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TIGSource ForumsCommunityDevLogsDwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023
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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 177533 times)
Ultima Ratio Regum
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« Reply #60 on: June 18, 2012, 03:35:09 PM »

Quick development update on the way to 0.0.1! http://www.ultimaratioregum.co.uk/game/2012/06/18/pre-alpha-update/
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Ultima Ratio Regum
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« Reply #61 on: June 27, 2012, 01:55:15 AM »

Aaaand another one, which sadly comes with it a small delay:

http://www.ultimaratioregum.co.uk/game/2012/06/27/closer-and-closer/
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Ultima Ratio Regum
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« Reply #62 on: July 02, 2012, 04:21:00 PM »

Ultima Ratio Regum's world generation options; ice ages, island chains, pangaeas and more:

http://www.ultimaratioregum.co.uk/game/2012/07/03/cartography/
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Ultima Ratio Regum
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« Reply #63 on: July 09, 2012, 10:18:31 AM »

Well, it's happened! Version 0.1.0 is out!

In fact, version 0.1.1 is now out, and 0.1.2 will be coming with more
fixes tomorrow evening. Enjoy!

http://www.ultimaratioregum.co.uk/game/2012/07/09/alpha-0-1-0/
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« Reply #64 on: July 09, 2012, 10:28:11 PM »

Well done, I hope to devote an hour or two of my very limited spare time in the next couple of days, to giving this a go, and giving some feedback, and hopefully getting some inspiration as well.
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Ultima Ratio Regum
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« Reply #65 on: July 10, 2012, 04:19:24 PM »

Well done, I hope to devote an hour or two of my very limited spare time in the next couple of days, to giving this a go, and giving some feedback, and hopefully getting some inspiration as well.

Thanks a lot - I hope you like it, and I hope it helps you towards whatever your target is. 16 months ago, not a line of code had been touched in my life Smiley.
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Ultima Ratio Regum
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« Reply #66 on: July 11, 2012, 02:40:01 AM »

Our final little update for a while, 0.1.2c: enjoy!
http://www.ultimaratioregum.co.uk/game/downloads/
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Ultima Ratio Regum
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« Reply #67 on: July 16, 2012, 09:01:19 AM »

Finally, version 0.1.3 released; a stable build with a lot of changes in to keep things moving until 0.2.0 in a couple of months. Do shout with any feedback, otherwise, see you in a few months for 0.2.0, and some very complicated skill trees…

http://www.ultimaratioregum.co.uk/game/2012/07/16/aftermath/
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Ultima Ratio Regum
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« Reply #68 on: July 23, 2012, 03:51:53 PM »

Z levels in an ASCII game! I am told this stuff is even remotely interesting. I'm not convinced.

http://www.ultimaratioregum.co.uk/game/2012/07/24/faux-3d/
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« Reply #69 on: July 23, 2012, 09:34:04 PM »

is there any chance of a more "graphical" tileset down the line?

I can deal with ascii when the setings are simpler (less complex environments and less kinds of creatures/objects), but on games of this scale it confuses me.
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« Reply #70 on: July 23, 2012, 10:10:10 PM »

This terrain generation in this game is really solid! I just downloaded it today. Good luck with alpha Smiley
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Ultima Ratio Regum
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« Reply #71 on: July 25, 2012, 03:58:42 PM »

is there any chance of a more "graphical" tileset down the line?

I can deal with ascii when the setings are simpler (less complex environments and less kinds of creatures/objects), but on games of this scale it confuses me.

There is, but it's not a priority at the moment. Depending on the interest, I might move it up, but that's currently on the cards for 1.0.0.

This terrain generation in this game is really solid! I just downloaded it today. Good luck with alpha Smiley

Thanks! Glad to hear it Smiley
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Ultima Ratio Regum
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« Reply #72 on: August 06, 2012, 02:32:39 PM »

Lots and lots and lots of ideas. Give me your ideas about my ideas. AND A TEASER IMAGE.

http://www.ultimaratioregum.co.uk/game/2012/08/06/brainstorming/
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Ultima Ratio Regum
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« Reply #73 on: August 20, 2012, 08:52:54 AM »

Skill trees!

http://www.ultimaratioregum.co.uk/game/2012/08/20/skill-trees-part-i/

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Ultima Ratio Regum
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« Reply #74 on: August 28, 2012, 06:52:28 AM »

Mini-update: all three eras planned out, but more importantly, work on 0.2.0 has now properly begun - the first thing has even been ticked off the development plan! Not, I confess, a BIG thing, but I've also got a few days' work on programming in the skill trees. You can navigate around them at the moment, and they fit in well so far with the rest of the game, can be easily accessed/scrolled through, etc. Also, some of the work on the material library is done, and materials now have a huge number of new properties, and this new system (though predominantly under-the-hood at the moment) will have a significant impact on things like weapons, armor and constructions later.

http://www.ultimaratioregum.co.uk/game/development-plan-2/
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« Reply #75 on: August 28, 2012, 09:21:18 AM »

I'm liking the look of the skill trees, I always prefer some variety and choice instead of just bumping up a stat continuously.
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Ultima Ratio Regum
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« Reply #76 on: September 03, 2012, 03:48:36 PM »

I'm liking the look of the skill trees, I always prefer some variety and choice instead of just bumping up a stat continuously.

Thanks, glad to hear it Smiley. The first skill ideas I had were very dull and poorly thought-through; I think these will be vastly more interesting.

MEANWHILE, a new blog entry! With lots of words, and no pictures. The next entry, however, will have lots of pictures and few words. Such is life. http://www.ultimaratioregum.co.uk/game/2012/09/04/pretentious-gaming-talk-i/
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Ultima Ratio Regum
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« Reply #77 on: September 17, 2012, 04:01:29 PM »

Four skill trees! I've taken (I hope) the advice on-board, and there have been some changes to some of the trees - I think each of the four directions now offer interesting decisions in themselves, though I am still undecided about how special attack requirements work out. Feedback would be awesome:



http://www.ultimaratioregum.co.uk/game/2012/09/18/medieval-skill-trees-13/
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« Reply #78 on: September 24, 2012, 07:29:37 AM »

And the next lot:

http://www.ultimaratioregum.co.uk/game/2012/09/24/medieval-skill-trees-23/

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Ultima Ratio Regum
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« Reply #79 on: October 01, 2012, 04:32:35 PM »

Many, many months after the original and now hugely out-of-date entry with the same name, the new character creation:

http://www.ultimaratioregum.co.uk/game/2012/10/02/character-creation-2/
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