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998843 Posts in 39182 Topics- by 30593 Members - Latest Member: Ham

April 21, 2014, 06:41:35 AM
TIGSource ForumsFeedbackDevLogsOfficer Alfred [IGF build available]
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Author Topic: Officer Alfred [IGF build available]  (Read 6922 times)
John Sandoval
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« Reply #45 on: November 12, 2011, 09:57:24 AM »

Dropping by to say hello and that this looks pretty kawai.

(hi)

(this looks kawai)
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« Reply #46 on: November 12, 2011, 11:34:29 AM »

Did someone say kawaii?

It looks awesome.
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Hempuli‽
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« Reply #47 on: November 17, 2011, 03:00:02 AM »

I'm nearing the next bigger cutscene. Man, doing those is such a pain. I'm quite confident in that the story will be at least remotely interesting.

I realized that I'll need to rearrange some of the earlier puzzles; I fear that there are more than few situations where the puzzle and level layout makes perfect sense to me as the dev, but is thoroughly confusing to any common player. With a game like this it's annoyingly important to keep stuff consistent (although there are several very inconsistent things in the mechanic itself, such as the fact that all machines apparently don't need any external energy and that air wont freeze).

((Also the part with the companion may be horribly annoying due to his AI. We'll see!))
« Last Edit: November 17, 2011, 07:20:29 AM by Hempuli‽ » Logged

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« Reply #48 on: November 17, 2011, 03:12:47 AM »

If it helps, I loved the demo. Your games never fail to be interesting, but the time-mechanics within time-mechanics are wonderful to play with. And the setting is great. I'm sure your attention to the story will be well worth it!

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« Reply #49 on: November 24, 2011, 07:58:25 PM »



The third area was completed a while ago and I am now trying to get the cutscene done. Mostly this means animating guys without limbs.
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« Reply #50 on: November 26, 2011, 06:50:04 PM »

Dec 15. I start working on more music. Got finals and a client I HAVE to take care of before then, and then I'm all Officer Alfred. :D

Does the cutscene need music underscored?
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« Reply #51 on: December 13, 2011, 05:21:52 PM »

By the way peoples... the soundtrack to this is available for pre-order. There'll be more music added to this as it gets finished.

http://artembank.bandcamp.com/album/officer-alfred
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« Reply #52 on: December 14, 2011, 12:02:55 AM »

Gotta catch you on IRC in regards of the music~
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« Reply #53 on: December 14, 2011, 12:04:07 AM »

Gotta catch you on IRC in regards of the music~

I'm on all the time! And my schedule is pretty open now that finals are over.
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« Reply #54 on: December 14, 2011, 12:52:12 AM »

Woah. This looks great, Hempuli! Why haven't you told me on IRC that you're working on something?!

I shall try this some day soon. Maybe even this evening. The trailer is nice, and the concept seems promising. I wish you the best of luck in the IGF, even though I'm entering myself. Gentleman

I'll get back to you after playing it!
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« Reply #55 on: December 14, 2011, 05:01:57 PM »

nice color scheme and interesting idea. looking forward to seeing what you produce!

This. I love the pixels.
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