Can you give us some more info on the game.
The core gameplay sucks, which is the main reason we haven't been working on it. We have some perspective on it now and know how it could potentially be fixed.
Last time we worked on the game it was basically a huge mess of fetch quest after fetch quest over vast distances of randomly generated levels that were extremely monotonous to navigate. What is fun in the game is trying out the different weapons and leveling up, some of the enemies are moderately interesting and the boss fights are OK, the rest needs an overhaul.
Basically, the biggest mistake with the game was trying to put in lots of "cool" things instead of elements that made the game fun to play. Simulated behaviors that saw enemies interacting with each other was only cool for a few seconds, we should instead have tried to make enemies that provided unique challenges and that complimented each other in a good way. We should have also gone for a lot more pre-designed content level wise, and have the random elements more toned down instead of the messy garbled layouts we ended up with.
We'll look into the possibility of down-sizing the scope of the game and fixing the problems that we can see quite clearly now. There's a lot of usable content in there already so it shouldn't be a humongous project to do.