mountains, volcanoes, forests, rivers, gorges, cities, resources, whatever. The same goes for dungeons, the layout of cities, and everything else Smiley
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JimmyJ
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« Reply #29 on: December 26, 2011, 06:38:14 AM »

Ahh, ok, that sounds good. Somehow I'd picked up the idea that the world map was going to be fixed.
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