ithamore
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« Reply #40 on: March 11, 2012, 08:56:52 PM » |
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The Puyo games are some of my favorite puzzle games, and this looks like a nice variation. I hope my Hannspree is compatible.
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Please help TimW, a longtime promoter of indie gaming everywhere and an old friend of TIGSource, to write about indie games full-time.
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brettchalupa
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« Reply #42 on: March 12, 2012, 10:09:18 AM » |
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I bought this on iOS and Android, and it's quite polished and fun. Great job.
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HernanZh
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« Reply #43 on: March 12, 2012, 01:55:36 PM » |
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I bought this on iOS and Android, and it's quite polished and fun. Great job. Thanks I appreciate that
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Conker534
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« Reply #44 on: March 16, 2012, 06:23:38 AM » |
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This is so cute and fun looking. :D Aww its not $1 anymore. I can't be spending a lot of money right now, I'll buy it at a different time then.
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HernanZh
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« Reply #45 on: March 18, 2012, 02:06:35 PM » |
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This is so cute and fun looking. :D Aww its not $1 anymore. I can't be spending a lot of money right now, I'll buy it at a different time then. Thanks for the comment. Don't worry, I'm planning to do another $0.99 sale offer next weekend as a marketing push. I can remind you if you like. On another note, I've got several offers from friends and whatnot to translate the game, so I'm concentrating on that. Hopefully the game will be available in Chinese, Japanese, German and Portugese soon. Korean too, maybe.
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Conker534
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« Reply #46 on: March 19, 2012, 08:52:18 PM » |
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Will probably get it this weekend then
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keoni29
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« Reply #47 on: March 20, 2012, 10:31:09 AM » |
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Dang I don't have a creditcard, so I can't buy it :,(
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TacoBell_Lord
Level 2
Burrito Connoisseur
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« Reply #48 on: March 28, 2012, 08:56:21 AM » |
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its something about the Grim Reaper art that calls to me (...maybe i've been reading too much Soul Eater or Shaman King).
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RPG Gamer/Burrito Addict Explore the Cosmos. Working on Project 88x doods.
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Hima
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« Reply #49 on: March 30, 2012, 07:47:29 PM » |
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I love Puyopuyo so I'm sure that I'll love this as well
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Mittens
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« Reply #50 on: May 02, 2012, 05:45:02 AM » |
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I played this on my SII yesterday, I like how neat and sharp the graphics look, and all the animation of the puzzles and the menu's is all very professional and nice, good work
I would never usually play this type of game, but I'm always sucked in by the cute art style, keep up the good work
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HernanZh
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« Reply #51 on: May 02, 2012, 02:48:26 PM » |
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Thanks ^^
Also I got the game accepted by Marmalade's App Program a while ago. So the game is coming to Playbook and a bunch of other App Stores some time soon.
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rdein
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« Reply #52 on: May 02, 2012, 06:56:27 PM » |
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if you are interested, i guess i can provide a brazilian portuguese translation (if there is not much text)
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HernanZh
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« Reply #54 on: May 04, 2012, 06:24:49 AM » |
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if you are interested, i guess i can provide a brazilian portuguese translation (if there is not much text)
Thanks, but the game is already translated into Brazilian Portuguese though. Yup, I did. No response from toucharcade though Havent heard of hookshot inc before. Also, the game is now available on the blackberry app world
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HernanZh
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« Reply #55 on: June 27, 2012, 09:41:10 AM » |
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To anyone who'd like to try the game: it's free for today (ios version only) in collaboration with AppEvent.
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Son of Bryce
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« Reply #56 on: September 05, 2012, 09:52:40 AM » |
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This game is great! I played it a bit on my Samsung Galaxy Tab, but it kept crashing during gameplay on my first gen iPad.
The presentation is excellent, awesome work for a one-man army.
I read that you used Marmalade SDK. Does it make it easy to translate into many languages? Was wondering how you handled Asian characters.
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HernanZh
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« Reply #57 on: September 05, 2012, 10:19:57 AM » |
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Thanks. I've heard about crashing problems before, but it works fine on my first gen ipad so I don't know what the problem could be on others. Does it make it easy to translate into many languages? Do you mean programming languages? Marmalade SDK doesn't translate code into other languages, but compiles executables directly for the target platforms. Was wondering how you handled Asian characters. The SDK comes with a bitmap font editor that can import letters from different unicode ranges. That's how I did it in Ghost Puzzle, but it can also handle true type fonts.
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