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1073546 Posts in 43988 Topics- by 36013 Members - Latest Member: ErekT

December 19, 2014, 07:43:22 PM
TIGSource ForumsFeedbackDevLogsUltima Ratio Regum - roguelike/Borges/Eco, v0.6 released!
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Author Topic: Ultima Ratio Regum - roguelike/Borges/Eco, v0.6 released!  (Read 49752 times)
Ultima Ratio Regum
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« Reply #80 on: October 08, 2012, 02:39:27 PM »

The final (I give my word) setting alteration; more skill trees; and a plan for the future.

http://www.ultimaratioregum.co.uk/game/2012/10/08/game-settings-and-reflexivity/
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Ultima Ratio Regum
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« Reply #81 on: October 15, 2012, 05:23:21 AM »

Meanwhile, more skills, and - I think - a much needed "key" system to give you a bit of info about the skill you're looking at:

http://www.ultimaratioregum.co.uk/game/2012/10/15/medieval-skill-trees-3/
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Ultima Ratio Regum
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« Reply #82 on: October 22, 2012, 03:34:06 AM »

Two potential futures of the world map:

http://www.ultimaratioregum.co.uk/game/2012/10/22/map-colouring/
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Ultima Ratio Regum
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« Reply #83 on: October 29, 2012, 02:17:26 PM »

The conclusion of the map debate; developments on the map; future map ideas; progress on 0.2.0; calendars; tombs; time systems; and lots of stuff I've already forgotten about as the entry's too damned long as it stands.

http://www.ultimaratioregum.co.uk/game/2012/10/29/map-progress-update-and-calendars/
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Ultima Ratio Regum
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« Reply #84 on: November 03, 2012, 12:27:50 PM »

A current (and, if I do say so myself, rather nice) in-game screenshot; night, in the taiga, looking around.

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Gimym JIMBERT
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« Reply #85 on: November 03, 2012, 02:20:39 PM »

That's a nice map i see here Shocked
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД!
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« Reply #86 on: November 03, 2012, 02:48:55 PM »

Have you gone beyond ASCI/ANSI? Smiley
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Tixel - Paint with shapes instead of pixels!
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Ultima Ratio Regum
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« Reply #87 on: November 03, 2012, 05:58:29 PM »

That's a nice map i see here Shocked

Why thank you Smiley.

Have you gone beyond ASCI/ANSI? Smiley

Here and there, but for the most part I'm trying to stick with them! I'm not creating a tileset, though I am altering the character set a little bit in a few places. I'm doing it as little as possible, but I really felt trees needed to be distinguished from the V/^ etc characters for height changes. I'm more after pleasing graphics than absolute ASCII loyalty!
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Ultima Ratio Regum
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« Reply #88 on: November 05, 2012, 03:44:43 PM »

A rather long and detailed blog entry about ruling, the Rule skill tree, and how to keep cities in line:
http://www.ultimaratioregum.co.uk/game/2012/11/06/city-state-mechanics/
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Ultima Ratio Regum
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« Reply #89 on: November 13, 2012, 05:53:38 AM »

Two of the last remaining skill trees - Linguistics and Rule:

http://www.ultimaratioregum.co.uk/game/2012/11/13/two-more-skill-trees/
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Ultima Ratio Regum
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« Reply #90 on: November 20, 2012, 10:23:42 AM »

The last devblog entry before 0.2.0 is released! http://www.ultimaratioregum.co.uk/game/2012/11/20/guidebook/
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Ultima Ratio Regum
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« Reply #91 on: November 26, 2012, 10:16:29 AM »

Version 0.2.0 has been released!

Check the updated front-page of this thread for a lot of new screenshots, and we're now onto the 20% progress bar!

http://www.ultimaratioregum.co.uk/game/2012/11/26/version-0-2-released/

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C.A. Silbereisen
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« Reply #92 on: November 26, 2012, 11:01:21 AM »

Been waiting for this all day! Keep up the good work!  Beer!
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Ultima Ratio Regum
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« Reply #93 on: November 26, 2012, 11:41:16 AM »

Been waiting for this all day! Keep up the good work!  Beer!

Awesome - thanks Smiley! Will do. Next up: history generation.
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Ultima Ratio Regum
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« Reply #94 on: November 26, 2012, 04:28:05 PM »

Started work on 0.2.1, to correct a few tiny bugs people have spotted. Aiming for release this weekend! It'll also include an Export option to export your maps to .pngs; later you'll be able to export .txt files with various bits of information in too.
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Ultima Ratio Regum
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« Reply #95 on: November 29, 2012, 04:06:40 AM »

Have updated the development plan for the coming months:

http://www.ultimaratioregum.co.uk/game/development-plan-2/
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Ultima Ratio Regum
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« Reply #96 on: December 03, 2012, 04:47:31 AM »

0.2.1 released! Bugfixes, resources map, .png exporting, a bunch of other nice little things.

http://www.ultimaratioregum.co.uk/game/downloads/
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Ouren
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« Reply #97 on: December 04, 2012, 11:45:52 PM »

i need new pants.
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Ultima Ratio Regum
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« Reply #98 on: December 05, 2012, 09:34:32 AM »

i need new pants.

I am greatly satisfied by having caused this state of affairs.
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« Reply #99 on: December 06, 2012, 04:47:36 AM »

Aesthetically, this is so awesome I kept my mouth open for a while. I have no comments except for this smiley:  My Word!

Well, actually, I had a kind of idea for the ASCII art that you might or might not find interesting or relevant or useful, but here goes: I checked some screenshots for the different font sizes, and my browser scaled down the two biggest ones to the same size (in order to fit the window), and I liked how the biggest one looked after the scaling down. I assume the game is rendered as actual ASCII text with color (sorry, haven't spent much time reading up about the game yet). My idea was, what would it look like if rendered off-screen with a huge font size, then scaled down to get pretty anti-aliasing to show to the user? I don't even know if that's possible, since I don't know if you made the font yourself so maybe higher res is impossible. Again, sorry for maybe missing something that has already been explained somewhere.

So yeah, I'll be following this Smiley
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