Changed a major design flaw, where I had drawn all the graphics scaled up 4 times instead of drawing to a surface and scaling the surface. Basically had to rewrite 3/4 of all the numbers in the game
Anyway, that took a couple of hours, and now I'm almost back to where I was before, but the game runs almost twice as fast.
Just added the explosion effect from Ad Nauseam 2/Ultra Mission and the game's starting to look gorgeous. Also added some extra gore. I think I'll have to add an option to turn it off though, since it can cause some lag when you're cutting 20+ zombies down with one sword thrust, having 400 blood particles on the screen at once.
Current to do list:
-Finish the rest of the traits
-Add the four missing weapons
-Make sure the end screen pops up when you finish the first mission
-Rework the tutorial
I was planning on getting most of that done today, but I have been fixing bugs all day long instead (25 or so) and there's still a couple of nasty ones left.