Haven't updated this devlog in a long time. Like I said before, it's kinda boring to update on menu screens and new puzzles. But this time I've got loads to show, because I spent weeks working on cutscenes. Basically, I divided the puzzles into 5 levels (20 puzzles each) and show a cutscene on start of every level. Anyway, enjoy some old WIP pics and finished stuff:
Initially, I decided not to do any cutscenes and just make the player go right into the puzzles and stuff. I couldn't do it. I couldn't sleep, knowing I went down the cheap way and skip on this
I just want my games to have more quality. I still wonder if this was the right thing to do though, considering this is a mobile game...
Overall, the gaming is nearing it's completion. Currently implementing Game Center for iOS and looking into options for the Android version. After that I'll start recording footage for a trailer.
Meanwhile here are 2 ingame screenshots: